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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

1238 replies to this topic

#821 amtra5

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Posted 02 April 2013 - 10:16 PM

Hey RG, would you mind updating the documentation, I can't info on the wand turtle and chat box.

#822 Aetherr_

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Posted 03 April 2013 - 08:52 AM

Can I use this mod on my server?

#823 abculatter_2

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Posted 03 April 2013 - 02:41 PM

I found what's either a derp-bug or my own derp;
XP turtles have two methods with the call name get(), one which gets the experience points in the turtle, another which gets experience which is in front of it.
If there is any different between the two name-wise, I can't see it.

#824 Avous

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Posted 04 April 2013 - 08:00 AM

Any chance for a EU, MJ, or Blutricity Reader? I'm using Ultimate FTB on a server and this is the only Peripheral that comes with it.

However, I recently made a Fusion Reactor on my Survival World and I'd like to track my EU usage.

#825 RichardG867

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Posted 04 April 2013 - 09:56 AM

While you can do stuff like that with Nuclear Control energy counters, I might make that standalone.

#826 Avous

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Posted 04 April 2013 - 10:02 AM

Thank you for the reply yet I can't get it to print the active output and potential maximum output of my Fusion Reactor?

I just see an energy level(100M max output should be around 1M?) and maximum storage level

#827 Lindenk

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Posted 05 April 2013 - 06:47 AM

Although not exactly a peripheral, What about a handheld computer with a built in rednet modem? You could use it to send rednet signals from your person without needing to place down a computer or turtle (or do other things like play snake). Just an idea

#828 Cloudy

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Posted 05 April 2013 - 11:31 AM

They are planned in CC.

#829 Sora Firestorm

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Posted 05 April 2013 - 02:44 PM

Quick suggestion : Could you make Immibis's Dimensional Anchor a valid Chunkloader module option?

#830 theoriginalbit

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Posted 05 April 2013 - 06:21 PM

View PostRichardG867, on 30 September 2012 - 01:30 PM, said:

Interactive Sorter
When an item enters the sorter, it emits event "isort_item", with the item identifier and amount as parameters.
If possible, I think it might be nice if it were able to give which direction it came in from like so
'top'
'bottom'
'front'
'back'
'left'
'right'
and save finding the side a player is on
'player'

it could allow for some intelligent code like this (pseudo code)
if the item has come from the bottom (input system/source) sort it appropriately out the top (storage area)
if the item has come from the top (requested from storage from another sorter) pass it out the bottom (output chest along the line somewhere)
if the item has come in from a player send out the left (item processing such as ores to dusts and such)
if the item has come from the left sort (processed materials) it appropriately out the top (chests) and right (smelting)
if the item has come from the right (been smelted) sort it appropriately out the top (storage area)


#831 madsmith

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Posted 06 April 2013 - 08:32 PM

RichardG, two bugs regarding XP turtles.

Seems like these were mentioned before, back in february, but it's still broken in 3.1c.

1) You need to rename the get/getUp/getDown functions as get (raw experience in turtle) is clobbered by the broken (get experience from object in front of me).

2) There is a bug in TurtleXPSource. You are getting the TileEntity next to the turtle, validating that it's a Turtle, but then you're using the calling turtle to get experience from and not the TileEntity returned.

From PeripheralXP.class
  public static class TurtleXPSource
	implements IXPSource
  {
	public int get(ITurtleAccess turtle, int x, int y, int z, int side)
	{
	  any te = turtle.getWorld().q(x, y, z);
	  if (!(te instanceof ITurtleAccess)) return 0;
	  PeripheralXP xp = (PeripheralXP)Util.getPeripheral(turtle, PeripheralXP.class);

Notice on the last line, you're using turtle and not te

#832 Aedda

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Posted 06 April 2013 - 08:35 PM

I am unable to craft Wrench Turtles. I have tried wrenches from BC, IC2, TE, and the RC crowbar. I have tried using each type of Turtle in combination with each type of wrench on the left and right side inside both the 2x2 and 3x3 crafting grids (using the inventory and vanilla crafting table).

I am currently using:
Minecraft 1.4.7
Forge 534
ComputerCraft 1.5
MiscPeripherals 3.1c
IC2 1.112
BC 3.4.3
RC 6.17.0.0
TE 2.2.2.2

I've tried Googing, searching these forums, and inquiring on irc with no feed back to what may be causing this issue.

From the configuration file:
# Enable the Wand turtle upgrade
B:enableWand=true
B:enableWrench=true

Any ideas? Thanks

#833 Jappards

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Posted 08 April 2013 - 07:28 AM

do you want to make a computer and rednet module for steve`s carts and implement it on your mod?
imagine the possibilities.
OT:
and why don`t you make a Quantum suit at the forgeCraft server?

#834 Lost Ninja

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Posted 12 April 2013 - 11:29 AM

Any chance of either adding the Omni Wrench (or similar tools) to a turtle so you can use their features to change block direction (looking at placing slabs in the upper position (or lower and wrenching them))? Or just adding that functionality to the engineering turtles?

#835 knightie

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Posted 13 April 2013 - 05:46 AM

I get this error when I tried to start minecraft, can someone look at it?

http://pastebin.com/8pjG6Yen

#836 RichardG867

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Posted 13 April 2013 - 07:07 AM

An update.

I have been approached with concerns about the nature of my mod, and for that reason I am discontinuing the MiscPeripherals components which use the internals of other mods, including ComputerCraft. The list of cut features includes, but is not restricted to: all coremod, recipes with CC items, alchemist turtle in-world transmutation, Steve's Carts support, ChickenChunks for crafting chunkloader turtles, Nuclear Control support.

Those components will be cut starting the next beta for 1.5.

Peace out.

#837 fomenta

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Posted 13 April 2013 - 07:46 AM

View PostRichardG867, on 13 April 2013 - 07:07 AM, said:

An update.

I have been approached with concerns about the nature of my mod, and for that reason I am discontinuing the MiscPeripherals components which use the internals of other mods, including ComputerCraft. The list of cut features includes, but is not restricted to: all coremod, recipes with CC items, alchemist turtle in-world transmutation, Steve's Carts support, ChickenChunks for crafting chunkloader turtles, Nuclear Control support.

Those components will be cut starting the next beta for 1.5.

Peace out.

This is disappointing news. I've always appreciated your efforts to add random functionality to turtles, even if I didn't use the mods. It's a shame these differences can't be worked out RichardG :-/.

Guess I'm not updating any time soon.

Regardless, thanks for all your work on this project.

#838 RichardG867

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Posted 13 April 2013 - 08:26 AM

The mod is not gone, just parts that rely on the deep internals of other mods.

In short, anything I use that there's no API for? Gone, except if the mod author gives me permission. I already got a couple of those.

#839 Kye_Duo

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Posted 13 April 2013 - 09:22 AM

wow...that totally sucks...especially the loss of CC turtle items...WHY is this happening?

#840 RichardG867

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Posted 13 April 2013 - 09:37 AM

CC turtles are not going out. Just the stuff on MY MOD that interacts with the internals of other mods.





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