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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#601 Cloudy

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Posted 10 February 2013 - 01:35 AM

Yes.

#602 gigagames

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Posted 10 February 2013 - 06:56 AM

Can the XP Upgrade drop XP ?

#603 dcramer

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Posted 10 February 2013 - 09:32 AM

A couple of things... I did see mention of this first issue (which really is not an issue) but not for the second issue.

3.0c installed in the coremods folder, still reports it as version 2.3 (which is fine, all the 3.0c functionality works).

The main issues i have is with Turtle Teleporters...

1. They work great until a server restart... Once the server is restarted I have to break the teleporter blocks, re-place them and re-link them then they work fine. My base is always chunk loaded so this may happen when the chunk unloads, i can not be certain

2. Now this is a wierd one.. I setup 1 advanced teleporter and 2 normal teleporters and link them, i place a turtle on top of the advanced teleporter and give him a little test script (he teleports from avanced to normal 1, back to advanced then to normal 2 then back to advanced), The turtle teleports just fine from advanced to normal 1 and back but when it tries to teleport to normal 2 i get an error "bad link 2 (expected 1-1). What is strange is that if i have him move 1 block and back or just turn before he teleports it works fine.

#604 ramdor72

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Posted 10 February 2013 - 09:22 PM

any eta on if the following from 3.0c will be fixed any time soon?

1) T1 charge stations not working at all, and seemingly not unregistering from power network when removed
2) ID algorithm giving different ID's _every_ server restart (not tested outside mystcraft world)
3) Basic teleport pads working inconsistently, getting array errors sometimes as well

#605 eisensheng

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Posted 11 February 2013 - 03:04 AM

Very nice, thank you very much for the mod.

#606 yoshiquest

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Posted 11 February 2013 - 07:04 AM

When I install the mod into the coremods folder, I get this error message:
Spoiler

EDIT: nvm, I think I figured it out.

#607 Sebra

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Posted 11 February 2013 - 07:40 AM

And what it was?
I'm unable to put it in core because of crash.

#608 PixelToast

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Posted 11 February 2013 - 11:39 AM

-snippy darp-

#609 fomenta

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Posted 11 February 2013 - 02:02 PM

RichardG, any chance you can add a direction parameter to the gate reader peripheral so that when a gate reader turtle is positioned between two machines, or two things with similar triggers, it's unambiguous?

Thanks for the great mod.

#610 Cloudy

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Posted 12 February 2013 - 03:10 AM

View PostPixelToast, on 11 February 2013 - 11:39 AM, said:

i dont put it into coremods >_<
as FML says, coremods is only for mods that specifically request it being there

MiscPeripherals can be a coremod.

#611 MasterArt

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Posted 12 February 2013 - 08:24 AM

Make enchanted turtles like
Fortune turtles
Sharpness turtles
Silktouch turtles
Fire Aspect turtles :)
Looting turtles
Vorpal turtles *Lets turtles kill freinds for freinds heads*
Disjunction turtles
Soul Stealer turtles

#612 Engineer

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Posted 12 February 2013 - 10:09 AM

View PostMasterArt, on 12 February 2013 - 08:24 AM, said:

Make enchanted turtles like
Fortune turtles
Sharpness turtles
Silktouch turtles
Fire Aspect turtles :)
Looting turtles
Vorpal turtles *Lets turtles kill freinds for freinds heads*
Disjunction turtles
Soul Stealer turtles

Turtles can be OP, but thats is very OP what you are suggesting..

#613 tpnils

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Posted 12 February 2013 - 02:55 PM

Hi, I love the addon for CC but i counterd a bug with the wireless redstone. So i have written a quick code and i get an error when I go to "m.set(true)". Can you please help me I use the Drewolf20 pack.
m = peripheral.wrap("left")
rednet.open("right")
term.clear()
term.setCursorPos(1,1)
while true do
id, msg = rednet.receive(5)

if msg == "Up" then
  m.setFreq(13)
  m.set(true)
  sleep(0,3)
  m.set(false)
  sleep(0,3)
  m.setFreq(14)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  print("Up")
end

  if msg == "Down" then
  m.setFreq(15)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  m.setFreq(16)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  print("Down")
end

  if msg == "Left" then
  m.setFreq(9)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  m.setFreq(10)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  print("Left")
end

  if msg == "Right" then
  m.setFreq(11)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  m.setFreq(12)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  print("Right")
end

  if msg == "Forward" then
  m.setFreq(5)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  m.setFreq(6)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  print("Forward")
end

  if msg == "Back" then
  m.setFreq(7)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  m.setFreq(8)
  m.set(true)
  sleep(0,3)
  m.set(fasle)
  sleep(0,3)
  print("Back")
end
end


#614 helifreak

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Posted 12 February 2013 - 10:27 PM

The nuclear control reader is broken. When using the get(slot) method on either the t1 or t2 version using slot 1 it returns the following error:
java.lang.NoClassDefError:
shedar/mods/ic2/nuclearcontrol/ItemUpgrade

I checked and the card displays information fine in the industrial information panel.

#615 ramdor72

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Posted 13 February 2013 - 02:36 AM

View Posthelifreak, on 12 February 2013 - 10:27 PM, said:

The nuclear control reader is broken. When using the get(slot) method on either the t1 or t2 version using slot 1 it returns the following error:
java.lang.NoClassDefError:
shedar/mods/ic2/nuclearcontrol/ItemUpgrade

I checked and the card displays information fine in the industrial information panel.

you need 3.0c, but that breaks even more stuff, so I wouldn't bother

Either that or downgrade nuclear control to 1.4.5 as 1.4.6 changed what was being exposed and MP 2.3 used something that was changed.

#616 __RIK__

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Posted 13 February 2013 - 05:30 AM

Hello! Can You help me with MiscPeripherals, ID Resolver and GregTech.
When I launch minecraft with MiscPeripherals and ID Resolver it's OK.
When I launch minecraft with GregTech and ID Resolver it's OK.
But when I iaunch GT, ID Resolver and MP minecraft crash.
Log is here: http://paste.ubuntu.com/1639831/

#617 FinalRikku

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Posted 13 February 2013 - 10:37 AM

The Electronic Signal Controller (as controller) lose all connections to connected receiver after chunk reload.
If this behavior expected? Makes it kinda useless so far.

greetz
Rikku

#618 Grovert11

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Posted 13 February 2013 - 02:18 PM

Could you add an optional argument to the Gate Reader that specifies the side you want it to read?
So get("right") would just output the data of the block on the right side, but get() would just output it like normal.

EDIT: I just noticed fomenta requesting the same thing ;) sorry for the duplicate request!

#619 lost_RD

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Posted 13 February 2013 - 10:06 PM

Can we get some proper documentation up in here? I can't for the life of me work out how to use the interactive sorter. Yes, I'm off to watch Guude's video... But seriously, no wiki?

#620 helifreak

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Posted 13 February 2013 - 10:10 PM

View Postramdor72, on 13 February 2013 - 02:36 AM, said:

View Posthelifreak, on 12 February 2013 - 10:27 PM, said:

The nuclear control reader is broken. When using the get(slot) method on either the t1 or t2 version using slot 1 it returns the following error: java.lang.NoClassDefError: shedar/mods/ic2/nuclearcontrol/ItemUpgrade I checked and the card displays information fine in the industrial information panel.
you need 3.0c, but that breaks even more stuff, so I wouldn't bother Either that or downgrade nuclear control to 1.4.5 as 1.4.6 changed what was being exposed and MP 2.3 used something that was changed.
That worked, thanks. Apart from the unique ids changing on server reboot (which I wasn't using anyway), what else is broken in 3.0c?





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