comparing item to id
#1
Posted 19 October 2012 - 07:59 PM
turtle.comparreToId(slot,id)
returns true if the slot's item id is equal to the id given
it could be used for a better sorting programs not just 1 item per chest...
#2
Posted 19 October 2012 - 08:07 PM
#3
Posted 19 October 2012 - 08:23 PM
#4
Posted 19 October 2012 - 08:42 PM
Cloudy, on 19 October 2012 - 08:07 PM, said:
You are still limited to 15 items per chest at best.
You can create another chest to temporary store items inside, but that would mean 2 temporary chest just to examine one chest. Or 4 temp chest to examine full double chest.
In current form, chest management is only useful for dropping mining loot and things like that. Larger scale chest management is very complicated and tedious to make. And all those fiddling with temporary storing items in another chest would make it unusably slow. Turtle should be able to somehow compare to other items inside chest without pulling them out. Or ability to pull out any stack, not just first one.
#5
Posted 19 October 2012 - 09:13 PM
matejdro, on 19 October 2012 - 08:42 PM, said:
Cloudy, on 19 October 2012 - 08:07 PM, said:
You are still limited to 15 items per chest at best.
You can create another chest to temporary store items inside, but that would mean 2 temporary chest just to examine one chest. Or 4 temp chest to examine full double chest.
In current form, chest management is only useful for dropping mining loot and things like that. Larger scale chest management is very complicated and tedious to make. And all those fiddling with temporary storing items in another chest would make it unusably slow. Turtle should be able to somehow compare to other items inside chest without pulling them out. Or ability to pull out any stack, not just first one.
If you're using a turtle for chest management you generally know what is in the chest anyway. I'm fed up of this suggestion - it isn't going to happen, end of story. If the only argument is "it's difficult" then that really isn't a good argument. Where is the fun if we hand everything to you on a plate?
Speed is also not an issue - since when are you going to sit around waiting for a turtle to do something? If you have to wait for it you might as well do it yourself. It is good for when you don't care about speed.
You can sort entire stacks at once quite easily. Who the hell keeps 15 types of thing in one chest anyway?
#6
Posted 20 October 2012 - 09:06 AM
matejdro, on 19 October 2012 - 08:42 PM, said:
Quote
#7
Posted 20 October 2012 - 04:18 PM
Hackingroelz, on 19 October 2012 - 08:23 PM, said:
#8
Posted 20 October 2012 - 04:38 PM
ChunLing, on 20 October 2012 - 04:18 PM, said:
Hackingroelz, on 19 October 2012 - 08:23 PM, said:
I'm telling deividaxas to use Database Turtles not Cloudy or dan200
#9
Posted 20 October 2012 - 07:25 PM
To clarify what I was saying, I quoted you saying "Use Database Turtles", and explained that, while the CC team is supportive of the Aperture Science mod (as far as I can tell, anyway), they do not intend to add the block ID function into the basic CC mod. I also indicated that there are reasons for this decision.
#10
Posted 20 October 2012 - 07:40 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











