[CC1.53][MC1.5.2] MiscPeripherals 3.3
#1121
Posted 25 July 2013 - 01:47 AM
Just a recipe suggestion, with the advance nuclear information reader, is a nether star not a little much? I know it is a supposed to be expensive, and maybe it is just me, but i find that a little much, perhaps you could make the recipe include a ender eye or something like that. But, I am not so good with recipes.
but regardless of that, keep up the good mod, it always has a place in my minecraft.
#1122
Posted 25 July 2013 - 07:30 AM
#1123
Posted 25 July 2013 - 10:58 AM
Also I can't seem to find a way to download any of the older 3.3 versions only see a link for the 3.3f and then 3.2 but none between.. I really love misc peripherals and need this bad boy on my server for me to play with..
EDIT: I had to get version 3.3c from the ftb 1.5.2 beta and now my chunk loading turtles are working fine. So it seems there is a major bug with the new chunk loading in 3.3f. ( P.S I hope no one minds me getting the jar from the ftb pack but I couldnt find a official download link anywhere for 3.3c)
I feel like I have to say also that I FRICKEN LOVE Misc peripherals! It opens up sooooo many possibilities with computercraft its amazing and thank you for taking your time to make and keep this mod updated.
#1124
Posted 31 July 2013 - 06:31 PM
theoriginalbit, on 22 July 2013 - 11:15 PM, said:
Yurameki, on 22 July 2013 - 10:27 PM, said:
That was the first thing I checked. My configs are all default. Checked CC and IC/GT configs to no avail. Any thoughts on where or what to look for?
#1125
Posted 01 August 2013 - 12:37 PM
#1126
Posted 02 August 2013 - 05:10 AM
I have a basic gps satellite which works fine with normal wireless turtles, but gps.locate(5,true) gives me the following error message:
Quote
Is this deliberate or a bug?
Fake edit: Just noticed the change log entry detailing this. What's the deal you mention?
Cheers.
#1127
Posted 02 August 2013 - 12:01 PM
#1128
Posted 03 August 2013 - 09:21 AM
Quote
! **EXPERIMENTAL NEW CHUNK LOADING ALGORITHM** - PLEASE tell me if your chunkloading turtles break.
I think I have an item (and inventory) dupe bug which is likely related.
I have a chunkloading mining turtle which is running in my digger mystcraft age to pillage the landscape. It's a complex setup with the turtle deploying, monitoring, collecting and moving a quarry, enderchests, gate readers and even a second (engineering) turtle to deal with power (all initially carried as inventory in the chunkload turtle).
It had been working fine under FTB1.5ngt, digging a trench several km long. I upgraded to unleashed 1.0.3 which appears to include 3.3f, and now it seems to stop after a couple of cycles (crossing chunk boundaries?). I go to the age to investigate and find *the entire setup* duplicated - two chunkload turtles, two engineering turtles, two quarries, the whole lot - with a couple of quarry-lengths apart, usually with the program confused by having all the items in the wrong slots as it runs through the deployment cycle.
#1129
Posted 03 August 2013 - 02:28 PM
I saw that in the config and set it to true...
How do I use it?
#1130
Posted 05 August 2013 - 12:54 AM
But one can use the speaker to crash a LAN-world (not sure if it does crash a dedicated server)
e.g.
speaker.speak("Trol") while true do speaker.speak("lol") endcauses windows 7 (64 bit) to freeze (no reaction to ctrl-alt-del)
(Minecraft also stops reacting but it doesn't crash)
EDIT: Derp, i was using version 3.3c
#1131
Posted 05 August 2013 - 07:19 AM
I need some help!
I was messing around with configs for the mods I have and I saw that in the miscperipherals config file there was an option to have color codes for the chatboxes say function..
I set this to true.
But I can't use the color codes!
So my question:
How do I use colorcodes with the miscperipherals chatbox?
Thanks // Mackan90096
#1132
Posted 06 August 2013 - 08:41 AM
Thanks for the great work, I love this mod.
Is there going to be a fix for the chunkloader mining turtle for Minecraft 1.5.2?
#1133
Posted 07 August 2013 - 02:43 PM
#1134
Posted 08 August 2013 - 09:53 AM
#1135
Posted 08 August 2013 - 11:28 AM
#1136
Posted 08 August 2013 - 01:00 PM
Is there any program or somthing to do so I can have two PlayerDetectors connected to the same computer and to know which PlayerDetector that was clicked?!?
Or do I need two or more computers to get this working?!
#1137
Posted 10 August 2013 - 12:22 AM
#1138
Posted 10 August 2013 - 05:11 AM
Or is there a pastebin link for the Feeder turtle?
#1139
Posted 10 August 2013 - 05:45 AM
[WARNING] [MiscPeripherals] Reflector: Unable to get class thaumcraft.common.AuraManager
#1140
Posted 11 August 2013 - 01:03 PM
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