21:35:13 [INFO] Mod Flag: Failed to save world flag data: null 21:35:13 [SEVERE] java.lang.NullPointerException 21:35:13 [SEVERE] at universalelectricity.prefab.flag.ModFlag.writeToNBT(M odFlag.java:63) 21:35:13 [SEVERE] at universalelectricity.prefab.flag.FlagBase.getNBT(Flag Base.java:16) 21:35:13 [SEVERE] at atomicscience.ZhuYao.worldSave(ZhuYao.java:717) 21:35:13 [SEVERE] at net.minecraftforge.event.ASMEventHandler_23_ZhuYao_wo rldSave_Save.invoke(.dynamic) 21:35:13 [SEVERE] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEv entHandler.java:39) 21:35:13 [SEVERE] at net.minecraftforge.event.EventBus.post(EventBus.java: 108) 21:35:13 [SEVERE] at net.minecraft.world.WorldServer.func_73044_a(WorldSer ver.java:1168) 21:35:13 [SEVERE] at org.bukkit.craftbukkit.v1_5_R3.CraftServer.unloadWorl d(CraftServer.java:849) 21:35:13 [SEVERE] at net.minecraftforge.common.DimensionManager.unloadWorl ds(DimensionManager.java:507) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.func_71190_q(Min ecraftServer.java:848) 21:35:13 [SEVERE] at net.minecraft.server.dedicated.DedicatedServer.func_7 1190_q(DedicatedServer.java:320) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.func_71217_p(Min ecraftServer.java:721) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer ver.java:605) 21:35:13 [SEVERE] at net.minecraft.server.ThreadMinecraftServer.run(Source File:573) 21:35:13 [INFO] Mod Flag: Failed to save world flag data: null 21:35:13 [SEVERE] java.lang.NullPointerException 21:35:13 [SEVERE] at universalelectricity.prefab.flag.ModFlag.writeToNBT(M odFlag.java:63) 21:35:13 [SEVERE] at universalelectricity.prefab.flag.FlagBase.getNBT(Flag Base.java:16) 21:35:13 [SEVERE] at icbm.core.ZhuYaoBase.worldSave(ZhuYaoBase.java:256) 21:35:13 [SEVERE] at net.minecraftforge.event.ASMEventHandler_28_ZhuYaoBas e_worldSave_Save.invoke(.dynamic) 21:35:13 [SEVERE] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEv entHandler.java:39) 21:35:13 [SEVERE] at net.minecraftforge.event.EventBus.post(EventBus.java: 108) 21:35:13 [SEVERE] at net.minecraft.world.WorldServer.func_73044_a(WorldSer ver.java:1168) 21:35:13 [SEVERE] at org.bukkit.craftbukkit.v1_5_R3.CraftServer.unloadWorl d(CraftServer.java:849) 21:35:13 [SEVERE] at net.minecraftforge.common.DimensionManager.unloadWorl ds(DimensionManager.java:507) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.func_71190_q(Min ecraftServer.java:848) 21:35:13 [SEVERE] at net.minecraft.server.dedicated.DedicatedServer.func_7 1190_q(DedicatedServer.java:320) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.func_71217_p(Min ecraftServer.java:721) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer ver.java:605) 21:35:13 [SEVERE] at net.minecraft.server.ThreadMinecraftServer.run(Source File:573) 21:35:13 [INFO] Mod Flag: Failed to save world flag data: null 21:35:13 [SEVERE] java.lang.NullPointerException 21:35:13 [SEVERE] at universalelectricity.prefab.flag.ModFlag.writeToNBT(M odFlag.java:63) 21:35:13 [SEVERE] at universalelectricity.prefab.flag.FlagBase.getNBT(Flag Base.java:16) 21:35:13 [SEVERE] at icbm.gangshao.ZhuYaoGangShao.worldSave(ZhuYaoGangShao .java:196) 21:35:13 [SEVERE] at net.minecraftforge.event.ASMEventHandler_48_ZhuYaoGan gShao_worldSave_Save.invoke(.dynamic) 21:35:13 [SEVERE] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEv entHandler.java:39) 21:35:13 [SEVERE] at net.minecraftforge.event.EventBus.post(EventBus.java: 108) 21:35:13 [SEVERE] at net.minecraft.world.WorldServer.func_73044_a(WorldSer ver.java:1168) 21:35:13 [SEVERE] at org.bukkit.craftbukkit.v1_5_R3.CraftServer.unloadWorl d(CraftServer.java:849) 21:35:13 [SEVERE] at net.minecraftforge.common.DimensionManager.unloadWorl ds(DimensionManager.java:507) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.func_71190_q(Min ecraftServer.java:848) 21:35:13 [SEVERE] at net.minecraft.server.dedicated.DedicatedServer.func_7 1190_q(DedicatedServer.java:320) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.func_71217_p(Min ecraftServer.java:721) 21:35:13 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftSer ver.java:605) 21:35:13 [SEVERE] at net.minecraft.server.ThreadMinecraftServer.run(Source File:573) >2013-06-20 21:35:13 [INFO] [ForgeModLoader] Unloading dimension 1 21:36:09 [INFO] ComputerCraft: Error running task. 21:36:09 [SEVERE] java.lang.NullPointerException 21:36:09 [SEVERE] at dan200.computer.shared.TileEntityModem.attach(TileEnt ityModem.java:115) 21:36:09 [SEVERE] at dan200.computer.shared.TileEntityCable.attach(TileEnt ityCable.java:354) 21:36:09 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$PeripheralWra pper.attach(PeripheralAPI.java:82) 21:36:09 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$2.execute(Per ipheralAPI.java:302) 21:36:09 [SEVERE] at dan200.computer.core.ComputerThread$1$1.run(ComputerT hread.java:117) 21:36:09 [SEVERE] at java.lang.Thread.run(Unknown Source) 21:37:23 [INFO] 100chilly issued server command: /help modflag 21:37:27 [INFO] 100chilly issued server command: /modflag 21:38:01 [INFO] ComputerCraft: Error running task. 21:38:01 [SEVERE] java.lang.NullPointerException 21:38:01 [SEVERE] at dan200.computer.shared.TileEntityModem.attach(TileEnt ityModem.java:115) 21:38:01 [SEVERE] at dan200.computer.shared.TileEntityCable.attach(TileEnt ityCable.java:354) 21:38:01 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$PeripheralWra pper.attach(PeripheralAPI.java:82) 21:38:01 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$2.execute(Per ipheralAPI.java:302) 21:38:01 [SEVERE] at dan200.computer.core.ComputerThread$1$1.run(ComputerT hread.java:117) 21:38:01 [SEVERE] at java.lang.Thread.run(Unknown Source) 21:38:38 [INFO] ComputerCraft: Error running task. 21:38:38 [SEVERE] java.lang.NullPointerException 21:38:38 [SEVERE] at dan200.computer.shared.TileEntityModem.attach(TileEnt ityModem.java:115) 21:38:38 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$PeripheralWra pper.attach(PeripheralAPI.java:82) 21:38:38 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$2.execute(Per ipheralAPI.java:302) 21:38:38 [SEVERE] at dan200.computer.core.ComputerThread$1$1.run(ComputerT hread.java:117) 21:38:38 [SEVERE] at java.lang.Thread.run(Unknown Source) 21:39:22 [INFO] ComputerCraft: Error running task. 21:39:22 [SEVERE] java.lang.NullPointerException 21:39:22 [SEVERE] at dan200.computer.shared.TileEntityModem.attach(TileEnt ityModem.java:115) 21:39:22 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$PeripheralWra pper.attach(PeripheralAPI.java:82) 21:39:22 [SEVERE] at dan200.computer.core.apis.PeripheralAPI$2.execute(Per ipheralAPI.java:302) 21:39:22 [SEVERE] at dan200.computer.core.ComputerThread$1$1.run(ComputerT hread.java:117) 21:39:22 [SEVERE] at java.lang.Thread.run(Unknown Source)This happens only when i try to print the first time but still i cant print to the cc printer before or after error...
#161
Posted 20 June 2013 - 08:59 PM
#162
Posted 20 June 2013 - 10:32 PM
emanuel12324, on 19 June 2013 - 09:24 PM, said:
I'm afraid not. NPaintPro is a painting tool rather than a image display, and I've not added the capacity to allow it to work as such. I recommend you create a new program using paintutils (or gameutils if you're working with animations) and draw the images wrapped to a monitor. This is safer and gives you more control over how the image appears.
100chilly, on 20 June 2013 - 08:59 PM, said:
[...]
This happens only when i try to print the first time but still i cant print to the cc printer before or after error...
I do not. I've not seen anything like this happen on a computer before and don't think it has to do with NPP (that or you're asking it to do a very strange operation). When you say CC printer do you mean a paper-and-ink printer? I don't see why that wouldn't be possible, but it's not going to print it colour- would just be a page of hexadecimal characters.
It's very hard to say but this may be a bug in computercraft- if so I'd recommend reporting it in the bugs section with a detailed description of how you caused it.
#163
Posted 27 June 2013 - 03:31 AM
Before this , i was using this code :
bground = paintutils.loadImage(".background")
paintutils.drawImage(bground,1,1)
now i made another background with npaintpro , with the same name ".background" . . . the question is how do i load the background i made using npaintpro . . . thank you.
#164
Posted 03 July 2013 - 03:36 PM
GreenPro1, on 27 June 2013 - 03:31 AM, said:
Before this , i was using this code :
bground = paintutils.loadImage(".background")
paintutils.drawImage(bground,1,1)
now i made another background with npaintpro , with the same name ".background" . . . the question is how do i load the background i made using npaintpro . . . thank you.If your new background image was made with npaintpro it will have the .nfp extention. So try the code below
bground = paintutils.loadImage(".background.nfp")
paintutils.drawImage(bground,1,1)
#165
Posted 03 July 2013 - 03:51 PM
#166
Posted 07 July 2013 - 12:23 PM
#167
Posted 07 July 2013 - 06:43 PM
Troll., on 07 July 2013 - 12:23 PM, said:
Are you saying this is a suggested feature for this program? Because what you're referring to, alpha channelling, already is a feature- has been since I released it...
Mjaf, on 03 July 2013 - 03:51 PM, said:
gameutils allows you to draw animations and cycle through frames. First page of this post.
#168
Posted 07 July 2013 - 11:37 PM
#169
Posted 15 July 2013 - 04:46 AM
#170
Posted 22 July 2013 - 02:07 AM
#172
Posted 05 August 2013 - 12:21 PM
#173
Posted 09 August 2013 - 08:44 AM
maybe whits an redstone signal
sry for my bad english its not my motherlanguage.
#174
Posted 12 August 2013 - 03:20 PM
Does anyone know how to fix this??
#176
#177
Posted 13 August 2013 - 09:12 AM
But how would I run an animation without NPaintPro?
Like if I wanted to make a movie theater and simply create/save an animation onto a floppy disk then have a program that automatically runs i.. How would I do that?
#178
Posted 13 August 2013 - 11:11 AM
Hellkid98, on 13 August 2013 - 09:12 AM, said:
But how would I run an animation without NPaintPro?
Like if I wanted to make a movie theater and simply create/save an animation onto a floppy disk then have a program that automatically runs i.. How would I do that?
This must be the most commonly asked question I encounter...
I've before stated that I don't recommend NPaintPro as a movie development tool- it was designed very specifically to be for animated sprites that would act as components in games built using GameUtils. Play animation libraries are packaged within that suite, and a program to load in and play a looped animation on a blank canvas would probably be about a 10 line program.
But this has come up often enough to suggests there's demand for a tool that can actually be used to make, if not movies at least animated billboards in Minecract. I agree, this is a good idea, but I will say that, at least at present, NPaintPro is just not the tool for that job.
So I'm going to compromise. I'll update the executable in the next few days to include a 'hide' feature, so the interface can be hidden, allowing the program to be run on your machine or on a monitor with the animation you've developed playing constantly. That'll make a sufficient stop-gap for this problem.
And, in the meantime I'll start thinking up some way of making an actual movie development tool in Minecraft...
NF
#179
Posted 14 August 2013 - 06:54 PM
Hellkid98, on 13 August 2013 - 09:12 AM, said:
But how would I run an animation without NPaintPro?
Like if I wanted to make a movie theater and simply create/save an animation onto a floppy disk then have a program that automatically runs i.. How would I do that?
You can use Lightshot, which has a record .nfa movie function
EDIT: Just realised that this feature is currently buggy (it doesn't show the last frame and the UI isn't clear at all)
#180
Posted 15 August 2013 - 05:36 PM
nitrogenfingers, on 13 August 2013 - 11:11 AM, said:
Hellkid98, on 13 August 2013 - 09:12 AM, said:
But how would I run an animation without NPaintPro?
Like if I wanted to make a movie theater and simply create/save an animation onto a floppy disk then have a program that automatically runs i.. How would I do that?
This must be the most commonly asked question I encounter...
I've before stated that I don't recommend NPaintPro as a movie development tool- it was designed very specifically to be for animated sprites that would act as components in games built using GameUtils. Play animation libraries are packaged within that suite, and a program to load in and play a looped animation on a blank canvas would probably be about a 10 line program.
But this has come up often enough to suggests there's demand for a tool that can actually be used to make, if not movies at least animated billboards in Minecract. I agree, this is a good idea, but I will say that, at least at present, NPaintPro is just not the tool for that job.
So I'm going to compromise. I'll update the executable in the next few days to include a 'hide' feature, so the interface can be hidden, allowing the program to be run on your machine or on a monitor with the animation you've developed playing constantly. That'll make a sufficient stop-gap for this problem.
And, in the meantime I'll start thinking up some way of making an actual movie development tool in Minecraft...
NF
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