Jump to content




Cyber-Warfare in ComputerCraft.



53 replies to this topic

#21 Liraal

  • New Members
  • 477 posts
  • LocationPoland

Posted 23 March 2012 - 07:17 PM

i need only some workable ideas. anyone?

#22 bbqroast

  • Members
  • 124 posts

Posted 25 March 2012 - 01:26 AM

While it should be configurable being able to "tap" into someones communications would be awesome. Maybe you could make a block that when placed acts as a relay between the cables touching it, it would save messages/provide an API for listening to the messages. Wireless versions should be made (which would make wireless more balanced as it would pose a serious security risk).

Also for blancing "garbl = encrypt(message, key)" and "message = decrypt(garbl, key)" should be added- even a basic low CPU alogrithm would be enough. Oh and "md5(message, key)" would be handy (md5 is a one way algorithm used for passwords and such).

#23 Sebra

  • Members
  • 726 posts

Posted 25 March 2012 - 06:45 AM

Please do not add artificial vulnerability.

#24 Alex_

  • Members
  • 63 posts
  • LocationPontefract, West Yorkshire, England

Posted 25 March 2012 - 07:59 PM

we should host a server and have a game of this

just have a huge cyber war

#25 BigSHinyToys

  • Members
  • 1,001 posts

Posted 26 March 2012 - 04:17 PM

making a server specifically for this would be almost pointless as everybody would keep all there stuff else ware because they don't want to get messed with. only arrogant smart people with a slightly narcissistic tendency's would join a server like that

sign me up

#26 Wolvan

  • New Members
  • 384 posts
  • LocationIn the TARDIS

Posted 26 March 2012 - 06:34 PM

View PostBigSHinyToys, on 26 March 2012 - 04:17 PM, said:

sign me up
Me too! I am so totally in it >: )

#27 BlackRa1n

  • New Members
  • 69 posts

Posted 26 March 2012 - 09:04 PM

I would love to see a server with this!
But first, it would help if somebody made the API and coding xD

#28 Wolvan

  • New Members
  • 384 posts
  • LocationIn the TARDIS

Posted 27 March 2012 - 07:18 PM

Me too! I can really help with rednet stuff

#29 francogp

    Lua Artistan

  • Members
  • 58 posts

Posted 27 March 2012 - 07:51 PM

View PostBlackRa1n, on 26 March 2012 - 09:04 PM, said:

I would love to see a server with this!
But first, it would help if somebody made the API and coding xD

I think that first of all, we need a presice list of the "rules", tools and the Objetives of the game (when you/team "win" the hack? etc...)

#30 Ian-Moone

    The Germ

  • New Members
  • 124 posts
  • LocationLiverpool (no I am not a Scouser Im form Holland)

Posted 27 March 2012 - 07:54 PM

ill help i mean turtle-bomb could be used and ill make whatever i can

#31 Wolvan

  • New Members
  • 384 posts
  • LocationIn the TARDIS

Posted 27 March 2012 - 08:51 PM

Turtlebomb remote version *_* Think about the possibilities! Create a starting zone for turtles, connect a rednet computer to it, send the coords via rednet to the turtle and send the ATTACK Command *_* And I know how to create a modification on turtle bomb so it doesn't blow up itself. just rapid tnt bomb fire

#32 Jojo.bacon

  • Members
  • 20 posts

Posted 28 March 2012 - 07:11 PM

Hmmm, is there a way to spoof an id so if enemy sends to comp 1 you could pick it up?
The turtle bomb idea is easy with magicturtle api.
Maybe a way to hook up to cable connections and bypass the "rednet.send("id, msg")" And download everything

#33 Ian-Moone

    The Germ

  • New Members
  • 124 posts
  • LocationLiverpool (no I am not a Scouser Im form Holland)

Posted 28 March 2012 - 07:38 PM

turtle bomb i made is on my programs edit it if you need

#34 BigSHinyToys

  • Members
  • 1,001 posts

Posted 29 March 2012 - 01:01 PM

View PostMrjoecool123, on 28 March 2012 - 07:11 PM, said:

Hmmm, is there a way to spoof an id so if enemy sends to comp 1 you could pick it up? The turtle bomb idea is easy with magicturtle api. Maybe a way to hook up to cable connections and bypass the "rednet.send("id, msg")" And download everything
if you could get access to a repeter you could alter its code and add a line that sends to you as well as the reciver
rednet.send(7,mes)
placed right next to the send function in the repeater would do it. if 7 was your computers ID and mes was the var that stored the mesage

#35 Wolvan

  • New Members
  • 384 posts
  • LocationIn the TARDIS

Posted 29 March 2012 - 02:05 PM

why do we still talk and don't start whith what we can do best: PROGRAMING

#36 Mads

  • Members
  • 604 posts
  • LocationCopenhagen, Denmark

Posted 03 April 2012 - 11:14 AM

I could possibly set up a dedicated 24/7 server for this xD.
It would cost me like $19 a month for 20 slots

#37 Wolvan

  • New Members
  • 384 posts
  • LocationIn the TARDIS

Posted 03 April 2012 - 02:56 PM

View Postmad, on 03 April 2012 - 11:14 AM, said:

I could possibly set up a dedicated 24/7 server for this xD.
It would cost me like $19 a month for 20 slots
You would do that? That would be awesome! I would help if I could spend money/send money to you. But I can help with setting up and administration stuff

#38 1v2

  • Members
  • 89 posts
  • LocationAmsterdam

Posted 03 April 2012 - 03:10 PM

Really cool concept.
I've made a very simple "sponge", nothing fancy.

http://pastebin.com/tEh5DwxJ

#39 KevStyle

  • New Members
  • 12 posts

Posted 03 April 2012 - 08:26 PM

Please open a server for this because everything is possible :)/>

#40 strideynet

  • New Members
  • 213 posts
  • LocationDistrict52

Posted 04 April 2012 - 07:53 AM

See my project team.
Called project netblock.
We are aiming to have 2 teams each battling each other for computer supremacy!!
Probably with a redpower flag!
It would be computer based ctf.
In the process developing better and better firewalls until we have one that's like avg for minecrAft !
And secretly developing better and better viruses when the minecrAft Internet comes out!
We are good and bad.we will happily fight against any team!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users