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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#401 RichardG867

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Posted 10 January 2013 - 05:11 AM

Re: a PM I got: Appears ICBM launch pads are a peripheral already.

#402 thanke

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Posted 10 January 2013 - 07:22 AM

Does anyone of you get the same issue :
when i put a wireless emitter/reciever next to a computer, the computer doesn't "boot" anymore. No particular error occurs but... WT(F word)

#403 PixelToast

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Posted 10 January 2013 - 08:08 AM

View Postthanke, on 10 January 2013 - 07:22 AM, said:

Does anyone of you get the same issue :
when i put a wireless emitter/reciever next to a computer, the computer doesn't "boot" anymore. No particular error occurs but... WT(F word)
WRCBE bug. go spam him about it

#404 thanke

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Posted 10 January 2013 - 10:23 AM

:mellow: My bad.
I'm trying so hard to make all mods working together that i make stupid confusion.

#405 Meni

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Posted 10 January 2013 - 02:15 PM

View PostRichardG867, on 10 January 2013 - 04:53 AM, said:

Added a poll, after I've seen Guude using the reverse engineer.

What about to use true id for the computer controlled crafter on function list() ?

#406 Abdiel

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Posted 10 January 2013 - 04:14 PM

I don't see what's the problem with using actual item IDs (or even giving us item names, why not?) What is the expected usage of the sorter? Surely something along the lines of "diamonds go left, cobble goes right". Or "pull 15 iron from the chest". All creating fake IDs is going to accomplish is people making databases of ID <-> items and having to do a lookup every time they call any function. Worse, if the IDs change based on the server or seed, programs won't even be portable between servers, or from one's test world to the survival world/server.

#407 immibis

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Posted 10 January 2013 - 07:00 PM

If the encoded IDs are server-independent, then I'd prefer those, otherwise real IDs.
Sortron IDs are supposedly server-independent - maybe they're based on the hashcode of the unlocalized item name.

#408 BadBoyJH

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Posted 11 January 2013 - 12:42 AM

Hey RichardG, tried to get a wrench turtle to pick up a Thermal Expansion Redstone Energy Cell, using turtle.dig(), but it gave me this weird screen.

Spoiler

Using Singleplayer, and the latest direwolf20 pack from Feed the Beast. The sticks and crowbar aren't my inventory.

Any chance of actual shift - right click wrench functionality?

#409 Sebra

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Posted 11 January 2013 - 03:12 AM

Try TE Engineer Turtle.

View Postimmibis, on 10 January 2013 - 07:00 PM, said:

Sortron IDs are supposedly server-independent - maybe they're based on the hashcode of the unlocalized item name.
If Eloraam would so kind to allow to use the same algorithm, I prefer it. If no, true id/meta better. The only valid purpose of hiding true id is to forbid "go find me ##" programming.

#410 RichardG867

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Posted 11 January 2013 - 04:08 AM

Judging by the sticks, the cell might have assigned the inventory to the fakeplayer inventory... Is /your/ inventory OK?

#411 immibis

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Posted 11 January 2013 - 12:19 PM

View PostSebra, on 11 January 2013 - 03:12 AM, said:

Try TE Engineer Turtle.

View Postimmibis, on 10 January 2013 - 07:00 PM, said:

Sortron IDs are supposedly server-independent - maybe they're based on the hashcode of the unlocalized item name.
If Eloraam would so kind to allow to use the same algorithm, I prefer it. If no, true id/meta better. The only valid purpose of hiding true id is to forbid "go find me ##" programming.
If not, I'd still like server-independent fake IDs over real IDs.

#412 PixelToast

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Posted 11 January 2013 - 12:48 PM

bah, i would prefer it to be optional
i dont want to have to manually program a ton of hashes every time
but some people say thats OP

#413 immibis

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Posted 11 January 2013 - 02:54 PM


The way I see it:
If you have or can easily get one of the item, it doesn't matter whether real IDs are OP or not (which is subjective anyway) because either works.
If you don't have one of the item, it's not going to pass through your sorting system anyway, so it's not a problem.

Fake IDs could however have the advantage of not changing between servers that have different configs, and I haven't voted yet because I don't know whether they would have that advantage or not.

#414 dsimon

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Posted 11 January 2013 - 02:55 PM

I'm confirming the bug reported in replies #322 and #336 on this post. Specifically, the "extract" command on Interactive Sorters overwrites the slot on the target side instead of adding the item.

For example, suppose I have an Interactive Sorter with one chest above it and one below. The chest above contains 64 cobble, the chest below is empty. If k is the hash key for cobble and I run "sorter.extract(1,k,0,1)", then the top chest now has 63 cobble and the bottom 1. So far so good.

However, if I run that command again, the top chest will now have 62 cobble but the bottom still has only 1! The sorter effectively destroyed 1 cobble.

I'm on the RCGKraft server, we're running the latest version of Misc Peripherals on MC 1.4.6.

#415 immibis

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Posted 11 January 2013 - 02:57 PM

View PostPixelToast, on 11 January 2013 - 12:48 PM, said:

bah, i would prefer it to be optional
i dont want to have to manually program a ton of hashes every time
but some people say thats OP
You'd have to manually program the IDs anyway.

#416 PixelToast

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Posted 11 January 2013 - 03:01 PM

uhh, not verry many mods have conflicts, so there is no reason to use custom configs
and its WAAY easier to just look into NEI to see the itemIDs

#417 SparkVGX

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Posted 11 January 2013 - 06:20 PM

*edit - I'm an idiot, there's no bug with what I was trying to do. ^_^;;

Have an awesome day!

#418 Sebra

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Posted 12 January 2013 - 03:43 AM

View Postimmibis, on 11 January 2013 - 12:19 PM, said:

View PostSebra, on 11 January 2013 - 03:12 AM, said:

View Postimmibis, on 10 January 2013 - 07:00 PM, said:

Sortron IDs are supposedly server-independent - maybe they're based on the hashcode of the unlocalized item name.
If Eloraam would so kind to allow to use the same algorithm, I prefer it. If no, true id/meta better. The only valid purpose of hiding true id is to forbid "go find me ##" programming.
If not, I'd still like server-independent fake IDs over real IDs.
I agree, but I have four "Wrench"es in my configs. It should be something more deterministic than just namehash.

#419 Meni

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Posted 12 January 2013 - 10:45 AM

Infinity diamonds! Look at the bug on the image!

#420 Cloudy

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Posted 12 January 2013 - 01:33 PM

View PostSebra, on 12 January 2013 - 03:43 AM, said:

View Postimmibis, on 11 January 2013 - 12:19 PM, said:

View PostSebra, on 11 January 2013 - 03:12 AM, said:

View Postimmibis, on 10 January 2013 - 07:00 PM, said:

Sortron IDs are supposedly server-independent - maybe they're based on the hashcode of the unlocalized item name.
If Eloraam would so kind to allow to use the same algorithm, I prefer it. If no, true id/meta better. The only valid purpose of hiding true id is to forbid "go find me ##" programming.
If not, I'd still like server-independent fake IDs over real IDs.
I agree, but I have four "Wrench"es in my configs. It should be something more deterministic than just namehash.

... which is why it would be unlocalized name.





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