- I can finally start making some genuine games
- I can teach some principles of game design in a fun and interesting way
Video games encompass some of the greatest challenges to programmers. They have to be carefully written, efficient, and good interactive design and is pivotal. Unlike many applications, they have to run smoothly in real time, supporting multiple threads of execution that must work together flawlessly. Making real games is a real challenge. But, arguably, there is no accomplishment more satisfying than finishing a good one.
Why did I open this thread? Partially to spread my excitement, partially to see what ideas and games people on the forums here can come up with! I'll be making as many as I can and releasing them fairly regularly, along with explanations of the techniques I've used. There will be a series of standard game making API's I'll be constructing as well, covering collision detection, animation queues, layered painting and more!
So I'll be keeping a list of games being made (and any cool screenshots/videos) here- if you have a game you want to showcase, be it just an idea, a few images or fully implemented post here, and I'll update your list with details! And if you run into trouble or want advice, I and I'm sure many others will be happy to help point you in the right direction.
Games for Advanced Computers
AdventureWorld (billysback):Chess (KaOS):
Game Studio (Hackingroelz):
Shipper (billysback):
Space: The Space Game about Space (nitrogenfingers):
Target (KillaVanilla)
Tetro (faubiguy):
9 Men's Morris (KaoS):
Games for Standard Computers
Hurdles (Noodles):Darklands: Tales from Transylvania (nitrogenfingers):
I'm hoping this can truly inspire some unique ideas. Look forward to hearing from everyone!
-Nitrogen Fingers
























