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a Bunch of CC idea's


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#21 Xfel

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Posted 17 October 2012 - 10:21 AM

I think the suggestion was about something else: that the turtle should be able to carry the player around. Would be useful for elevators.

#22 Doyle3694

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Posted 17 October 2012 - 10:43 AM

View PostLithia, on 17 October 2012 - 06:00 AM, said:

Couldent turtles work like the player movement of
Frames from tekkit?

When frames move it moves the player standing on it with the frame

I belive its part of the Redpower mod


aaaargh, It hurts when people refer to mods as tekkit rather then the mod itself.... Though I thought frames just crashed in tekkit? And yes, it's part of redpower :D/>

#23 Lithia

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Posted 17 October 2012 - 12:35 PM

Well chungling
Imagine Flying your turtle around 80 blocks off the ground and up hills by commands

This will make good for air transport ect
also a thing called (Fun)

#24 PonyKuu

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Posted 17 October 2012 - 02:13 PM

Yeah, that would be nice!
Also, I think about "piston turtle" which can move up to 12 blocks and player as it moves around. That would also be useful.

But, yeah, If "riding turtle" is possible, I'd like to see it.

#25 ChunLing

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Posted 17 October 2012 - 05:23 PM

I would rather have a faster vehicle...one at least fast enough that I didn't jump to my death out of sheer boredom. Or a jumppack (which exists in IndustrialCraft, a popular mod often used alongside CC).

And, in point of fact, you can already ride a turtle through the air, it just isn't very safe. You can also "magic carpet" two turtles, one laying some kind of paving (glass works) and the other collecting it. But turtles are really slow They are sooooooo boooooring to ride or walk beside. I've tried various turtle riding schemes, and I'm telling you, except for the occasional ride down, I just don't bother. Because pretty much anything else is faster and funner than riding a turtle. And usually safer as well.

#26 Lithia

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Posted 20 October 2012 - 02:51 AM

View PostChunLing, on 17 October 2012 - 05:23 PM, said:

I would rather have a faster vehicle...one at least fast enough that I didn't jump to my death out of sheer boredom. Or a jumppack (which exists in IndustrialCraft, a popular mod often used alongside CC).

And, in point of fact, you can already ride a turtle through the air, it just isn't very safe. You can also "magic carpet" two turtles, one laying some kind of paving (glass works) and the other collecting it. But turtles are really slow They are sooooooo boooooring to ride or walk beside. I've tried various turtle riding schemes, and I'm telling you, except for the occasional ride down, I just don't bother. Because pretty much anything else is faster and funner than riding a turtle. And usually safer as well.

What about Mob transport? having your Turtles sort out your cows from sheep and placing them in the right paddock

or moving Afk people into lava Hehe
Or maybe just a prison system to transport Griefers to their new cells

There's heaps of uses for it

#27 ChunLing

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Posted 20 October 2012 - 07:05 AM

You can use minecarts to trap mobs and push them about. But a way to trap players in a vehicle they can't get out of would be kinda interesting...just not in the spirit of ComputerCraft. I'm all for an entity based turtle, but some of the ideas people have for what to do with one make me wonder why I want one. Just because, that's why. At the end of the day, that's not a good enough reason.

I just think that it would be fun to have a turtle that was affected by gravity and stuff. Not fun enough to come up with reasons they should be in the mod...or rather, just because I think something would be fun that doesn't mean I feel justified in pressing others to do it.

#28 electrodude512

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Posted 22 October 2012 - 09:01 PM

You should be able to make snow and iron golems with computers instead of pumpkins. Then you can make an army of snowball and zombie throwing monsters that actually attack what you want them to! Of course, there would have to be a better way for them to detect their environment than what there is now, however.

#29 Cloudy

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Posted 22 October 2012 - 09:23 PM

View Postelectrodude512, on 22 October 2012 - 09:01 PM, said:

You should be able to make snow and iron golems with computers instead of pumpkins. Then you can make an army of snowball and zombie throwing monsters that actually attack what you want them to! Of course, there would have to be a better way for them to detect their environment than what there is now, however.

Hehehe. Interesting idea.

#30 ChunLing

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Posted 22 October 2012 - 11:38 PM

Yeah, a computerized utility mob, that's what I'm talking about. A programmable iron golem (forget the snow golem, they're way to fragile to waste a computer on) would be the bomb.

Make it mountable (using a saddle) just for lolz, go out there and take on some spider jockeys. The real difficulty then is how to log into it if it's mountable.

#31 Sebra

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Posted 23 October 2012 - 02:55 PM

Comp-zombie.Like Kazimir's Art.
Make it (almost) invincible and name it T-13 ^_^/>

Idea is interesting but hard to make behavior programmable. Else it would just another mob.

#32 Xfel

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Posted 23 October 2012 - 04:08 PM

Well it seems that the mob AI is programmable already. we'd only need a way to program it in lua...

#33 Sebra

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Posted 23 October 2012 - 04:36 PM

But mob programs probably use functions, we hardly will get in lua.

#34 ChunLing

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Posted 23 October 2012 - 04:47 PM

...so did tile entities, before the CC team started making turtles.

Look, it will be a challenge. That's why I'm always against adding CC entities that will just do stuff you can get from any other mod, cause it would waste the CC team's time. But a programmable mob is fun and in the spirit of CC (said spirit being programming stuff), so I'm all for it.

#35 Shnupbups

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Posted 20 November 2012 - 03:35 PM

Delete this comment please, I madez a boo-boo.

#36 Tiin57

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Posted 20 November 2012 - 04:11 PM

I throw my vote in for programmable mobs, while this topic is revived. :(/>

#37 ChunLing

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Posted 20 November 2012 - 04:21 PM

Remember that my vote is for bad-ass mobs, rather than weak-sauce mobs. Computers may be pretty cheap, but they aren't pumpkins.

#38 Tiin57

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Posted 20 November 2012 - 04:22 PM

View PostChunLing, on 20 November 2012 - 04:21 PM, said:

Remember that my vote is for bad-ass mobs, rather than weak-sauce mobs. Computers may be pretty cheap, but they aren't pumpkins.
Definitely. No computerized snow golems. Try electronic withers. That's a bad-ass mob. :(/>

#39 lieudusty

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Posted 21 November 2012 - 02:10 PM

Turtle saddle :(/>

#40 Tiin57

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Posted 21 November 2012 - 02:34 PM

View Postlieudusty, on 21 November 2012 - 02:10 PM, said:

Turtle saddle :(/>
Bad lieudusty. No turtle saddles.





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