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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#361 RichardG867

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Posted 06 January 2013 - 12:37 PM

Eloraam would hate that!

#362 TampaPowers

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Posted 06 January 2013 - 12:40 PM

I'm getting the feeling this is not supposed to happen: http://i.imgur.com/9uvCc.png

#363 skycraft1811

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Posted 06 January 2013 - 02:16 PM

Hey RichardG, trolelr of Direwolf20 :D

I think I found a small bug ... everytime I use my "ComputerControlledCrafter", it lets one of each item in the slot .. for example:

I want to make a furnace (yeah, simple recipe, I know , just for demonstrating ^^)

Everytime I hit craft, it will comsume 8 coblestone, produces 1 Furnaces, but there is still 1 Cobblestone in the slot.

Just, so you know that. *Abuse dublicating diamond blocks*

Maybe it is my mistake.

If you wish a demonstration video, just ask :D

Another expample:

Throw 10 Diamonds in there and get 11 out...
same with iron


EDIT Offtopic: Anyone knows, why direwolf20 has a cape with a diamond?

Thanks :D

#364 zeekkay

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Posted 06 January 2013 - 09:27 PM

Interative sorter doesn't work with redpower pnumatic tubes. Is that an upcoming feature?

#365 Sebra

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Posted 06 January 2013 - 11:13 PM

Why should Eloraam hate using the same hash? Anyway it's her right. Just asking.

RP2 pneumatic tubes are not so simple as BC pipes. You can use Relay between.

#366 calmelb

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Posted 06 January 2013 - 11:56 PM

Are you playing on SSP (Single Player) or SMP (Multi-Player)???

#367 RichardG867

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Posted 07 January 2013 - 01:00 AM

Eloraam would hate me too.

The issue is that she doesn't want people hooking into her mod. There are some very few exceptions, including CC.

#368 schilcote

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Posted 07 January 2013 - 05:59 AM

I'm not sure, but I think the Interactive Sorter is destroying items.

If I have it put a stack of stone in a Diamond Chest, it works- but if I have it try to store another stack of stone, the stone just... disappears.

EDIT:

Got it figured out better now. I think it's considering slots that have the same item as is being put in as being empty- so if I put a random item in the first slot, it'll put incoming stone in the second, but if I send another block of stone, it'll overwrite the contents of the second slot with the incoming stone.

Quick-fix would be to put a pipe between the sorter and the inventory, but then I can't pull things out of it (though pulling things out of inventories doesn't seem to work either anyway).

#369 exmental

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Posted 07 January 2013 - 06:47 AM

Hey richard g hope you can help with this i got a error with one of the peripherals im trying to use. here is the error i get and code ofc http://pastebin.com/ib0Udfwh

#370 PixelToast

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Posted 07 January 2013 - 06:56 AM

View Postexmental, on 07 January 2013 - 06:47 AM, said:

Hey richard g hope you can help with this i got a error with one of the peripherals im trying to use. here is the error i get and code ofc http://pastebin.com/ib0Udfwh
youve managed to overwrite a global

#371 alaphwolf

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Posted 07 January 2013 - 08:39 AM

Love the mod thanks for your time and effort;

Ok so I've created an RTG mining turtle with the understanding that it should work by putting in a uranium cell and then go mining for an absurdly long time, am I missing the point here?

If I am not then I can't get the thing to fuel. I've tried uranium ore, ingots, and cells with no luck. Refuel command just returns 0 fuel.

Can I provide any other useful details? Am I missing something silly?

Cheers.

Edit:

Figured it out, you have to wrap the peripheral then refuel, very neat

For other nibblets out there just open your turtle and go to the lua prompt
m = peripheral.wrap("right")
m.refuel()

and you are good to go =D also make sure you have uranium ore in the refuel slot

#372 PixelToast

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Posted 07 January 2013 - 08:43 AM

-snip- lolfail

#373 Cobra1117

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Posted 07 January 2013 - 10:30 AM

Hrm.... MFFS turtles appear to be uncraftable in 2.3 (running on Forge 6.5.0.489 and CC 1.481). The recipe shows up in NEI, but doesn't give a turtle when crafted. enableMFFSTool is set to true in the configs. Suggestions?

#374 bozo

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Posted 07 January 2013 - 12:27 PM

Im playing and a SMP server

#375 gamax92

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Posted 07 January 2013 - 01:06 PM

Please fix Universal Electricity, as this class has moved to basiccomponents.common.BasicComponents
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: basiccomponents/BasicComponents
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:660)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: basiccomponents/BasicComponents
at miscperipherals.proxy.ProxyUniversalElectricity.<init>(ProxyUniversalElectricity.java:28)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.event.FMLPostInitializationEvent.buildSoftDependProxy(FMLPostInitializationEvent.java:28)
at miscperipherals.core.MiscPeripherals.onLoaded(MiscPeripherals.java:246)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
... 5 more
Caused by: java.lang.ClassNotFoundException: basiccomponents.BasicComponents
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 39 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
... 41 more


#376 Renari

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Posted 07 January 2013 - 03:17 PM

I'm having the same problem I made a chunk loader turtle and every time I go to check him he's in a hole somewhere rebooted.

#377 trishume

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Posted 07 January 2013 - 03:52 PM

View Postschilcote, on 07 January 2013 - 05:59 AM, said:

I'm not sure, but I think the Interactive Sorter is destroying items.

If I have it put a stack of stone in a Diamond Chest, it works- but if I have it try to store another stack of stone, the stone just... disappears.

EDIT:

Got it figured out better now. I think it's considering slots that have the same item as is being put in as being empty- so if I put a random item in the first slot, it'll put incoming stone in the second, but if I send another block of stone, it'll overwrite the contents of the second slot with the incoming stone.

Quick-fix would be to put a pipe between the sorter and the inventory, but then I can't pull things out of it (though pulling things out of inventories doesn't seem to work either anyway).

I just found the same bug and the same quick-fix. However I also want read and write access to both inventories so I can't really use it for what I'm working on, which sucks since I spent four diamonds on it.

#378 Sebra

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Posted 07 January 2013 - 11:30 PM

Place Chest on south side of Sorter and connect west sides of both by pipes. So you can push items to west and pull them from south.
Still bug need be fixed.

#379 Cloudy

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Posted 08 January 2013 - 12:05 AM

Merged chunk loader problems thread here.

#380 FuzzyPurp

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Posted 08 January 2013 - 06:31 AM

RG, can you please fix the incompatibility with GregTech mod?
refer to this post here from GT:

http://forum.industr...94722#post94722





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