Yeah, a colour version of this would be amazing.
Game: LaserBlast
Started by nitrogenfingers, Mar 04 2012 03:59 PM
32 replies to this topic
#21
Posted 02 November 2012 - 09:57 AM
#22
Posted 02 November 2012 - 11:20 AM
Did you see the date that this was made though? He might not be watching this thread anymore...sadly:( This is a really impressive program!
#23
Posted 02 November 2012 - 11:56 AM
It would not take much work to just add color but to "rework" it specifically for color would be a bit more complex. look for the print() statement and add a term.setColor() before it. Should be petty simple. to add a colored background would be a more complex rewrite. casr144 you should have a crack at adding color.
#24
Posted 02 November 2012 - 12:20 PM
I was going to look at the code and attempt to add colour tonight but I think I'll leave it for the weekend. I'll seek permission from nitrofingers to post an updated colour version if I do end up making one.
#25
Posted 02 November 2012 - 12:44 PM
I was going to update it also maybe I can work with you. IDK how much help I can be though because I lost power form the hurricane so I only get to go on the computer when my generator is running (which is not much cause I'm running low on gas). If I can help I would love to!
#26
Posted 02 November 2012 - 01:51 PM
Wow this is epic
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#27
Posted 02 November 2012 - 11:20 PM
Laserblast is back on the first page of the forums? There's a blast from the past...
Y Axial collision detection stopped working as a result of something in 1.3, and as of 1.4 wasn't working. I couldn't figure out why exactly and had resolved to rewrite a lot of the code from scratch, but with NPaintPro and a few other projects popping up it never quite got done.
I'll get around to it at some point, sooner rather than later if the interest is there (which it seems to be). I had no plans to bring it to Colour but it'd be cool to see, so I'm happy for someone to patch it in as a feature and give them a dev credit or something.
This is sort of off topic but it's nice to see this game still garnering interest, it was something I really thought was good fun. So fun in fact, I've been working on a related project...

But that's for another time
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Y Axial collision detection stopped working as a result of something in 1.3, and as of 1.4 wasn't working. I couldn't figure out why exactly and had resolved to rewrite a lot of the code from scratch, but with NPaintPro and a few other projects popping up it never quite got done.
I'll get around to it at some point, sooner rather than later if the interest is there (which it seems to be). I had no plans to bring it to Colour but it'd be cool to see, so I'm happy for someone to patch it in as a feature and give them a dev credit or something.
This is sort of off topic but it's nice to see this game still garnering interest, it was something I really thought was good fun. So fun in fact, I've been working on a related project...

But that's for another time
#28
Posted 03 November 2012 - 05:51 AM
Cool ! Nitro, I'm a big fan of your videos and love your programs
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#29
Posted 03 November 2012 - 05:56 AM
And Skullblade, I would happily work with you on a colour version of LaserBlast with you but I've decided it best to leave it to a further date or to let someone else do it. This is mainly because I have my exams in 3 weeks and that I'm currently making a lapis/redstone mc mod !
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#30
Posted 05 August 2013 - 10:29 PM
This is probably not worth necroing the topic but I've updated this game to work with colour, as well as optimized drawing a bit:
Spoiler
It also fixed a long standing bug with this program to do with the change in monitor size, but it still only really works with 51 x 19. The download has been updated in the main post.
#31
Posted 09 August 2013 - 08:36 AM
Really nice that you've added colors to this!
#32
Posted 15 August 2013 - 01:40 AM
May I include this game in my OS? (It's not released, I don't have permissions to make a topic yet :s)
It's extremely addicting.
It's extremely addicting.
#33
Posted 15 August 2013 - 10:39 AM
Sure. Same deal with all my programs: Leave the header intact, credit me somewhere, besides that go nuts.
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