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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#441 blueokapi123

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Posted 15 January 2013 - 11:57 AM

I would definitely like a turtle that could hold souls, charge/discharge selected soul shards, and hold souls of things it kills if it's attached to a melee turtle.

#442 scyl

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Posted 15 January 2013 - 05:37 PM

View PostChris54721, on 15 January 2013 - 03:28 AM, said:

Hi, I just discovered a bug in the Computer Controlled Crafter. When I craft something, the item is correctly crafted and moved (using a RP2 Filter) in a chest. But if you try to craft again the same item, it will be recrafted because the materials are not deleted from the buffer! So this implicates the possibility to make infinite items in survival mode D: I made a workaround with Block Breakers and Deployers, but this is quite annoying.

-- Sorry for my bad English D:

yes, as I have posted 2 messages above your... hope he fixes this soon, would be cool to use the crafting table

#443 RichardG867

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Posted 15 January 2013 - 11:40 PM

View Postblueokapi123, on 15 January 2013 - 11:57 AM, said:

I would definitely like a turtle that could hold souls, charge/discharge selected soul shards, and hold souls of things it kills if it's attached to a melee turtle.
DENIED by ShadwDrgn himself

#444 Chris54721

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Posted 16 January 2013 - 01:41 AM

View Postscyl, on 15 January 2013 - 05:37 PM, said:

View PostChris54721, on 15 January 2013 - 03:28 AM, said:

Hi, I just discovered a bug in the Computer Controlled Crafter. When I craft something, the item is correctly crafted and moved (using a RP2 Filter) in a chest. But if you try to craft again the same item, it will be recrafted because the materials are not deleted from the buffer! So this implicates the possibility to make infinite items in survival mode D: I made a workaround with Block Breakers and Deployers, but this is quite annoying.

-- Sorry for my bad English D:

yes, as I have posted 2 messages above your... hope he fixes this soon, would be cool to use the crafting table

Yep, an autocrafting system controlled by a computer would be cool :D something like typing 'craft chest' makes a turtle moving materials to the buffer and the computer crafting and giving you the requested stuff :)

#445 Draradech

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Posted 16 January 2013 - 02:03 AM

How do chunkloader turtles behave on chunk boundaries when set to keep only 1 chunk loaded?

The turtle being in one chunk, directly at the border, facing out of the chunk. How do commands work, which are referencing the space in front of the turtle (dig, place, detect, compare, drop and suck)?

#446 RichardG867

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Posted 16 January 2013 - 09:37 AM

In Minecraft, a block can't be inbetween two spaces. The turtle keeps on its space, then when it reaches half the movement animation, its logic moves to the next space.

#447 Meni

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Posted 16 January 2013 - 10:15 AM

Richard when do you think that the next update will be release?
Thanks

#448 blueokapi123

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Posted 16 January 2013 - 01:54 PM

View PostRichardG867, on 15 January 2013 - 11:40 PM, said:

View Postblueokapi123, on 15 January 2013 - 11:57 AM, said:

I would definitely like a turtle that could hold souls, charge/discharge selected soul shards, and hold souls of things it kills if it's attached to a melee turtle.
DENIED by ShadwDrgn himself
Ok thanks

#449 Draradech

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Posted 16 January 2013 - 10:03 PM

View PostRichardG867, on 16 January 2013 - 09:37 AM, said:

In Minecraft, a block can't be inbetween two spaces. The turtle keeps on its space, then when it reaches half the movement animation, its logic moves to the next space.

Well of course. For my question, the turtle does stay where it is, just the block it references (the block in front of it) is out of the loaded chunk. Is the chunk loaded if the turtle tries to interact with it?

#450 ramdor72

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Posted 17 January 2013 - 01:38 AM

Hi, anyone have any issues with the extract funtction from the interactive sorter? For example, I call the function 10 times from as it happens 10 rednet events, extracting 1 item each call. The function returns 1 as expected each time, however, it does not always deliver 10 out, sometimes as few as 5.

Any ideas?

#451 Cloudy

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Posted 17 January 2013 - 03:05 AM

View PostRichardG867, on 16 January 2013 - 09:37 AM, said:

In Minecraft, a block can't be inbetween two spaces. The turtle keeps on its space, then when it reaches half the movement animation, its logic moves to the next space.

Actually, it's technically in the next block as soon as it moves.

#452 Sebra

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Posted 17 January 2013 - 04:10 AM

View PostRichardG867, on 16 January 2013 - 09:37 AM, said:

In Minecraft, a block can't be inbetween two spaces. The turtle keeps on its space, then when it reaches half the movement animation, its logic moves to the next space.
Imho to measure chunkloading radius in chunks is not good idea. To measure it in meters is better. Turtle should keep loaded all chunks, containing all blocks in specified radius. Turtle, configured to keep loaded bocks in radius 1 meter should keep loaded 1, 2 or 3 chunks based on it's position.
For example BC Quarry keeps loaded up to 25 chunks it is in, while maximum Quarry size is 64*64m (4*4 chunks).

#453 rmb938

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Posted 17 January 2013 - 09:05 AM

For some reason when I add the chunk loader module to my turtle they are unable to move. Any ideas? I have been looking for a fix for a few hours.

#454 remotlsess

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Posted 17 January 2013 - 02:30 PM

Using the Interactive Sorter and the Nuclear Information Reader is causing a crash on my server. It's not every time you use them but every now and again the .get() or possibly reading the information from the tables causes a weird crash. Nothing seems to turn up in the logs but the server just becomes unresponsive. Anyone else having this issue? Not running any particular mod pack, just a bunch of different mods so is there any known conflicts or anything??

#455 RichardG867

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Posted 18 January 2013 - 01:37 AM

Alright, new beta, fixing a bunch of issues and adding new content!

https://dl.dropbox.c...erals-3.0b6.jar

Note that this version adds a new block ID, but it auto-adjusts to blockAlpha + 1.

EDIT: Derp, ninja update. Charge stations crashing? Redownload.

#456 RichardG867

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Posted 18 January 2013 - 03:04 AM

Beta documentation added to OP. Have fun.

#457 Sebra

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Posted 18 January 2013 - 04:51 AM

RichardG, for Turtle Teleporter you can store six destinations - one per side. This would make understanding and tuning easier.

#458 Adventure_Update_Crafting

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Posted 18 January 2013 - 02:34 PM

Who knows how to install this right because i cant seem to craft them i really wanna craft them but i dont know what im doing wrong

#459 mmcandr3

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Posted 18 January 2013 - 02:46 PM

For whatever reason my REther turtles aren't saving their state when I log out, programs all get deleted and turtle reverts to a regular turtle. :*(

#460 RichardG867

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Posted 19 January 2013 - 01:32 AM

View Postmmcandr3, on 18 January 2013 - 02:46 PM, said:

For whatever reason my REther turtles aren't saving their state when I log out, programs all get deleted and turtle reverts to a regular turtle. :*(
Version?





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