#201
Posted 20 February 2014 - 01:24 AM
#202
Posted 25 February 2014 - 10:32 AM
#203
Posted 25 February 2014 - 01:34 PM
#205
Posted 26 February 2014 - 10:04 AM
#206
Posted 27 February 2014 - 01:21 PM
and 3d npaint pro pastebin ?
if i start 3d npaintpro
then type me error
#207
Posted 31 May 2014 - 02:45 AM
#208
Posted 22 July 2014 - 09:32 AM
#209
Posted 09 October 2014 - 01:21 AM
1. If a mob or player gets in its way it should stop until they move, or maybe until you restart the program. right now it acts like it is moving and then started the program again skipping what ever steps it could do while blocked.
2. reload from chest at start point. then we wouldn't have to keep feeding it.
Other wise it is really kewl!!
#210
Posted 10 October 2014 - 02:33 PM
- Stability issues with the main executable
- 3D printing is too complex or confusing to set up, or flat-out doesn't work
- You need a 3D printer and modem in range, and can't print things on their own
- Installation guide and using guide is insufficient.
Thanks for all your feedback. I'll get to work!
#211
Posted 24 October 2014 - 11:19 AM
nitrogenfingers, on 10 October 2014 - 02:33 PM, said:
- Stability issues with the main executable
- 3D printing is too complex or confusing to set up, or flat-out doesn't work
- You need a 3D printer and modem in range, and can't print things on their own
- Installation guide and using guide is insufficient.
Thanks for all your feedback. I'll get to work!
This is an awesome paint program still, but sometimes the menu is very glitchy. The menu is practically unusable due to the crazy flicker, i'm not sure if its just because i'm testing it on a server. (CC 1.64)
#212
Posted 24 October 2014 - 12:13 PM
#213
Posted 01 December 2014 - 07:42 AM
#215
Posted 14 January 2015 - 07:39 AM
#216
Posted 14 January 2015 - 05:39 PM
#217
Posted 23 January 2015 - 09:34 PM
#218
Posted 23 January 2015 - 09:49 PM
LDDestroier, on 14 January 2015 - 05:39 PM, said:
#219
Posted 23 February 2015 - 06:59 PM
#220
Posted 24 February 2015 - 12:30 AM
edit: also, may i use this in the game im working on?
Edited by slow-coder, 24 February 2015 - 12:32 AM.
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