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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#481 Cloudy

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Posted 21 January 2013 - 10:21 PM

FYI sheep can be sheared just by placing the shears in the inventory and using turtle.place().

#482 Hirsu

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Posted 21 January 2013 - 11:44 PM

Yes but then you'd have to replace the shears every so often, no? To me, the point of using misc peripherals in this setup is not having to worry about replacing shears in turtles (or having to refuel them, if combined with a charging station).

#483 TipTricky

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Posted 22 January 2013 - 06:22 PM

Is there a place like a wiki to get tutorials on things like the nuclear information reader and other stuff?

#484 Engineer

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Posted 23 January 2013 - 03:38 AM

Hi,

I worked with computer controller crafters. You should write a peripheral where you can select what slot a turtle sucks. Otherwise a computer controlled crafter (CCC) is kind of pointless to me..

Hope you can make the turtle interact better with the CCC so it can pull items from diff slots.

I enjoy this mod :)

#485 PixelToast

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Posted 23 January 2013 - 01:55 PM

so i got bored and made this: http://pixeltoast.x64.me/cc/rhash
will reverse the "random" number returned by the CCC and sorter
works with all vanilla items
EDIT:
broke something in generating the blocks table
dosent work will wool :s

fixed.

#486 Realmcoder

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Posted 23 January 2013 - 03:17 PM

@Engineer
That is what the inventory module is for

#487 Komoden

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Posted 23 January 2013 - 11:19 PM

View Postschilcote, on 19 January 2013 - 05:32 PM, said:

View PostKomoden, on 19 January 2013 - 03:30 AM, said:

There are a lot of people who have a hard time understanding Forth, but have no problems using lua. (myself partly included, the stack based, Assembler like way Forth is coded is very alien to me)

FORTH is a massive pain in the buttocks- I'd bet the only reason Elo chose it was because it's fast and was easy to port to the 65el02. I think it seriously de-values the awesomeness of Redpower Control, having it as the only built-in means of operating the computer.

Try Redpower BASIC (easily found with a quick Google search). It's leauges easier to use, and is much more like an actual operating system than an esoteric embedded system controller- indeed, it's a direct port of the operating system (Stickler's note: I'm not sure if MS-BASIC fits the actual definition of the term 'operating system', but I can't think of a better one) that was on more or less every home computer in the 80s. Eventualy I might actually get around to writing an actual operating system (that is, a program that allows the user to store, move, and execute programs and data) after I get my current backlog of projects done. Or maybe before, since writing this post has gotten me a little psyched up for it...

The reason i asked to begin with was that i was building a rather complex sorting system with a friend on a private server, and both of us kinda gave up on Forth after looking at it for a while.
We have now made a system using multiple Computers with Wireless Modules and Interactive sorters, a single Sorting Machine (RP), multiple Relays(RP) and quite a bit of coding..
it's incredibly fun to set up a sorting system this way... and you can have it handle just as massive amounts of items as a Sortron (i think... as stated i have no clue how to use the Sortron).
I'll take a few screenshots and post links to them if anyone should be interested.

#488 ultamatum

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Posted 24 January 2013 - 06:00 AM

hey well lets just get right to it i am wondering if you would like your mod in my modpack if you have any further questions just reply to this and i will be obliged to answer if this is not answered within the week i will still use it in my pack unless told otherwise thank you for your time
-ultamatum Posted Image

#489 Engineer

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Posted 24 January 2013 - 06:26 AM

http://www.youtube.c...e&v=URKA3q-KtdA

^ bugs computer controlled craft thingie

#490 Zudo

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Posted 24 January 2013 - 06:33 AM

Should be in tekkit :P

#491 Heavy

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Posted 24 January 2013 - 07:33 AM

New bug report from me: (or unloveable feature?)
Redpower Bundled Cable does NOT connect to turtles if there is a chunkloader module on the same side.
Yes I know that those chunkloaders are also wireless modems, but that just destroyed my miningdrone-carrier when I upgraded each turtle to an chunkloading miningturtle :(

#492 p3lim

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Posted 24 January 2013 - 10:07 AM

That is intended, not by this plugin, but by CC itself. If a peripheral is connected to a side on a turtle/computer, then it cannot have another attachment on said side, which ofcourse includes any kind of cabling.

#493 Ballistic Buddha

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Posted 24 January 2013 - 10:13 AM

With the Bee Analyzer peripheral, could there possibly be a way to read both the active and passive alleles from a bee? The table I'm seeing returned seems to only show the active traits (except for species).

Perhaps you could make it return two tables, the first for the active traits and a second for the passive traits?

Just a thought, as the way it currently works prevents me from having any useful application for the peripheral as it cannot fully gather all the stats for a bee.

#494 Adventure_Update_Crafting

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Posted 24 January 2013 - 01:22 PM

i cant craft anything in this mod did i install it wrong or what i put it in mods folder

#495 solaris765

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Posted 24 January 2013 - 08:00 PM

would it be possible to make the chunk loader peripheral be attached to the top of the turtle so it could be used with every other upgrade?

In my case I have a mining turtle digging quarries with a solar panel and would just like to not babysit it all the time for it to finish its job.

Having another chunk loader off to the side for it isn't the issue this is a question merely for the sake of convenience

#496 immibis

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Posted 24 January 2013 - 10:20 PM

View Postsolaris765, on 24 January 2013 - 08:00 PM, said:

would it be possible to make the chunk loader peripheral be attached to the top of the turtle so it could be used with every other upgrade?

In my case I have a mining turtle digging quarries with a solar panel and would just like to not babysit it all the time for it to finish its job.

Having another chunk loader off to the side for it isn't the issue this is a question merely for the sake of convenience
It's not currently possible. All turtle attachments are on the left or right.

#497 thebeatles8371

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Posted 25 January 2013 - 05:27 AM

Hey could you add a gold not block that can be better used for music, like more octaves

#498 Heavy

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Posted 25 January 2013 - 11:54 AM

Do turtle chunk loader modules need fuel? Made a "Miningturtle-Carrier" out of RedPower-Frames and execute a mix of 'tunnel 50' (yeah, I'm lazy), return and unload inventory code, but the turtles randomly deactivate (there is still plenty of fuel inside!)
Each of the 8 Turtles has it's own chunkloader module, the carrier has a world anchor (Railcraft, fuel needed = 1... the only chunkloader we have activated on the server)

#499 Adventure_Update_Crafting

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Posted 26 January 2013 - 04:39 AM

View PostAdventure_Update_Crafting, on 24 January 2013 - 01:22 PM, said:

i cant craft anything in this mod did i install it wrong or what i put it in mods folder
thanks for the help when I CANT GET IT TO FREGGIN WORK

#500 Diethro

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Posted 26 January 2013 - 06:10 AM

Got a question for you. I'm one of the OPs on my friends server and I'm trying to get this figured out for him while he is at work. We have the latest MiscPeripherals on the server currently, and while in creative mode we can make the turtles just fine (laser turtle, compass turtle, etc.). We can't seem to get any of our players to be able to craft them though on a work bench. We have two basic turtles show up (id 1227 and 1228), but neither of them work with any of the recipes. Any ideas as to what might be causing this? The rest of the players on our server would love to use them, but we prefer not to spawn things in unless its for testing purposes. Any help would be greatly appreciated.





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