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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#721 Kye_Duo

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Posted 08 March 2013 - 03:13 AM

View Postajloveslily14, on 07 March 2013 - 02:26 PM, said:

View PostGraySloth, on 07 March 2013 - 12:50 PM, said:

XP upgrade Y U No get() from IC2 and RedPower2 furnaces!?

IC2 and RP2 do not give xp when smelting
yes they do, I get XP all the time, you just can't use the shift click to pull the items out, at least the IC2 ones...I'm not sure about the RP2 ones

#722 Engineer

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Posted 08 March 2013 - 04:14 AM

View PostKye_Duo, on 08 March 2013 - 03:13 AM, said:

View Postajloveslily14, on 07 March 2013 - 02:26 PM, said:

View PostGraySloth, on 07 March 2013 - 12:50 PM, said:

XP upgrade Y U No get() from IC2 and RedPower2 furnaces!?

IC2 and RP2 do not give xp when smelting
yes they do, I get XP all the time, you just can't use the shift click to pull the items out, at least the IC2 ones...I'm not sure about the RP2 ones
It is this way because when you pipe an item out, it doesnt give xp either. Maybe the turtle does something similair like this

#723 Kye_Duo

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Posted 08 March 2013 - 06:47 AM

View PostEngineer, on 08 March 2013 - 04:14 AM, said:

View PostKye_Duo, on 08 March 2013 - 03:13 AM, said:

View Postajloveslily14, on 07 March 2013 - 02:26 PM, said:

View PostGraySloth, on 07 March 2013 - 12:50 PM, said:

XP upgrade Y U No get() from IC2 and RedPower2 furnaces!?

IC2 and RP2 do not give xp when smelting
yes they do, I get XP all the time, you just can't use the shift click to pull the items out, at least the IC2 ones...I'm not sure about the RP2 ones
It is this way because when you pipe an item out, it doesnt give xp either. Maybe the turtle does something similair like this
true, automated systems for extraction don't get XP, if they did my resource processing machine would be a massive XP generator.

#724 RichardG867

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Posted 08 March 2013 - 09:07 AM

Updated to 3.1c, fixing some of the recent bugs. Didn't really test it, I've been driven away by so much stuff, but I feel bad for keeping all those bugs as they are.

#725 Apace

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Posted 08 March 2013 - 09:44 AM

To everyone asking about the chat box peripheral:

Use peripheral.wrap(side) on it.

It exposes just one function:

say(message, [range])

That function writes a message in chat, for all players in range. The range is infinite by default.

The chat box also emits an event, "chat" with the parameters being player name, and message.


If you found anything else, or discovered that something I wrote is wrong, feel free to correct me.

#726 RichardG867

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Posted 08 March 2013 - 11:47 AM

Yes, chat box was fixed in 3.1c, I forgot to make canAttach return true.

#727 Dykam

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Posted 08 March 2013 - 12:34 PM

Regarding Interactive Sorters, is there a way to get the info about the item currently in the sorter? The event isn't of much use when the script is starting. I assume sorter.getItem() will be used for that sooner or later, but currently it does nothing.

#728 felinoel

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Posted 08 March 2013 - 02:33 PM

Where do we post suggestions? I want to suggest saddle turtles or at least some sort of turtle you can stand on.

#729 rex41043

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Posted 08 March 2013 - 04:37 PM

Can you make it so the anvil upgrade can all so rename items?

#730 Lithia

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Posted 09 March 2013 - 12:50 AM

How do i use the peripherals: Chat Box?

#731 nicodemus

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Posted 09 March 2013 - 06:01 AM

View PostRichardG867, on 08 March 2013 - 11:47 AM, said:

Yes, chat box was fixed in 3.1c, I forgot to make canAttach return true.

Any chance 3.1c also fixes the issue of the interactive sorter destroying items sent to directly adjacent inventories? Been plagued by that one since the sorter's introduction.

#732 Shirkit

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Posted 09 March 2013 - 07:28 AM

What does that Advanced Ore Scanner do?

#733 Divide_By_0

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Posted 09 March 2013 - 10:06 AM

Dear RichardG,
Would you for the love of god add a turtle module that can replace a tool. like pick, axe ETC. and like 2x/3x The Inventory!
PLEASEEEE
and use same slot functions :P not m = peripheral.wrap(ballacks)

#734 felinoel

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Posted 09 March 2013 - 11:29 AM

View Postfelinoel, on 08 March 2013 - 02:33 PM, said:

Where do we post suggestions? I want to suggest saddle turtles or at least some sort of turtle you can stand on.
So yeah what I am suggesting is a turtle that when crafted with a saddle is solid and can be stood on, if you have to ride it like a pig that is fine but I would prefer just the standing on ability.

#735 slango20

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Posted 09 March 2013 - 02:28 PM

View Postfomenta, on 23 February 2013 - 04:29 PM, said:

With CC 1.5, a gate reader turtle running:
gr = peripheral.wrap("right")
gr.get()

Throws a lua error:
java.lang.NoSuchMethodError: dan200.turtle.api.ITurtleAccess.getVisualPosition()Laoj;
er, same here actually, most recent mindcrack pack as of this time, and using a turtle if that matters, and trying to read an MFE to see if it has power

#736 RichardG867

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Posted 10 March 2013 - 01:59 AM

FTB packs haven't been updated to a fixed version.

#737 MrFaul

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Posted 10 March 2013 - 02:53 AM

Hy could you please fix the electronic signal controller block it still doesn't save the outgoing signals.
oh and it would be nice if make a function witch returns a table with the linked controller/receiver somehow.

#738 Djerun

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Posted 10 March 2013 - 06:03 AM

reading through the XP Upgrades exposed functions I saw get being there twice doing different things:

returning the amount of XP stored

grabbing XP from somewhere

I then tried it to see if the second was overloading the first or if there actually was only one behaving differently if there was no XP to collect

either the second is overloading the first or the first is called something not written here (I tried stuff like getXP and getAmount to check but they were nil)

also: no enchanting books? I see only unstacked

#739 FlimFlamm

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Posted 10 March 2013 - 12:46 PM

Hello, I'm having an issue with chunk loading turtles attempting to cross chunk threshholds on the partiular server i play on.

It appears as if the chunk area around the turtle that should be loaded will not update when a turtle attempts to move into or interact with a block in an unloaded chunk (from the edge of the loaded chunk he is in).

I have tested this in ssp and my turtle API seems to have no problem with cross chunk travel, which leads me to believe that something about the server i play on is interfereing with normal turtle chunk loading function...

It is a DW20 FTB server, the default turtle chunk laoding radius has been increased to 5 in attempt to fix the issue. Also, chicken chunk loaders are set to not be active when i am offline (i doubt this means anything, but beyond that the admin ahs changed no other configs).

So again it seems like the chunks the turtle loads are not updating properly...

So, does anybody know why turtles would behave this way or what could interfering with normal function?

#740 slango20

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Posted 10 March 2013 - 01:12 PM

View PostFlimFlamm, on 10 March 2013 - 12:46 PM, said:

Hello, I'm having an issue with chunk loading turtles attempting to cross chunk threshholds on the partiular server i play on.

It appears as if the chunk area around the turtle that should be loaded will not update when a turtle attempts to move into or interact with a block in an unloaded chunk (from the edge of the loaded chunk he is in).

I have tested this in ssp and my turtle API seems to have no problem with cross chunk travel, which leads me to believe that something about the server i play on is interfereing with normal turtle chunk loading function...

It is a DW20 FTB server, the default turtle chunk laoding radius has been increased to 5 in attempt to fix the issue. Also, chicken chunk loaders are set to not be active when i am offline (i doubt this means anything, but beyond that the admin ahs changed no other configs).

So again it seems like the chunks the turtle loads are not updating properly...

So, does anybody know why turtles would behave this way or what could interfering with normal function?
nope, but maybe he changed it so it would obey the off if offline option in the chickenchunks API if the turtle is crafted with a chickenchunks loader





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