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[1.4.5] NPaintPro

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#201 3DHouse

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Posted 20 February 2014 - 01:24 AM

Yeah could you make a help guide for installing npaintpro program for 3D printing as it is a great feature to Computer Craft.

#202 goldensecret

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Posted 25 February 2014 - 10:32 AM

hey dude, thanks for the amazing program. appreciate it greatly, but is there a way of automatically refilling the turtle? whether its with an attachment or a piece of code to return to its original point. i think this would be a great addition to this program and hope to see it in the future, thanks.

#203 slavajda02

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Posted 25 February 2014 - 01:34 PM

how install the program?? i dont now please help :( :(

#204 Alice

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Posted 25 February 2014 - 01:59 PM

http://pastebin.com/pzWSRqNF or pastebin get pzWSRqNF npaintpro

#205 TheKickstart

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Posted 26 February 2014 - 10:04 AM

Nice Painting Software

#206 slavajda02

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Posted 27 February 2014 - 01:21 PM

how i can install it

and 3d npaint pro pastebin ?

if i start 3d npaintpro
then type me error

#207 Dzzs

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Posted 31 May 2014 - 02:45 AM

I'm having issues with the printing. I have everything put into the right places, I even took the files included in the treasure with computercraft and put them into their program file locations. Neither the included or pastebin 3dprint files will work. I get the message "3dprint:105: No such modem: right". I was trying to use the paint/print in a mod pack and it has the most up to date version, but I thought maybe a mod is messing with it so I did a clean install of minecraft and forge with only the most recent computercraft and did the same as above with the same error. I used to use this printing long ago and loved it, I would love to get this working. Thanks for any help!

#208 Danny

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Posted 22 July 2014 - 09:32 AM

Could this be integrated into the OneOS App Store? That'd be really nice.

#209 nlancaster

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Posted 09 October 2014 - 01:21 AM

More work on the 3d printing would make it perfect!

1. If a mob or player gets in its way it should stop until they move, or maybe until you restart the program. right now it acts like it is moving and then started the program again skipping what ever steps it could do while blocked.
2. reload from chest at start point. then we wouldn't have to keep feeding it.

Other wise it is really kewl!!

#210 nitrogenfingers

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Posted 10 October 2014 - 02:33 PM

So I haven't read this thread in months but from the sounds of it there are some issues to solve:
- Stability issues with the main executable
- 3D printing is too complex or confusing to set up, or flat-out doesn't work
- You need a 3D printer and modem in range, and can't print things on their own
- Installation guide and using guide is insufficient.

Thanks for all your feedback. I'll get to work!

#211 cdel

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Posted 24 October 2014 - 11:19 AM

View Postnitrogenfingers, on 10 October 2014 - 02:33 PM, said:

So I haven't read this thread in months but from the sounds of it there are some issues to solve:
- Stability issues with the main executable
- 3D printing is too complex or confusing to set up, or flat-out doesn't work
- You need a 3D printer and modem in range, and can't print things on their own
- Installation guide and using guide is insufficient.

Thanks for all your feedback. I'll get to work!

This is an awesome paint program still, but sometimes the menu is very glitchy. The menu is practically unusable due to the crazy flicker, i'm not sure if its just because i'm testing it on a server. (CC 1.64)

#212 nitrogenfingers

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Posted 24 October 2014 - 12:13 PM

Thanks for the report, I'll definitely look into it. Flicker is very hard to avoid with NPaintPro as it's currently written due to how much it potentially needs to draw, and it doesn't make use of a backbuffer. And there are bugs everywhere; most don't break the program but some do and all are annoying. I need to work on a fairly large overhaul to get this to where it needs to be, so bug/performance reports and suggestions are welcome as always. Cheers :)

#213 Rougeminner

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Posted 01 December 2014 - 07:42 AM

i couldn't find said api in video the one that plays the .nfa outside of npaintpro . if i over looked it can some point me in the right direction

#214 Gumball

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Posted 04 December 2014 - 05:59 AM

View PostTheCursed_Donkey, on 20 March 2013 - 09:37 PM, said:

Is it posible to go UP, so that you can make houses with this?

Pretty sure you can, just make another layer.

Edited by bluebird173, 04 December 2014 - 05:59 AM.


#215 Vreezer

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Posted 14 January 2015 - 07:39 AM

I made a billboard and I'd like it to autoplay with hiden Interface as I open it. I did "npaintpro -a -d techsoft.nfa" but all I get is a black screen. If I hit a number on my keyboard the animation jumps to the frame with that number, so the animation should work but it doesnt autoplay.

#216 LDDestroier

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Posted 14 January 2015 - 05:39 PM

I tried npaintpro once, and it was *sorta* buggy, but worked decently. I even used it to make a clumsy banner for my server! But what does npaintpro offer that what Sketch doesn't?

#217 Phoenix323

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Posted 23 January 2015 - 09:34 PM

Cool Program :)

#218 Agent Silence

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Posted 23 January 2015 - 09:49 PM

View PostLDDestroier, on 14 January 2015 - 05:39 PM, said:

I tried npaintpro once, and it was *sorta* buggy, but worked decently. I even used it to make a clumsy banner for my server! But what does npaintpro offer that what Sketch doesn't?
Sketch was made FAR after this was made.

#219 Gabriele_02

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Posted 23 February 2015 - 06:59 PM

When I run Npaint pro 3d on pc after running it on the turtle me error at line 18 ... how do I solve it? Please answer me !!!

#220 SpencerBeige

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Posted 24 February 2015 - 12:30 AM

the thing about mc, is the pixels are large, and not even square! but, this still will probably inspire me to make more games! thanks!

edit: also, may i use this in the game im working on?

Edited by slow-coder, 24 February 2015 - 12:32 AM.






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