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[1.46]make smaller pixels


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#1 Jax9123

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Posted 22 October 2012 - 07:13 PM

Now wouldn't this be awesome, to make pixels smaller! cause i mean this can create many things such as better programs, better games, and better features such as making a T.v with only 4 square monitors!! this will be a big difference to me and my ideas if this can be implemented into computercraft :)/>

#2 casr144

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Posted 22 October 2012 - 07:28 PM

That would be pretty cool but isn't one pixel currently equal to one character space? I'm just guessing but I think that it would be kinda difficult to make smaller pixels this way. Still a cool suggestion and it would be great to see it implemented in the mod !

#3 PixelToast

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Posted 22 October 2012 - 07:48 PM

would be nice for games +1

#4 Cloudy

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Posted 22 October 2012 - 07:50 PM

Use a monitor at max size with 0.5 size - should give you plenty of characters.

#5 Jax9123

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Posted 22 October 2012 - 08:25 PM

View Postcasr144, on 22 October 2012 - 07:28 PM, said:

That would be pretty cool but isn't one pixel currently equal to one character space? I'm just guessing but I think that it would be kinda difficult to make smaller pixels this way. Still a cool suggestion and it would be great to see it implemented in the mod !
well,hoping that the paintutils.drawPixel will be changed to like paintutils.drawPixel(x,y,[color],size)

View PostCloudy, on 22 October 2012 - 07:50 PM, said:

Use a monitor at max size with 0.5 size - should give you plenty of characters.
what about computers :)/>

#6 Cloudy

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Posted 22 October 2012 - 09:42 PM

I don't think we will allow smaller text sizes. Anything could happen though.

#7 aNemia1981

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Posted 27 January 2013 - 01:21 AM

Maybe just a tine bit smaller textScale option (0.25?) and config option for max monitor size? Bad idea?, but look at the kitty!

Posted Image

#8 Cranium

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Posted 27 January 2013 - 08:14 AM

The problem I foresee is lag. With minimum text scale, maximum monitor size, and fast refresh rate, drawing pixels in the screen can already cut my laptop from 30fps to 2fps. Making it any smaller would just cause more lag.

#9 aNemia1981

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Posted 27 January 2013 - 08:46 AM

View PostCranium, on 27 January 2013 - 08:14 AM, said:

The problem I foresee is lag. With minimum text scale, maximum monitor size, and fast refresh rate, drawing pixels in the screen can already cut my laptop from 30fps to 2fps. Making it any smaller would just cause more lag.

I totally agree on the lag part if refreshing it constantly (example ascii movies) but for single ascii art display it would be great option (maybe just a conf setting) For this use i haven't noticed any lag. It takes 0.1 sec to draw 160x80 colored "image" (i use text, not paint api).

#10 lieudusty

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Posted 27 January 2013 - 10:09 AM

View PostaNemia1981, on 27 January 2013 - 01:21 AM, said:

Maybe just a tine bit smaller textScale option (0.25?) and config option for max monitor size? Bad idea?, but look at the kitty!

Posted Image
Offtopic but how did you make that picture?

#11 aNemia1981

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Posted 27 January 2013 - 10:45 AM

save image using 16 color palette--> made a own prog that read the pixel info and turns it into txt file where white=00...black=15, one line of codepairs is one line of pixels (don't know how to make it in lua...yet) --> in cc it reads 2 chars at time, changes the background color and writes one " " space. Must be easier way, but im still making my learning steps =)

Spoiler


#12 Cloudy

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Posted 27 January 2013 - 11:57 AM

You can do stuff like that and yet you still want more pixels? o.O

#13 Cranium

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Posted 27 January 2013 - 12:21 PM

View PostaNemia1981, on 27 January 2013 - 10:45 AM, said:

save image using 16 color palette--> made a own prog that read the pixel info and turns it into txt file where white=00...black=15, one line of codepairs is one line of pixels (don't know how to make it in lua...yet) --> in cc it reads 2 chars at time, changes the background color and writes one " " space. Must be easier way, but im still making my learning steps =)

Spoiler
please share that code with us....

#14 aNemia1981

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Posted 27 January 2013 - 12:56 PM

Quote

please share that code with us....

i cleaned it up a bit (some not so important lines still in). Its kinda my first real program so...try to bare it.
Spoiler

my pixel2txt program is actually made with program called "Neobook". Its kinda like multimedia kiosk maker but has some scripting capabilities and get the work done =) Until i learn this lua stuff better.

edit: http://an3mia.net/mc/ccf.rar here is some image text files if you want to check those in-game (just extract in your computer root) Use max-sized monitor thou...

#15 Pinkishu

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Posted 27 January 2013 - 02:39 PM

the thing i'm more interested in is actual pixels; its annoying that width and height aren't equal :P
now ofc that doesn'T work too well with how CC does text/pixels

#16 AnthonyD98™

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Posted 27 January 2013 - 05:51 PM

View Postlieudusty, on 27 January 2013 - 10:09 AM, said:

View PostaNemia1981, on 27 January 2013 - 01:21 AM, said:

Maybe just a tine bit smaller textScale option (0.25?) and config option for max monitor size? Bad idea?, but look at the kitty!

Posted Image
Offtopic but how did you make that picture?

Wow nice!

#17 tesla1889

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Posted 28 January 2013 - 06:58 AM

View PostCloudy, on 27 January 2013 - 11:57 AM, said:

You can do stuff like that and yet you still want more pixels? o.O
my thoughts exactly

#18 Cruor

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Posted 28 January 2013 - 10:30 AM

When in doubt, use CCLights! http://puu.sh/1M4k6
I realy should stop throwing that picture everywhere...

And that is honestly some amazing stuff with the limited monitor scale o_O

#19 BigSHinyToys

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Posted 28 January 2013 - 12:28 PM

I think a pixel mode that can be set on a monitor that means you cant print text to it only pixels the up side being square pixels.

something like
term.pixelMode()
local scrX,scrY = term.getSize()
for x = 1,scrX do
for y = 1,scrY do
term.setPixel(x,y,colors.white)
end
end


#20 1029chris

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Posted 28 January 2013 - 05:41 PM

maybe diamond monitor could have this?





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