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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#101 Tiin57

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Posted 18 November 2012 - 09:29 AM

View Postimmibis, on 17 November 2012 - 10:26 PM, said:

Suggestion: Treetap turtles
Doesn't get much simpler or genius than this. +1 and seconded. :)/>

#102 dus998

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Posted 18 November 2012 - 02:54 PM

one problem with chunkloader turtle
in the console it says
[INFO] date and time [SEVERE] [ForgeModLoader] The mod MiscPeripherals attempted to force load a chunk with an invalid ticket. This is not permitted

this happens every time the turtle crosses a chunk boundry

i am using the FTB modpack with this mod added in (1.4.2)

#103 JokerRH

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Posted 20 November 2012 - 06:40 AM

What about a radarstation (3by3 structure?) or a sonar peripheral like in the file below
(it looks better with notepad++ than in editor...)

Attached Files



#104 AgentRenamon

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Posted 20 November 2012 - 06:55 AM

:(/>

Just tried the "untested" version you put a link to a couple of pages back; and when I tried starting minecraft up, it had a serious meltdown, screaming about some issue it had with Additional Pipes. Here's my error logs; Maybe you find out what happened...

My ForgeModLoader file
http://pastebin.com/VM2Dhr55

My MultiMC Crash Report
http://pastebin.com/dMLq1HZM

Looks amazing on the SMP Videos; Would love to using it myself..... Later .... Peace ....

:(/>

Edit:
Just tested by removing the Additional Pipes mod; and everything runs fine. Something in that Mod and this one is fighting with each other, and causing Minecraft to crash.

And I SO wanted to mess with that Mod..... nuts!

:)/>

#105 dus998

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Posted 20 November 2012 - 12:21 PM

i am running additional pipes with this mod just fine

EDIT:
i looked at your crash report and the problem is not with this mod
it is with Additional pipes

#106 AgentRenamon

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Posted 20 November 2012 - 12:32 PM

View Postdus998, on 20 November 2012 - 12:21 PM, said:

i am running additional pipes with this mod just fine

EDIT:
i looked at your crash report and the problem is not with this mod
it is with Additional pipes

What version of Additional Pipes? As you saw, I'm using Additional Pipes 2.1.3u17 ......

#107 athelred

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Posted 21 November 2012 - 01:44 AM

I seem to be having problems with the analyzer, and I am uncertain as to the problem. I am running 1.3b1 against computer craft 1.4.6 and forestry 1.6.0.0 pre5 on Minecraft 1.4.2.

Here is the section of code in question

  analyzer = peripheral.wrap("front")
  for i = 1, 16, 1
  do
	turtle.select(i)
	if (turtle.getItemCount(i) ~= 0)
	then
	  turtle.drop()
	  beeStats = analyzer.analyze()
	  print(# beeStats)
	  for i=1,# beeStats
	  do
		print(i,beeStats[i])
	  end
	  turtle.suck()
	end
  end


The bees are analyzed though forestry's beealyzer, and they are getting into misc peripheral's beeanalyzer correctly. The problem is is that as far as I can tell beeStats is empty.

This is probably a lua-derp on my part as I have not worked with it much, but I am not seeing what I am doing wrong. Any suggestions?

#108 AgentRenamon

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Posted 21 November 2012 - 05:18 AM

:(/>

@RichardG867

Here's an idea, which I've had bouncing around in my head for some time: Turtle CARTS, .... as in minecrafts which act like furnace carts but are actually turtles. They would go as fast as furnace carts, but like Turtles, you could program them to make turns, push other carts, and so on. And if you were using RailCraft (love mods, really), they could operate switch tracks, and react to the Signals system.

Not sure how hard it would be to make; but you can't deny it would be amazing....

Later .... Peace ....

:(/>

#109 dus998

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Posted 21 November 2012 - 07:45 AM

View PostAgentRenamon, on 20 November 2012 - 12:32 PM, said:

View Postdus998, on 20 November 2012 - 12:21 PM, said:

i am running additional pipes with this mod just fine

EDIT:
i looked at your crash report and the problem is not with this mod
it is with Additional pipes

What version of Additional Pipes? As you saw, I'm using Additional Pipes 2.1.3u17 ......

i was using the latest nightly build as of 2 days ago 0.9.4.58

#110 AgentRenamon

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Posted 21 November 2012 - 02:41 PM

View Postdus998, on 21 November 2012 - 07:45 AM, said:

i was using the latest nightly build as of 2 days ago 0.9.4.58

*sigh*

I said.... PIPES!.... Not ABO, which is a completely different Mod? This "Additional Pipes" came from a github download, not off the forums....

Thank you anyway....

#111 dus998

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Posted 22 November 2012 - 04:01 AM

View PostAgentRenamon, on 21 November 2012 - 02:41 PM, said:

View Postdus998, on 21 November 2012 - 07:45 AM, said:

i was using the latest nightly build as of 2 days ago 0.9.4.58

*sigh*

I said.... PIPES!.... Not ABO, which is a completely different Mod? This "Additional Pipes" came from a github download, not off the forums....

Thank you anyway....

my mistake i always get those mods mixed up

#112 Regelneef

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Posted 23 November 2012 - 09:02 PM

AgentRenamon

View PostAgentRenamon, on 21 November 2012 - 02:41 PM, said:

View Postdus998, on 21 November 2012 - 07:45 AM, said:

i was using the latest nightly build as of 2 days ago 0.9.4.58

*sigh*

I said.... PIPES!.... Not ABO, which is a completely different Mod? This "Additional Pipes" came from a github download, not off the forums....

Thank you anyway....

Yes you can make it run with pipes (from the github and not off the forums) but then you have to take out the integration with Karphts logistic pipes ( ProxyLogisticpipes.class under core)... because the github version isn't by krapht

#113 RichardG867

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Posted 25 November 2012 - 06:55 AM

1.4 released. OP will be updated soon.

The AP compatibility is future-proofed to Kyprus' rewrite, although I may make it compatible with the git versions.

Turtle carts require going deep into CC. I'd rather not do that, since Dan already tried to scare me away from my hack for the note particles, promising constant refactors.

Treetaps will be looked into, could do the respective change to IC2.

#114 61352151511

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Posted 25 November 2012 - 11:13 AM

Charge Station doesn't accept power from cables, I tried doing it with a glass fibre cable and Solar Panel connected to the other end but it doesn't take power. Also tried with a batbox connected to it still no power, however it does take power from a battery in the GUI and it does output to the turtle.

#115 RichardG867

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Posted 25 November 2012 - 11:40 AM

Can anyone confirm this?

#116 Perkins

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Posted 25 November 2012 - 04:44 PM

I can confirm it. If you place the charger by the cable, it doesn't accept power. Removing the cable and putting it back makes it take power again, MC1.4.2, I'll check in the latest.

#117 RichardG867

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Posted 26 November 2012 - 12:20 AM

Fixed, don't think the tick handler was being properly registered

#118 Mayor

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Posted 26 November 2012 - 07:00 AM

Any chance of getting this to work on 1.4.2? Do I need an older version or is there none available?

#119 cant_delete_account

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Posted 26 November 2012 - 08:29 AM

View PostMayor, on 26 November 2012 - 07:00 AM, said:

Any chance of getting this to work on 1.4.2? Do I need an older version or is there none available?

View PostRichardG867, on 28 October 2012 - 12:11 PM, said:



#120 Quantax

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Posted 27 November 2012 - 06:59 PM

RG, I think you should add mcmod.info file for dependency information. Took me a while to figure out why my MiscPeripherals was crashing.





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