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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#341 martsrzx

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Posted 03 January 2013 - 09:15 AM

View PostKhalamov, on 03 January 2013 - 05:28 AM, said:

View Postmartsrzx, on 02 January 2013 - 10:34 AM, said:

View Postmartsrzx, on 01 January 2013 - 10:28 AM, said:

Hello RichardG.

I just came here to post crash/conflict with one of my mods, i was trying to find out with whitch mod it is conflicting but no success. Could not find mod list, and it is kinda long (90+), but for starters im using dw20 v3 pack + some of my favourites.

http://speedy.sh/H6t...er-client-1.log <--- Forge modloader log file

http://pastebin.com/dvLqe641 <--- From crash log


EDIT.
I was just going throught some other pages and someone mentioned that peripherals are conflicting with id resolver and i checked and it turns out to be true, but since i am not getting any other mod related errors towards id resolver and im too lazy to manually fix all id conflicts since i use a lot of mods already i will keep it, but i would also like to check out / test / learn how what works and what i can do with misc peripherals.

PS. I did post this error msg / crash at ShaRose's thread, cause it is maybe caused by id resolver or misc peripherals, so i thought i should let you both to know this.

Bump

for what possible reason are you "bumping" this thread? This isn't 4chan, it's not like RichardG has to find his mod posting amongst thousands.

It looks like you're having a problem with EE3 and miscperipherals based on the following in your forge log:

2012-12-31 23:12:49 [SEVERE] [Equivalent Exchange 3] Could not load RP2 World addon
2012-12-31 23:12:49 [INFO] [STDERR] java.lang.ClassNotFoundException: RedPowerWorld
2012-12-31 23:12:49 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2012-12-31 23:12:49 [INFO] [STDERR] at com.pahimar.ee3.core.addons.AddonRedPower2.initWorld(AddonRedPower2.java:22)
2012-12-31 23:12:49 [INFO] [STDERR] at com.pahimar.ee3.core.handlers.AddonHandler.init(AddonHandler.java:19)
2012-12-31 23:12:49 [INFO] [STDERR] at com.pahimar.ee3.EquivalentExchange3.modsLoaded

Have you updated computercraft to 1.481 yet?

Yes, i had all latest mods, but you see, the actual problem is that whenever i remove id resolver or peripherals everything else is ok and no conflicts, so i guess you are kinda wrong. I did only bump my post up, but w/e and back to thing. In my mind it kinda seems wrong cause as i earlier said peripherals work good together with ee3 or rp2 w/o id resolver and other way around too.

#342 Khalamov

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Posted 03 January 2013 - 09:20 AM

View Postmartsrzx, on 03 January 2013 - 09:15 AM, said:

View PostKhalamov, on 03 January 2013 - 05:28 AM, said:

View Postmartsrzx, on 02 January 2013 - 10:34 AM, said:

View Postmartsrzx, on 01 January 2013 - 10:28 AM, said:

Hello RichardG.

I just came here to post crash/conflict with one of my mods, i was trying to find out with whitch mod it is conflicting but no success. Could not find mod list, and it is kinda long (90+), but for starters im using dw20 v3 pack + some of my favourites.

http://speedy.sh/H6t...er-client-1.log <--- Forge modloader log file

http://pastebin.com/dvLqe641 <--- From crash log


EDIT.
I was just going throught some other pages and someone mentioned that peripherals are conflicting with id resolver and i checked and it turns out to be true, but since i am not getting any other mod related errors towards id resolver and im too lazy to manually fix all id conflicts since i use a lot of mods already i will keep it, but i would also like to check out / test / learn how what works and what i can do with misc peripherals.

PS. I did post this error msg / crash at ShaRose's thread, cause it is maybe caused by id resolver or misc peripherals, so i thought i should let you both to know this.

Bump

for what possible reason are you "bumping" this thread? This isn't 4chan, it's not like RichardG has to find his mod posting amongst thousands.

It looks like you're having a problem with EE3 and miscperipherals based on the following in your forge log:

2012-12-31 23:12:49 [SEVERE] [Equivalent Exchange 3] Could not load RP2 World addon
2012-12-31 23:12:49 [INFO] [STDERR] java.lang.ClassNotFoundException: RedPowerWorld
2012-12-31 23:12:49 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2012-12-31 23:12:49 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2012-12-31 23:12:49 [INFO] [STDERR] at com.pahimar.ee3.core.addons.AddonRedPower2.initWorld(AddonRedPower2.java:22)
2012-12-31 23:12:49 [INFO] [STDERR] at com.pahimar.ee3.core.handlers.AddonHandler.init(AddonHandler.java:19)
2012-12-31 23:12:49 [INFO] [STDERR] at com.pahimar.ee3.EquivalentExchange3.modsLoaded

Have you updated computercraft to 1.481 yet?

Yes, i had all latest mods, but you see, the actual problem is that whenever i remove id resolver or peripherals everything else is ok and no conflicts, so i guess you are kinda wrong. I did only bump my post up, but w/e and back to thing. In my mind it kinda seems wrong cause as i earlier said peripherals work good together with ee3 or rp2 w/o id resolver and other way around too.

Yeah, I was actually going back through your forge log as you were replying and noticed that the problems with EE3 didn't actually cause a crash. I've heard that ID Resolver can cause weird problems, but I'm not clear what kinds of problems as I don't use it myself. I find it easier to manually set IDs using an dump list from NEI to look for unused IDs.

There are posts earlier in this thread referring to ID resolver causing crashes with miscperipherals. RichardG basically says don't use it.

#343 martsrzx

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Posted 03 January 2013 - 09:37 AM

Damn, i am way too lazy to log on 100 times and crash 100 times >_< And i would love to hear from RichardG about this crash, like his opinion. That is the main reason why i use id resolver + since i use so much mods and i usally switch up mods from time to time id resolver comes really handy, cause it not only assigns id's but also does do id wipe of unused ids n stuff. And i stopped assigning id's manually cause either NEI f**ked something up or what when it is only dumping used id+some unused, and yes i know that you can configure id dump options ingame in NEI.

EDIT.
Regarding cc version: And i might try to give NEI another manual chance to do it right this way.

EDIT2.
Naah NEI is f**cking with me again,,, That is cause i use 100+/- mods and it like doesnt get auto 4096 id fix what is it it, and so it doesnt show them as unused ids n stuff, if i manually installed that 4k+ id fix then it would work fine >_< but i will still try with id resolver id map / dump.

EDIT3.
Got id dump working again, but when i did uninstall id resolved mods like rained id crash havoc on my @ss... And that was the main reason why i used it, so i dont have to do this manually :D

EDIT4.
Fixed all id conflicts what did id resolver do and now im running all my mods + misc pheripherals - id resolver, and everything seems just fine >_< But still, since i do switch up mods from time to time i would love to be able to use id resolver with pheropherals 2gether.

PS.
Yaay now i have 1000 turleeees (clap)

Posted Image

#344 Khalamov

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Posted 03 January 2013 - 02:51 PM

View Postmartsrzx, on 03 January 2013 - 09:37 AM, said:

Damn, i am way too lazy to log on 100 times and crash 100 times >_< And i would love to hear from RichardG about this crash, like his opinion. That is the main reason why i use id resolver + since i use so much mods and i usally switch up mods from time to time id resolver comes really handy, cause it not only assigns id's but also does do id wipe of unused ids n stuff. And i stopped assigning id's manually cause either NEI f**ked something up or what when it is only dumping used id+some unused, and yes i know that you can configure id dump options ingame in NEI.

I found it easier to do by starting with a fresh copy of 1.4.6, then adding each mod as it was released in December. They didn't all release on the same day, so I was able to keep up without too much trouble. I have 98 mods installed, and I definitely wouldn't want to do them all at once.

Where did you get a copy of Additional Pipes build 38? The last link on the forum thread for that was a link to 36b2 on DaStormBringer's dropbox and I haven't seen a newer one yet.

EDIT: nvm, I found the Mediafire build repository, but thanks for indirectly letting me know there was a newer version now...build 40 :)

#345 bozo

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Posted 03 January 2013 - 03:21 PM

I used the following setup:
4 chunkloader - turtles (from MiscPeripherals 2.3) mining
a 32x32x50 area at the same time loading the loot in an enderchest.
Im offline while they mine.

perfectly made schematic:

Posted Image

When I come back after a few hours 3 of the 4 turtles have stoppen working(But it is different every time). They rebooted, which happens when they are in an unloaded chunk. Only one was still mining.
Im using the mindcrack pack v6 from the FTB modpack.

What are your experiences with this turtles and any ideas what I could be doing wrong?

#346 Frantic Star

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Posted 03 January 2013 - 07:13 PM

Bug: Shearing turtles do not drop saplings like shears do. Tested with a loop running for 30 minutes with oak leafs. Did have the turtle.suck command in the loop. Reason I wanna auto sapling farm.(For silverwood trees in tc3)

#347 karelmikie3

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Posted 04 January 2013 - 02:11 AM

when i'm placing a miscperipherals turtle then they just disapair i got normal configs they just disapeir

#348 dutchie169

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Posted 04 January 2013 - 02:45 AM

I'm having an error with the REther module on a turtle. I only have the REther module on the turtle and when I do the following:
m = peripheral.wrap("right")
m.setFreq(1) --Returns 0
m.get() --Returns false even when frequenty is active
m.set(true) --returns lua:52: java.lang.NullPointerException in consol from turtle
And this is the code shown in the MC log:

2013-01-03 14:29:27 [INFO] [STDOUT] ComputerCraft: Error running task.
2013-01-03 14:29:27 [INFO] [STDERR] java.lang.NullPointerException
2013-01-03 14:29:27 [INFO] [STDERR] at miscperipherals.peripheral.PeripheralWirelessRedstone.getDimension(PeripheralWirelessRedstone.java:136)
2013-01-03 14:29:27 [INFO] [STDERR] at codechicken.wirelessredstone.core.RedstoneEtherServer.removeTransmittingDevice(RedstoneEtherServer.java:610)
2013-01-03 14:29:27 [INFO] [STDERR] at miscperipherals.peripheral.PeripheralWirelessRedstone.detach(PeripheralWirelessRedstone.java:120)
2013-01-03 14:29:27 [INFO] [STDERR] at dan200.computer.core.apis.PeripheralAPI$PeripheralWrapper.detach(PeripheralAPI.java:85)
2013-01-03 14:29:27 [INFO] [STDERR] at dan200.computer.core.apis.PeripheralAPI.shutdown(PeripheralAPI.java:366)
2013-01-03 14:29:27 [INFO] [STDERR] at dan200.computer.core.Computer$2.execute(Computer.java:998)
2013-01-03 14:29:27 [INFO] [STDERR] at dan200.computer.core.ComputerThread$1$1.run(ComputerThread.java:67)
2013-01-03 14:29:27 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)

I'm using version 1.481 from ComputerCraft and version 2.3 from MiscPeripherals also the latest version of redpower and WRCBE.

#349 roflcopter

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Posted 04 January 2013 - 03:38 AM

Does anyone know how what information are contained in the block identifier returned by the isort_item event and how to read them?

#350 PixelToast

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Posted 04 January 2013 - 03:49 AM

just print it:
print(os.pullEvent())


#351 roflcopter

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Posted 04 January 2013 - 03:51 AM

@PixelToast

Thats not exactly what I meant.
I want to know if there's any information like the block ID stored in the number you get as parameter from the event.

#352 PixelToast

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Posted 04 January 2013 - 03:55 AM

no its a checksum / random number of the id and damage
its universally unique to that item

#353 roflcopter

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Posted 04 January 2013 - 04:29 AM

So it's not possible to calculate the block id and/or damage value with of the item with this checksum?

#354 Abdiel

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Posted 04 January 2013 - 08:44 AM

I ran a few tests and I think I reverse-engineered the sorter hashes. Pseudocode for clarity, I'm sure you can fill in LUA bit functions:

magic = 667210757

getHash(id, meta)
  x = (id << 15) | meta
  return x xor magic
end

getId(hash)
  x = hash xor magic
  return x >> 15
end

getMeta(hash)
  x = hash xor magic
  return x & 0x7FFF
end

Note that items with identical IDs and meta values are considered to be the same thing, even if they differ in nbt-tags, or tool damage values. So there is no way to tell the damage of a tool in a chest. Three pickaxes with different levels of damage will be reported simply as "3 <insert pickaxe ID>".

(RichardG, I apologize if you didn't want this knowledge public, I'll delete this post if you let me know.)

#355 roflcopter

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Posted 04 January 2013 - 09:36 AM

Thx Abdiel, that's exactly what I'm looking for.

#356 RichardG867

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Posted 05 January 2013 - 03:15 AM

Get rid of that! The algorithm is changing though, it will be world dependant. Sorry for the programs I break!

It will be seed-based, plus I made new keys.

#357 Cakejoke

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Posted 05 January 2013 - 07:46 AM

I have a suggestion: Make a turtle upgrade that allows it to scan blocks in the world and items in its inventory for the identifier that the interactive sorter uses.

#358 fuze

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Posted 05 January 2013 - 04:25 PM

View PostRichardG867, on 05 January 2013 - 03:15 AM, said:

Get rid of that! The algorithm is changing though, it will be world dependant. Sorry for the programs I break!

It will be seed-based, plus I made new keys.
Will there ever be a way to tell the itemID of items?

#359 AgentRenamon

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Posted 05 January 2013 - 05:47 PM

B)

RichardG .... If its not too hard, how about a Turtle that can read a BuildCraft Blueprint? It would require that machine in BuildCraft (wow, its so late I've gone air-brained!) which uses blueprints, so as to maintain play balance. It just means your Turtle does all the work, allowing you to build several structures quickly without the setup and tear-down hassles.

If not .... Well, I've got it off my mind, allowing me to sleep better tonight....

Later .... Peace ....

B)

#360 Sebra

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Posted 06 January 2013 - 12:33 AM

View PostRichardG867, on 05 January 2013 - 03:15 AM, said:

Get rid of that! The algorithm is changing though, it will be world dependant. Sorry for the programs I break!

It will be seed-based, plus I made new keys.
Can you unify it with RP2 sortron?





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