[CC1.53][MC1.5.2] MiscPeripherals 3.3
#361
Posted 06 January 2013 - 12:37 PM
#362
Posted 06 January 2013 - 12:40 PM
#363
Posted 06 January 2013 - 02:16 PM
I think I found a small bug ... everytime I use my "ComputerControlledCrafter", it lets one of each item in the slot .. for example:
I want to make a furnace (yeah, simple recipe, I know , just for demonstrating ^^)
Everytime I hit craft, it will comsume 8 coblestone, produces 1 Furnaces, but there is still 1 Cobblestone in the slot.
Just, so you know that. *Abuse dublicating diamond blocks*
Maybe it is my mistake.
If you wish a demonstration video, just ask
Another expample:
Throw 10 Diamonds in there and get 11 out...
same with iron
EDIT Offtopic: Anyone knows, why direwolf20 has a cape with a diamond?
Thanks
#364
Posted 06 January 2013 - 09:27 PM
#365
Posted 06 January 2013 - 11:13 PM
RP2 pneumatic tubes are not so simple as BC pipes. You can use Relay between.
#366
Posted 06 January 2013 - 11:56 PM
#367
Posted 07 January 2013 - 01:00 AM
The issue is that she doesn't want people hooking into her mod. There are some very few exceptions, including CC.
#368
Posted 07 January 2013 - 05:59 AM
If I have it put a stack of stone in a Diamond Chest, it works- but if I have it try to store another stack of stone, the stone just... disappears.
EDIT:
Got it figured out better now. I think it's considering slots that have the same item as is being put in as being empty- so if I put a random item in the first slot, it'll put incoming stone in the second, but if I send another block of stone, it'll overwrite the contents of the second slot with the incoming stone.
Quick-fix would be to put a pipe between the sorter and the inventory, but then I can't pull things out of it (though pulling things out of inventories doesn't seem to work either anyway).
#369
Posted 07 January 2013 - 06:47 AM
#370
Posted 07 January 2013 - 06:56 AM
exmental, on 07 January 2013 - 06:47 AM, said:
#371
Posted 07 January 2013 - 08:39 AM
Ok so I've created an RTG mining turtle with the understanding that it should work by putting in a uranium cell and then go mining for an absurdly long time, am I missing the point here?
If I am not then I can't get the thing to fuel. I've tried uranium ore, ingots, and cells with no luck. Refuel command just returns 0 fuel.
Can I provide any other useful details? Am I missing something silly?
Cheers.
Edit:
Figured it out, you have to wrap the peripheral then refuel, very neat
For other nibblets out there just open your turtle and go to the lua prompt
m = peripheral.wrap("right")
m.refuel()
and you are good to go =D also make sure you have uranium ore in the refuel slot
#372
Posted 07 January 2013 - 08:43 AM
#373
Posted 07 January 2013 - 10:30 AM
#374
Posted 07 January 2013 - 12:27 PM
#375
Posted 07 January 2013 - 01:06 PM
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: basiccomponents/BasicComponents at cpw.mods.fml.common.LoadController.transition(LoadController.java:117) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:660) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207) at net.minecraft.client.Minecraft.a(Minecraft.java:456) at asq.a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:744) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NoClassDefFoundError: basiccomponents/BasicComponents at miscperipherals.proxy.ProxyUniversalElectricity.<init>(ProxyUniversalElectricity.java:28) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at cpw.mods.fml.common.event.FMLPostInitializationEvent.buildSoftDependProxy(FMLPostInitializationEvent.java:28) at miscperipherals.core.MiscPeripherals.onLoaded(MiscPeripherals.java:246) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659) ... 5 more Caused by: java.lang.ClassNotFoundException: basiccomponents.BasicComponents at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 39 more Caused by: java.lang.NullPointerException at org.objectweb.asm.ClassReader.<init>(Unknown Source) at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29) at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222) at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171) ... 41 more
#376
Posted 07 January 2013 - 03:17 PM
#377
Posted 07 January 2013 - 03:52 PM
schilcote, on 07 January 2013 - 05:59 AM, said:
If I have it put a stack of stone in a Diamond Chest, it works- but if I have it try to store another stack of stone, the stone just... disappears.
EDIT:
Got it figured out better now. I think it's considering slots that have the same item as is being put in as being empty- so if I put a random item in the first slot, it'll put incoming stone in the second, but if I send another block of stone, it'll overwrite the contents of the second slot with the incoming stone.
Quick-fix would be to put a pipe between the sorter and the inventory, but then I can't pull things out of it (though pulling things out of inventories doesn't seem to work either anyway).
I just found the same bug and the same quick-fix. However I also want read and write access to both inventories so I can't really use it for what I'm working on, which sucks since I spent four diamonds on it.
#378
Posted 07 January 2013 - 11:30 PM
Still bug need be fixed.
#379
Posted 08 January 2013 - 12:05 AM
#380
Posted 08 January 2013 - 06:31 AM
refer to this post here from GT:
http://forum.industr...94722#post94722
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