Raspberry pi + ComputerCraft
#1
Posted 18 October 2012 - 05:08 AM
This is mostly to dan but I have just got a Raspberry ∏ and the OS (I don't know how you spell more then one OS, it would be grate it someone told me thanks.) that are out there are a bit to steep to learn hopefully this is not to much to ask but will someone create a ComputerCraft OS for the Raspberry ∏ that would be grate you would need a input output API for it and it would be cool for a input output API for rednet.
thanks
#2
Posted 18 October 2012 - 06:32 AM
#3
Posted 18 October 2012 - 01:44 PM
#4
Posted 18 October 2012 - 04:32 PM
But as for the other, whether you can run forge/modloader powered mods on different platforms is ultimately not up to the CC development team. It's up to forge and modloader.
#5
Posted 21 October 2012 - 08:24 PM
#6
Posted 21 October 2012 - 09:12 PM
#7
Posted 21 October 2012 - 10:49 PM
#8
Posted 05 November 2012 - 06:18 PM
#11
Posted 07 November 2012 - 06:43 AM
For Dan to make this possible he would have to create a shell in assembly and then make it so assembly has all the Lua functions as there will be no APIs for it like the Java Lua api that CC uses. Hard stuff
#12
Posted 07 November 2012 - 04:49 PM
#14
Posted 07 November 2012 - 08:49 PM
#16
Posted 08 November 2012 - 04:48 AM
tomass1996, on 07 November 2012 - 11:29 PM, said:
The only way computercraft works is because it uses a Java API that emulates it. About 50% of the Lua functions in CC are Java, all the OS api is Java based. You can write and operating system then add a Lua scripting environment but you'd need an API that emulates Lua, and you can't get them for Assembly. Go ahead, try but fail early on
#17
Posted 08 November 2012 - 06:43 AM
#18
Posted 08 November 2012 - 08:56 AM
Cranium, on 08 November 2012 - 06:43 AM, said:
#20
Posted 08 November 2012 - 11:17 AM
kazagistar, on 08 November 2012 - 09:12 AM, said:
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