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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#941 funisfun8

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Posted 25 May 2013 - 12:53 PM

Not sure if this is already included in the 1.5.x version (I am using FTB so I cannot test...) but could you make it so if you label a computer and use the chat box the name shows as the label and not coords? Thanks in advance :)
EDIT: It would also be awesome if the player event from the player detector fired when walked on :D

#942 isavegas

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Posted 27 May 2013 - 10:32 AM

View Postdruidbruce, on 24 May 2013 - 12:03 PM, said:

View PostJackPS9, on 24 May 2013 - 11:52 AM, said:

View Postdruidbruce, on 24 May 2013 - 11:49 AM, said:

Can anyone plz tell me how to install this mod? I tried to put the jar file in the coremodes folder and it doesn't work, and when I copy and paste the folders in the jar file to minecraft.jar it crashes.
Mods folder.......
It states that right in the OP
Oh I tried the Mods folder too and it crashes

I'm using the original minecraft.jar as well
heres the crash report


Spoiler

Spoilered the bug report. You should use pastebin, or if you don't like it, just use "[.spoiler] blah blah blah [./spoiler]." Of course, no periods. I put them there so the post doesn't actually create a spoiler. xD Also, don't just use the crap it throws at you when it crashes, go open the file it specifies at the top of the error and post that, as it'll give alot more detail as to what's going on with your Minecraft. Just a friendly tip. :3

As for the actual error report, it's something related to the IC2 module, but I have no clue what the cause is. O.o

#943 iconmaster

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Posted 27 May 2013 - 03:35 PM

I appear to be getting the bug where the textures on the turtle peripherals are warped, but you say that this only occurs with Ars Magica and old MPS versions. I don't have Ars, and the version of MPS I'm using is the most recent devbuild. Is there still an error with peripheral textures around?

#944 bleakcodex

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Posted 29 May 2013 - 12:44 AM

I apologize but is 3.1c still supported?

I'm having some issues with the turtle teleporters being unreliable.

My initial setup seemed to be fine, however the following day the pack I'm using was updated, (I'm using Direwolf20's pack which I believe updated to 3.1c today from 3.1b), though I'm unsure if it's related.

Generally the issue is the turtles will sometimes continuously return false when attempting to use a teleporter, even when everything is valid (enough fuel, both linked).

I discovered that I can generally get the teleporters to work until I shutdown the game if I have the turtles rotate and try teleporting continuously, but something appears to happen on restart which requires me to break the blocks, replace, and resync.

At one point I was able to get two teleporters to continuously 'link' without ever unlinking, and no success teleporting under these circumstances.

I attempted to consult a wiki for any help regarding fixes for this behavior (or something to explain it) to no avail.

Is this a known issue, and is there any plan for it to be compatible with minecraft 1.4.7? Or if not a known issue, is there a way to reset all links in case there is some corruption?

#945 richardcox13

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Posted 29 May 2013 - 09:15 AM

Breaking ComputerCraft 1.53 with MiscPerihperals 3.2

Having seen DireWolf20's latest from ForgeCraft 1 Season 5 SMP Episode 7 Suit Up! and wanting to solve the same problem: switching off engines when Redstone Energy Cells are full I tried CC + MP with Gate Readers. The underlying approach I want to take is:
  • Multiple energy cells wired in parallel
  • If any cell is empty: start the engines
  • When all cells are full: stop the engines
Under MC1.4.7 I use RedPower 2 with a few oO and And gates driving an RS-latch.

However without RP2, and not wanting the mass of vanilla redstone, CC with MP's gate readers seems ideal.

So, in a test world I created a wired network with two energy cells, each with a gate reader both connected to a single computer. Reading any one gate reader's data is fine, but the second one would hang CC. The program wouldn't show anything more, I couldn't any CC or MP blocks and on trying to exit MC would hang on closing the internal server. Killing the Java process was needed.

The test program:
Spoiler

Edit: oops, forgot to mention: nothing useful in the logs, they continue as normal without issue and show nothing when MC hangs in quiting.

#946 NEOidea

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Posted 29 May 2013 - 06:04 PM

So, with this mod installed, when I open the ComputerCraft tab in Creative (1.5.1), the game crashes. Remove the mod, it stops.

#947 Bigglesworth

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Posted 29 May 2013 - 08:48 PM

View PostNEOidea, on 29 May 2013 - 06:04 PM, said:

So, with this mod installed, when I open the ComputerCraft tab in Creative (1.5.1), the game crashes. Remove the mod, it stops.

Cool error report bro. really top notch work

#948 Trainguyrom

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Posted 29 May 2013 - 09:38 PM

I'm a bit confused by the note

Quote

Download! Hopefully it should also be 1.5.2 compatible

Isn't CC 1.52 incompatible with MC 1.5.2, and if so, is Misc Peripherals compatible with CC 1.53? Or is this note referring to a Beta build by accident? Or has Dan200 and the ComputerCraft team finally made use of the srg files?

#949 Trainguyrom

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Posted 29 May 2013 - 09:45 PM

View PostNEOidea, on 29 May 2013 - 06:04 PM, said:

So, with this mod installed, when I open the ComputerCraft tab in Creative (1.5.1), the game crashes. Remove the mod, it stops.

View PostBigglesworth, on 29 May 2013 - 08:48 PM, said:

View PostNEOidea, on 29 May 2013 - 06:04 PM, said:

So, with this mod installed, when I open the ComputerCraft tab in Creative (1.5.1), the game crashes. Remove the mod, it stops.

Cool error report bro. really top notch work

To clarify: This error report is virtually useless without the crash report. If you don't know how to find the crashreport, navigate to your .minecraft folder, and there should be a folder called "crash reports" or something of the like. Copy the text on the crash report for this particular crash into either a spoiler or Pastebin. If you don't know how to make a spoiler, see the code below:
[spoiler] <insert crash report here> [/spoiler]
which translates to:
Spoiler

Also it would be incredibly helpful to include a list of all the mods you have installed (versions as well) and let us know what MC version, since I've seen a similar crash when installing and running an outdated mod.

#950 NEOidea

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Posted 30 May 2013 - 12:41 AM

View PostTrainguyrom, on 29 May 2013 - 09:45 PM, said:

View PostNEOidea, on 29 May 2013 - 06:04 PM, said:

So, with this mod installed, when I open the ComputerCraft tab in Creative (1.5.1), the game crashes. Remove the mod, it stops.

View PostBigglesworth, on 29 May 2013 - 08:48 PM, said:

View PostNEOidea, on 29 May 2013 - 06:04 PM, said:

So, with this mod installed, when I open the ComputerCraft tab in Creative (1.5.1), the game crashes. Remove the mod, it stops.

Cool error report bro. really top notch work

To clarify: This error report is virtually useless without the crash report. If you don't know how to find the crashreport, navigate to your .minecraft folder, and there should be a folder called "crash reports" or something of the like. Copy the text on the crash report for this particular crash into either a spoiler or Pastebin. If you don't know how to make a spoiler, see the code below:
[spoiler] <insert crash report here> [/spoiler]
which translates to:
Spoiler

Also it would be incredibly helpful to include a list of all the mods you have installed (versions as well) and let us know what MC version, since I've seen a similar crash when installing and running an outdated mod.

Sorry, here's the crash report. http://pastebin.com/4AejqA6R

Minecraft version 1.5.1 (can't update to 1.5.2 yet), Mod list is in the Crash report pretty much, but here's a document with all of them if you need:
https://docs.google....dit?usp=sharing

#951 RichardG867

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Posted 30 May 2013 - 12:02 PM

3.3 released. Documentation when I know that the build is not completely broken.

#952 eyeonus

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Posted 30 May 2013 - 12:16 PM

Quote

I've tried betas but nobody uses them.

Not even on Forgecraft?

#953 RichardG867

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Posted 30 May 2013 - 12:21 PM

No

#954 edoreld

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Posted 30 May 2013 - 12:32 PM

Error log launching on MP 3.3 (with a bunch of other mods):

http://pastebin.com/6qTPkN0x

#955 eyeonus

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Posted 30 May 2013 - 12:33 PM

Weird. I thought that was the whole point of Forgecraft.

#956 Morgrimm

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Posted 30 May 2013 - 01:16 PM

Any chance of an update to the OP or an explanation on the smart helmet/smallnet sender?

#957 Dare2Win

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Posted 30 May 2013 - 02:39 PM

having a Crash with 3.3
Spoiler


#958 RichardG867

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Posted 30 May 2013 - 03:15 PM

Darn it I broke it. Ninja updated, redownload

#959 bfg9000

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Posted 30 May 2013 - 03:54 PM

I was getting the error
Spoiler


Now I redownloaded and im getting this:
Spoiler

Full crash report:
Spoiler


#960 RichardG867

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Posted 30 May 2013 - 04:05 PM

fffffff, another redownload incoming done

The problem is, due to space-time folds I had no access to newer versions of Forestry with the new API. That means I did not test anything Forestry related... sadly.





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