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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#661 ndm250

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Posted 19 February 2013 - 05:41 PM

can somebody please explain the function and use of the chatbox peripheral?

i managed to get its only method which is say() and it requires a string, but running my test program it outputs:

parallel:22: dan200.turtle.api.ITurtleAccess.getVisualPosition()Laoj:
Press any key to continue


#662 Kye_Duo

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Posted 20 February 2013 - 04:03 AM

View PostKye_Duo, on 18 February 2013 - 10:30 AM, said:

View PostFredMSloniker, on 18 February 2013 - 09:29 AM, said:

View PostKye_Duo, on 18 February 2013 - 03:58 AM, said:

I do not know if it can do multi start fireworks but here is how you do it for a single star
 launcher.launch(gunpowder, desired star materials, gunpowder for height) 

paper is not used by the launcher

So for the example I gave, I should use the command:

launcher.launch([b]gunpowder, [/b]cactusGreen,dandelionYellow,gunpowder,limeDye,boneMeal,head,glowstoneDust,gunpowder,gunpowder)

Correct?

close, needs gunpowder at the start of the star

hmmm...looking at the descrip of the launcher...i may be using the launcher wrong...says any star items added before the GP causes the firework to fade to that...i'll have to play around some more with this periph and see what order it needs

ah...i was misunderstanding what was going on... its actually
 launcher.launch (dyes to fade to, gp for height, items for initial star) 

no need for GP for the stars at all, just height....though my code had GP at the start for the star....oh well...live and learn...

#663 SharkWipf

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Posted 20 February 2013 - 08:55 AM

This mod seems to conflict with the latest version of Thaumcraft (3.0.3 at the time of writing).
Having both this mod and Thaumcraft, the Arcane Bore doesn't work, and instead slows down the entire server, with 90% CPU usage and massive lag for all players, until you turn of the bore again.
Removing Misc Peripherals from coremods fixes this. I have not yet tried putting Misc Peripherals in the mods folder.
The strange part is that it works flawless in singleplayer with both mods enabled, this issue only arises in multiplayer.

EDIT: It does work when Misc Peripherals is in the mods folder, rather than the coremods folder.

#664 Blast0r

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Posted 20 February 2013 - 10:21 AM

Hello,
this is my favorite peripheral, thank you RichardG for your time and awesome work!

with the 3.1 version the gates peripheral does not work anymore:
running the original gates program give me this error:
gates:22: java.lang.NoSuchMethodError:
dan200.turtle.api.ITurtleAccess.getVisualPosition()Leaj;
its the same issue somebody mentioned above..
if you need more information, just ask and ill provide!


Thank you very much!


EDIT: fixed by switching to 3.1b!

#665 MrFaul

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Posted 20 February 2013 - 10:45 AM

Thx for fixing the rail craft signal bug ähm... but unfortunately the switches/receiver are still resetting
it would be nice if you fix that soon i'm about to hitting a wall in my development here is a sneak peek what i'm building:

Spoiler

thx in advance

#666 last_username

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Posted 20 February 2013 - 09:03 PM

Hi there, love the mod, thanks for the hard work. I found a bug with the charge station: it stops working after a server restart. It has to be broken and placed again to make it charge.

#667 KentaGrace

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Posted 21 February 2013 - 08:34 AM

Could we get a config option to add things to the backpack? Would be nice to be able to put the Open CCSensors stuff in the backpack along with the other CC stuff.

Edit: Also found a bug wherein a floppy disk will allow you to place it into the backpack, but when the GUI is closed it drops onto the ground instead.

#668 IMarvinTPA

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Posted 21 February 2013 - 10:31 AM

How do you use the wand?

#669 ramdor72

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Posted 21 February 2013 - 02:48 PM

View PostRichardG867, on 19 February 2013 - 01:32 PM, said:

Core pick crash is Thaumcraft's issue, Alex already found it on ForgeCraft but it still hasn't been fixed.

3.1b released fixing the issues I listed and the IC2 console spam.

did you modify version number ? players are able to connect without 3.1b to our server that has 3.1b on it

Also getting reports from our players that the interactive sorter is overwriting items that exist in a directly connected destination chest when you use extract/sort if that chest already has some of the same item in. Not tested this myself.

EDIT: i can confirm this now, however if you go via a transport pipe all is well. v3.1b

#670 ramdor72

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Posted 22 February 2013 - 03:59 AM

Can anyone confirm if a MFFS turtle, will pass through a projected ForceField that is set to 'allow anyone one through'. The icon in the projector has the green box and the arrow passes through the field.

I can not get it to teleport through, with a force energy crystal in the inventory. False is always returned. Version 3.1b in mods folder.

#671 DorfDepp

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Posted 22 February 2013 - 05:28 AM

I used a XP Turtle and tried to write little program.

I found and error/bug/mistake and wrote a test program to show the bug.

Program:
r = peripheral.wrap("right")
print("Current Levels: "..r.getLevels())
print("pre")
r.enchant(30)
print("post")

The Turtle printed the following:

> test
Current Levels: 30
pre
>

I want to run a program using r.enchant(lvl) without aborting after enchanting which fails.

I have to add that I tried that code without having a valid enchantable Item in the selected slot.

#672 Remns

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Posted 22 February 2013 - 07:31 AM

View Postnicodemus, on 17 February 2013 - 07:25 PM, said:


.... Also cannot see more than 1 stack in barrels still (doesn't implement SpecialInventory?)


Love the interactive sorter but if there is one feature I'd really want it's this :)

#673 etopsirhc

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Posted 22 February 2013 - 03:47 PM

any one know if the chat box has to be wrapped , cause i keep getting nil when i try to.

#674 Nietsnie

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Posted 22 February 2013 - 08:16 PM

Trying to play with the interactive sorter. If I .sort() to an attached chest that already has one of those items in there (ie: a single cobblestone) the item is deleted and not stacked.

#675 Nietsnie

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Posted 22 February 2013 - 08:23 PM

Another issue I noticed with the interactive sorter. If items enter the sorter too fast, I don't always get an event and the sort command is ignored, which causes the system to gum up.

#676 Hazado

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Posted 23 February 2013 - 04:14 AM

Bug Report for Lapatronic Charge Station
The charging points are top/bottom, and two sides. Graphic shows the 4 sides.
Graphic Doesnt change when you wack with wrench
Takes MV current not HV (Figured this out the hard way)
Continually explodes if you supply HV current

Works great once you get around these bugs.

#677 peterix

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Posted 23 February 2013 - 06:31 AM

OK. I'm trying to use the ThaumCraft turtle and ran into a problem. The code:
local foo = peripheral.wrap("left")
print(type(foo))
for key,value in pairs( foo ) do
   print(tostring(key)..": "..tostring(value))
end
print(foo.getAuraNodeDistance())
local auranode = foo.getAuraNode()
for key,value in pairs( auranode ) do
   print(tostring(key)..": "..tostring(value))
end
It never gets past the
print(foo.getAuraNodeDistance())
line and returns an error:
foo:6: java.lang.Integer cannot be cast to thaumcraft.api.AuraNode

I'm guessing the TC3 api needs updating or something along those lines... I'm currently using TC 3.0.3

#678 Shadow_Assailant

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Posted 23 February 2013 - 11:11 AM

Having a problem recently with Turtles of all kinds. I'm using the Mindcrack FTB modpack. I have four mining turtles that I have recently been making do AustinKK's OreQuarry script. One of my turtles seamlessly disappeared (I think I absent-mindedly destroyed it). When I went to create a new one, I set it on the ground to give it a name, but when I clicked on it, the turtle's inventory and screen comes up, but "Turtle IOS 1.5" does not. I have no idea why it's doing this. I've created many different turtles in creative and they continue to not work. I've noticed that these newly crafted turtles show Thaumcraft aspects while my old ones don't. Also, I recently upgraded to the new version of the Mindcrack FTB pack (v 8.1.1), yet this problem existed in v8.0.1.

#679 Yarillo

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Posted 23 February 2013 - 02:29 PM

Huge thanks to the author. It's an awesome addon that you made. Please keep it up to date for as long as possible.

I also found a bug, i'm using a Wireless REther Turtle (ID: 1228:475).

Quote

test:4: java/lang.NullPointerException

p=peripheral.wrap("left")
p.setFreq(3010)
print(p.get())
print(p.set(true))

The "set()" function doesn't work. I tried with another frequency which isn't connected to any Wireless transmitter (1252:256)/Wireless receiver (1252), it's always the same thing.

#680 ej1090

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Posted 23 February 2013 - 03:01 PM

Hi everyone! I was playing the latest Mindcrack FTB v8.1.1 and when I use the Turtle Charges (with proper HV,MV,LV with labeled turtles) I get spammed with this message:

2013-02-22 19:58:38 [WARNING] [IC2] API ERROR: [email protected] didn't implement demandsEnergy() properly, no energy from injectEnergy accepted although demandsEnergy() returned true

Any ideas as to what has happened as this lags the game incrementally, although, if I remove the charger, the lag instantly stops.





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