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[CC1.53][MC1.5.2] MiscPeripherals 3.3

turtle peripheral help peripheral

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#841 Kye_Duo

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Posted 13 April 2013 - 10:27 AM

View PostRichardG867, on 13 April 2013 - 09:37 AM, said:

CC turtles are not going out. Just the stuff on MY MOD that interacts with the internals of other mods.
does this mean there will still be an option for shielded turtles and mining chunk loader turtles?

#842 MissionFirewall

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Posted 13 April 2013 - 12:33 PM

Why????????????????????????????????????? Why RG why??!?!?!?!??!?!?!?!?!?!?!?!??!?!?!?!?!?!??!!??!?!?!?

#843 Regelneef

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Posted 13 April 2013 - 07:57 PM

RG maybe if you told us what will be left after this aftermath then we maybe (and that's a big maybe) make peace with this change... But I for one won't be updating for a long long time

#844 535

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Posted 14 April 2013 - 04:04 AM

View PostRichardG867, on 13 April 2013 - 08:26 AM, said:

In short, anything I use that there's no API for? Gone, except if the mod author gives me permission. I already got a couple of those.

Personally, I'm actually quite encouraged by this. It will be sad to see some of the existing functionality go, but active cooperation (whether by API or shared information) generally produces cleaner, more stable implementations than does reverse engineering.

I'm also hopeful that MiscPeripherals' popularity, as well as your own position within the mod community, will encourage the cooperation necessary to restore some of the lost features in the future!

#845 lenmae

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Posted 15 April 2013 - 03:41 AM

Is there any chance of a trading turtle to be added?

#846 RichardG867

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Posted 16 April 2013 - 10:18 AM

New beta incoming as soon as I finish working on a new feature.

#847 Sariaz

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Posted 16 April 2013 - 02:14 PM

When the REther turtle sets its frequency that frequency is auto set to false making using it a pain assuming REther isn't discontinued to to important notice please fix.

#848 Left4Cake

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Posted 17 April 2013 - 02:46 AM

Can you give a full list of things you know for sure are going to stay.

#849 Imred Gemu

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Posted 17 April 2013 - 01:33 PM

Just a suggestion, could you make a block version of the REther module as well, so that it can be applied as a peripheral to a computer, not just a turtle?

#850 Kye_Duo

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Posted 17 April 2013 - 02:50 PM

View PostImred Gemu, on 17 April 2013 - 01:33 PM, said:

Just a suggestion, could you make a block version of the REther module as well, so that it can be applied as a peripheral to a computer, not just a turtle?
There is no need. WR-CBE can already be used as a periph. you can get and set the freq from it by computer

#851 Imred Gemu

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Posted 18 April 2013 - 10:07 AM

View PostKye_Duo, on 17 April 2013 - 02:50 PM, said:

View PostImred Gemu, on 17 April 2013 - 01:33 PM, said:

Just a suggestion, could you make a block version of the REther module as well, so that it can be applied as a peripheral to a computer, not just a turtle?
There is no need. WR-CBE can already be used as a periph. you can get and set the freq from it by computer
Cool thanks, I didn't know that before.

#852 bdew

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Posted 20 April 2013 - 06:14 AM

View PostRichardG867, on 13 April 2013 - 08:26 AM, said:

In short, anything I use that there's no API for? Gone, except if the mod author gives me permission. I already got a couple of those.

Shedar gave RG permission to interact with Nuclear Control, so i hope this part is staying :)

http://forum.industr...9755#post109755

#853 asdaarg

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Posted 20 April 2013 - 01:28 PM

There is a bug with the interactive sorter extracting from one chest into another. It appears to either put items in the first empty slot, or if that type of item is found before an empty slot is found *overwrite* the number of items in that slot instead of adding to it. I would also like to suggest trying to find any existing stacks of that type and fill them up before filling empty slots, or else the chests get cluttered with half full stacks.
Thanks for a great mod, keep up the good work.

#854 bdew

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Posted 21 April 2013 - 07:47 PM

View PostvScourge, on 06 February 2013 - 01:07 AM, said:

Regarding the server hang I mentioned, it appears to be due to my turtle's program using rednet. I read elsewhere that with MiscPeripherals, use of rednet API will randomly hang the server. What I saw appears to confirm that. My program was only using an occasional broadcast, but when I removed those it stopped hanging the server.

I know this is a post from ages ago, but has anyone figured out this problem?

I have very similar symptoms, i've built a nice system with computers using the nuclear control reader peripheral broadcasting their readings then other computers using those broadcasts to show on monitors and control different systems (like turning off generators), and it causes the internal server to hang silently.

There's no crash, nothing interesting in the logs, just after 5-10 minutes the server stops, you can still move around and break blocks (without drops) but nothing is happening.

This is in SMP, MC 1.4.7, CC 1.5, MP 3.1c

#855 turtleMaker

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Posted 21 April 2013 - 08:01 PM

Hi,

It might just be me, but I can't make a Tank turtle pick up lava. I have tried placing it directly in front of a buildcraft tank which was filled with lava. In the documentation it said to use the turtle.suck() function, but that does not work. Nothing gets sucked into the turtle. I've also tried the turtle.suckUp(), turtle.suckDown(), turtle.pack(), turtle.unpack() and turtle.place().
The getLiquid() function does not exist either.

I don't know if you have to do something actively to support the new functions? Can someone post the code for sucking up some liquid from a tank and then placing it on the ground?

Regards

EDIT: Using MC 1.4.7, CC 1.5, MP 3.1c

#856 amtra5

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Posted 22 April 2013 - 01:13 AM

View PostturtleMaker, on 21 April 2013 - 08:01 PM, said:

Hi,

It might just be me, but I can't make a Tank turtle pick up lava. I have tried placing it directly in front of a buildcraft tank which was filled with lava. In the documentation it said to use the turtle.suck() function, but that does not work. Nothing gets sucked into the turtle. I've also tried the turtle.suckUp(), turtle.suckDown(), turtle.pack(), turtle.unpack() and turtle.place().
The getLiquid() function does not exist either.

I don't know if you have to do something actively to support the new functions? Can someone post the code for sucking up some liquid from a tank and then placing it on the ground?

Regards

EDIT: Using MC 1.4.7, CC 1.5, MP 3.1c
Have you wrapped the peripheral yet?

#857 turtleMaker

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Posted 22 April 2013 - 05:58 AM

View Postamtra5, on 22 April 2013 - 01:13 AM, said:

View PostturtleMaker, on 21 April 2013 - 08:01 PM, said:

Hi,

It might just be me, but I can't make a Tank turtle pick up lava. I have tried placing it directly in front of a buildcraft tank which was filled with lava. In the documentation it said to use the turtle.suck() function, but that does not work. Nothing gets sucked into the turtle. I've also tried the turtle.suckUp(), turtle.suckDown(), turtle.pack(), turtle.unpack() and turtle.place().
The getLiquid() function does not exist either.

I don't know if you have to do something actively to support the new functions? Can someone post the code for sucking up some liquid from a tank and then placing it on the ground?

Regards

EDIT: Using MC 1.4.7, CC 1.5, MP 3.1c
Have you wrapped the peripheral yet?

Thank you! That led me in the right direction. Maybe I'm just blind, but I have not read anywhere that you are to open the right peripheral:

p = peripheral.wrap("right")
p.suck()


#858 bdew

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Posted 23 April 2013 - 11:50 AM

View Postbdew, on 21 April 2013 - 07:47 PM, said:

View PostvScourge, on 06 February 2013 - 01:07 AM, said:

Regarding the server hang I mentioned, it appears to be due to my turtle's program using rednet. I read elsewhere that with MiscPeripherals, use of rednet API will randomly hang the server. What I saw appears to confirm that. My program was only using an occasional broadcast, but when I removed those it stopped hanging the server.

I know this is a post from ages ago, but has anyone figured out this problem?

I have very similar symptoms, i've built a nice system with computers using the nuclear control reader peripheral broadcasting their readings then other computers using those broadcasts to show on monitors and control different systems (like turning off generators), and it causes the internal server to hang silently.

There's no crash, nothing interesting in the logs, just after 5-10 minutes the server stops, you can still move around and break blocks (without drops) but nothing is happening.

This is in SMP, MC 1.4.7, CC 1.5, MP 3.1c

If anyone else runs into that, it seems to be a bug in CC, not related to MP. I've reported it here.

#859 RichardG867

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Posted 23 April 2013 - 01:49 PM

New beta - now with -100% more content. No longer a coremod too.

I haven't had time to post that, let alone test that (ForgeCraft helps).
If your CC peripherals render weird... let me know.
If you get a GameRegistry.getItem crash, update Forge to at least 667.

#860 RichardG867

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Posted 24 April 2013 - 01:26 AM

Beta back up, thanks cpw for fixing the bug.





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