Jump to content




ComputerCraft app [Android]/[iPhone]


96 replies to this topic

#41 apemanzilla

  • Members
  • 1,421 posts

Posted 23 January 2014 - 07:50 AM

View Postawsmazinggenius, on 22 January 2014 - 10:54 PM, said:

You could do Minecraft style buttons and use the iOS UI style for some of it, it might blend well. It would be nice to see a mockup image to fully get the idea.
Tbh I don't see heavily pixelated Minecraft meshing very well with extreme - high res ios7 UI...

I would do a mock up image if I had any skill at drawing or graphical design :/

I'm still debating how to write turtles, to make the turtle API actually *do* stuff.

Edited by Apemanzilla, 23 January 2014 - 07:51 AM.


#42 Csstform

  • Members
  • 410 posts
  • LocationU.S.A.

Posted 23 January 2014 - 08:18 AM

Hey, how hard would it be to port this to android? Or should I think of trying to code a completely seperate app?

I'll try a mock image today, and a icon.

#43 Csstform

  • Members
  • 410 posts
  • LocationU.S.A.

Posted 23 January 2014 - 07:34 PM

First icon test: http://i.imgur.com/Aihzvqy.png

#44 awsmazinggenius

  • Members
  • 930 posts
  • LocationCanada

Posted 23 January 2014 - 08:29 PM

I actually quite like that icon! What size do "real" iOS 7 icons need to be?

#45 Bomb Bloke

    Hobbyist Coder

  • Moderators
  • 7,099 posts
  • LocationTasmania (AU)

Posted 23 January 2014 - 08:37 PM

Various sizes up to 1024 square, apparently.

#46 Shadow_Phenyx

  • Members
  • 3 posts

Posted 23 January 2014 - 08:44 PM

For the turtle testing you could generate a small simulation of Minecraft, 7x7x7 or so, with say, stone, water, lava, chests, furnaces, and some CC stuff that you can interact with. Seems like a good system to me, any thoughts?

#47 Csstform

  • Members
  • 410 posts
  • LocationU.S.A.

Posted 23 January 2014 - 09:29 PM

View Postawsmazinggenius, on 23 January 2014 - 08:29 PM, said:

I actually quite like that icon! What size do "real" iOS 7 icons need to be?
What bomb bloke said - there are a lot of sizes though. And since I don't have CS3 or higher (Elements why u no work) I have to draw each one by hand... /me Sigh...

#48 awsmazinggenius

  • Members
  • 930 posts
  • LocationCanada

Posted 23 January 2014 - 11:13 PM

That's Unfortunate. I feel bad for having the full CC suite :)

#49 Csstform

  • Members
  • 410 posts
  • LocationU.S.A.

Posted 23 January 2014 - 11:28 PM

View Postawsmazinggenius, on 23 January 2014 - 11:13 PM, said:

That's Unfortunate. I feel bad for having the full CC suite :)
Well, I got Photoshop Elements 11 and Premier Elements 11 free, so I'm not quite sure why I'm complaining.... But do you really like the icon? If so, that's what I'll use.

#50 awsmazinggenius

  • Members
  • 930 posts
  • LocationCanada

Posted 23 January 2014 - 11:59 PM

Yeah, I honestly do like the icon. I'm assuming that the real icon will be a bit higher res, as this is just a mockup.

#51 Csstform

  • Members
  • 410 posts
  • LocationU.S.A.

Posted 24 January 2014 - 07:16 AM

View Postawsmazinggenius, on 23 January 2014 - 11:59 PM, said:

Yeah, I honestly do like the icon. I'm assuming that the real icon will be a bit higher res, as this is just a mockup.

Yeah. I'm going to test one more idea that I had before a make all the icons.

#52 Csstform

  • Members
  • 410 posts
  • LocationU.S.A.

Posted 24 January 2014 - 08:50 AM

Icon test 2: http://i.imgur.com/ausrlkv.png

#53 Csstform

  • Members
  • 410 posts
  • LocationU.S.A.

Posted 24 January 2014 - 01:50 PM

View PostShadow_Phenyx, on 23 January 2014 - 08:44 PM, said:

For the turtle testing you could generate a small simulation of Minecraft, 7x7x7 or so, with say, stone, water, lava, chests, furnaces, and some CC stuff that you can interact with. Seems like a good system to me, any thoughts?
I like it. It doesn't even need to be graphical, just a top down 'map'

EDIT:
Please tell me if you guys like #1 or #2 better!

Edited by Csstform, 24 January 2014 - 01:52 PM.


#54 awsmazinggenius

  • Members
  • 930 posts
  • LocationCanada

Posted 24 January 2014 - 10:10 PM

I honestly like #1 better. Good job!


#55 Final Approach

  • Members
  • 30 posts

Posted 01 February 2014 - 09:53 PM

You can port CC to MCPE :D... wait... can you?

#56 awsmazinggenius

  • Members
  • 930 posts
  • LocationCanada

Posted 02 February 2014 - 12:15 AM

Maybe, after you port Forge, but you might have to jailbreak your phone if it's an iPhone.

#57 amtra5

  • Members
  • 166 posts
  • LocationMelbourne, Australia

Posted 02 February 2014 - 02:59 AM

*cough* CC for android http://www.computerc...post__p__161768 *cough*

#58 6677

  • Members
  • 197 posts
  • LocationCambridgeshire, England

Posted 02 February 2014 - 12:53 PM

View PostFinal Approach, on 01 February 2014 - 09:53 PM, said:

You can port CC to MCPE :D... wait... can you?
Nope. MCPE has absolutely no relation to regular minecraft besides name, developer and textures. From a code point of view they are entirely different. Specifically MCPE is a set of C++ libraries, an Objective-C (iOS) or Dalvik (Android) frontend then simply calls into these libraries to run the game, no code relation between regular minecraft at all.

It might have minecraft in the title and look like minecraft, but its very different underneath.

#59 Final Approach

  • Members
  • 30 posts

Posted 02 February 2014 - 08:42 PM

View Post6677, on 02 February 2014 - 12:53 PM, said:

View PostFinal Approach, on 01 February 2014 - 09:53 PM, said:

You can port CC to MCPE :D/>... wait... can you?
Nope. MCPE has absolutely no relation to regular minecraft besides name, developer and textures. From a code point of view they are entirely different. Specifically MCPE is a set of C++ libraries, an Objective-C (iOS) or Dalvik (Android) frontend then simply calls into these libraries to run the game, no code relation between regular minecraft at all.

It might have minecraft in the title and look like minecraft, but its very different underneath.
Actually I know all that.
We can: 1. Make a "Java to C++" so that we can compile forge and CC for C++
2. Make a CC for C++ then directly install it

#60 Xfel

    Peripheral Designer

  • Members
  • 515 posts

Posted 06 February 2014 - 05:38 AM

Um yeah the problem is that because of static linking&co you can't mod a c++ program the way you mod a java program. Second problem is that MCPE is not open sourced. Ok you might say "So is minecraft itself too" BUT java can be decompiled fairly easily and it till needs a lot of time to map the obfuscated names so that normal devs can work with it. C++ code is compiled to machine code, decompiling it is next to impossible. So I don't see a big chance for this, sorry.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users