a Bunch of CC idea's
#21
Posted 17 October 2012 - 10:21 AM
#22
Posted 17 October 2012 - 10:43 AM
Lithia, on 17 October 2012 - 06:00 AM, said:
Frames from tekkit?
When frames move it moves the player standing on it with the frame
I belive its part of the Redpower mod
aaaargh, It hurts when people refer to mods as tekkit rather then the mod itself.... Though I thought frames just crashed in tekkit? And yes, it's part of redpower
#23
Posted 17 October 2012 - 12:35 PM
Imagine Flying your turtle around 80 blocks off the ground and up hills by commands
This will make good for air transport ect
also a thing called (Fun)
#24
Posted 17 October 2012 - 02:13 PM
Also, I think about "piston turtle" which can move up to 12 blocks and player as it moves around. That would also be useful.
But, yeah, If "riding turtle" is possible, I'd like to see it.
#25
Posted 17 October 2012 - 05:23 PM
And, in point of fact, you can already ride a turtle through the air, it just isn't very safe. You can also "magic carpet" two turtles, one laying some kind of paving (glass works) and the other collecting it. But turtles are really slow They are sooooooo boooooring to ride or walk beside. I've tried various turtle riding schemes, and I'm telling you, except for the occasional ride down, I just don't bother. Because pretty much anything else is faster and funner than riding a turtle. And usually safer as well.
#26
Posted 20 October 2012 - 02:51 AM
ChunLing, on 17 October 2012 - 05:23 PM, said:
And, in point of fact, you can already ride a turtle through the air, it just isn't very safe. You can also "magic carpet" two turtles, one laying some kind of paving (glass works) and the other collecting it. But turtles are really slow They are sooooooo boooooring to ride or walk beside. I've tried various turtle riding schemes, and I'm telling you, except for the occasional ride down, I just don't bother. Because pretty much anything else is faster and funner than riding a turtle. And usually safer as well.
What about Mob transport? having your Turtles sort out your cows from sheep and placing them in the right paddock
or moving Afk people into lava Hehe
Or maybe just a prison system to transport Griefers to their new cells
There's heaps of uses for it
#27
Posted 20 October 2012 - 07:05 AM
I just think that it would be fun to have a turtle that was affected by gravity and stuff. Not fun enough to come up with reasons they should be in the mod...or rather, just because I think something would be fun that doesn't mean I feel justified in pressing others to do it.
#28
Posted 22 October 2012 - 09:01 PM
#29
Posted 22 October 2012 - 09:23 PM
electrodude512, on 22 October 2012 - 09:01 PM, said:
Hehehe. Interesting idea.
#30
Posted 22 October 2012 - 11:38 PM
Make it mountable (using a saddle) just for lolz, go out there and take on some spider jockeys. The real difficulty then is how to log into it if it's mountable.
#31
Posted 23 October 2012 - 02:55 PM
Make it (almost) invincible and name it T-13
Idea is interesting but hard to make behavior programmable. Else it would just another mob.
#32
Posted 23 October 2012 - 04:08 PM
#33
Posted 23 October 2012 - 04:36 PM
#34
Posted 23 October 2012 - 04:47 PM
Look, it will be a challenge. That's why I'm always against adding CC entities that will just do stuff you can get from any other mod, cause it would waste the CC team's time. But a programmable mob is fun and in the spirit of CC (said spirit being programming stuff), so I'm all for it.
#35
Posted 20 November 2012 - 03:35 PM
#36
Posted 20 November 2012 - 04:11 PM
#37
Posted 20 November 2012 - 04:21 PM
#38
Posted 20 November 2012 - 04:22 PM
ChunLing, on 20 November 2012 - 04:21 PM, said:
#39
Posted 21 November 2012 - 02:10 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











