[CC1.53][MC1.5.2] MiscPeripherals 3.3
#821
Posted 02 April 2013 - 10:16 PM
#822
Posted 03 April 2013 - 08:52 AM
#823
Posted 03 April 2013 - 02:41 PM
XP turtles have two methods with the call name get(), one which gets the experience points in the turtle, another which gets experience which is in front of it.
If there is any different between the two name-wise, I can't see it.
#824
Posted 04 April 2013 - 08:00 AM
However, I recently made a Fusion Reactor on my Survival World and I'd like to track my EU usage.
#825
Posted 04 April 2013 - 09:56 AM
#826
Posted 04 April 2013 - 10:02 AM
I just see an energy level(100M max output should be around 1M?) and maximum storage level
#827
Posted 05 April 2013 - 06:47 AM
#828
Posted 05 April 2013 - 11:31 AM
#829
Posted 05 April 2013 - 02:44 PM
#830
Posted 05 April 2013 - 06:21 PM
RichardG867, on 30 September 2012 - 01:30 PM, said:
When an item enters the sorter, it emits event "isort_item", with the item identifier and amount as parameters.
'top' 'bottom' 'front' 'back' 'left' 'right' and save finding the side a player is on 'player'
it could allow for some intelligent code like this (pseudo code)
if the item has come from the bottom (input system/source) sort it appropriately out the top (storage area) if the item has come from the top (requested from storage from another sorter) pass it out the bottom (output chest along the line somewhere) if the item has come in from a player send out the left (item processing such as ores to dusts and such) if the item has come from the left sort (processed materials) it appropriately out the top (chests) and right (smelting) if the item has come from the right (been smelted) sort it appropriately out the top (storage area)
#831
Posted 06 April 2013 - 08:32 PM
Seems like these were mentioned before, back in february, but it's still broken in 3.1c.
1) You need to rename the get/getUp/getDown functions as get (raw experience in turtle) is clobbered by the broken (get experience from object in front of me).
2) There is a bug in TurtleXPSource. You are getting the TileEntity next to the turtle, validating that it's a Turtle, but then you're using the calling turtle to get experience from and not the TileEntity returned.
From PeripheralXP.class
public static class TurtleXPSource implements IXPSource { public int get(ITurtleAccess turtle, int x, int y, int z, int side) { any te = turtle.getWorld().q(x, y, z); if (!(te instanceof ITurtleAccess)) return 0; PeripheralXP xp = (PeripheralXP)Util.getPeripheral(turtle, PeripheralXP.class);
Notice on the last line, you're using turtle and not te
#832
Posted 06 April 2013 - 08:35 PM
I am currently using:
Minecraft 1.4.7
Forge 534
ComputerCraft 1.5
MiscPeripherals 3.1c
IC2 1.112
BC 3.4.3
RC 6.17.0.0
TE 2.2.2.2
I've tried Googing, searching these forums, and inquiring on irc with no feed back to what may be causing this issue.
From the configuration file:
# Enable the Wand turtle upgrade
B:enableWand=true
B:enableWrench=true
Any ideas? Thanks
#833
Posted 08 April 2013 - 07:28 AM
imagine the possibilities.
OT:
and why don`t you make a Quantum suit at the forgeCraft server?
#834
Posted 12 April 2013 - 11:29 AM
#835
Posted 13 April 2013 - 05:46 AM
http://pastebin.com/8pjG6Yen
#836
Posted 13 April 2013 - 07:07 AM
I have been approached with concerns about the nature of my mod, and for that reason I am discontinuing the MiscPeripherals components which use the internals of other mods, including ComputerCraft. The list of cut features includes, but is not restricted to: all coremod, recipes with CC items, alchemist turtle in-world transmutation, Steve's Carts support, ChickenChunks for crafting chunkloader turtles, Nuclear Control support.
Those components will be cut starting the next beta for 1.5.
Peace out.
#837
Posted 13 April 2013 - 07:46 AM
RichardG867, on 13 April 2013 - 07:07 AM, said:
I have been approached with concerns about the nature of my mod, and for that reason I am discontinuing the MiscPeripherals components which use the internals of other mods, including ComputerCraft. The list of cut features includes, but is not restricted to: all coremod, recipes with CC items, alchemist turtle in-world transmutation, Steve's Carts support, ChickenChunks for crafting chunkloader turtles, Nuclear Control support.
Those components will be cut starting the next beta for 1.5.
Peace out.
This is disappointing news. I've always appreciated your efforts to add random functionality to turtles, even if I didn't use the mods. It's a shame these differences can't be worked out RichardG :-/.
Guess I'm not updating any time soon.
Regardless, thanks for all your work on this project.
#838
Posted 13 April 2013 - 08:26 AM
In short, anything I use that there's no API for? Gone, except if the mod author gives me permission. I already got a couple of those.
#839
Posted 13 April 2013 - 09:22 AM
#840
Posted 13 April 2013 - 09:37 AM
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