[1.46] Advanced Turtles
#1
Posted 22 October 2012 - 07:58 PM
#2
Posted 22 October 2012 - 08:11 PM
#3
Posted 22 October 2012 - 08:35 PM
#4
Posted 22 October 2012 - 08:53 PM
Forget about ID comparing.
#5
Posted 22 October 2012 - 09:08 PM
matejdro, on 22 October 2012 - 08:53 PM, said:
Forget about ID comparing.
ID comparing and maybe sight? (Turtles can compare and detect blocks within a certain range, like 4, of the turtle.)
#6
Posted 22 October 2012 - 09:18 PM
#7
Posted 22 October 2012 - 09:21 PM
This could be very useful in things such as path-finding, mining and general movement.
It could even have a cute little robotic eye on the texture of the advanced turtle, so that you know it has sight (It could still only see in-front of it's self, obviously, and maybe above and below, but turning around would deal with that)
EDIT:
wait, never mind, I just noticed flaws in what was here and could not be bothered to correct them, the point was sight does not seem like an outrageously difficult, OP or out of place feature for advanced turtles, mainly that it wouldn't be that difficult to code, surly.
#8
Posted 22 October 2012 - 11:46 PM
Sometimes it's just because the mod is very difficult to use, despite providing a really cool functionality. And sometimes the things the mod does are supposed to be pretty difficult, like getting a single turtle that can differentiate between all possible materials in the world.
I do like the idea of turtle detect having a range longer than the block right in front of it, though that could require rewriting a lot of programs. The sonar turtle in Aperture Science has this ability, at the cost of a peripheral, but sonar is a basic enough technology that I find it reasonable as a default option. And yet, a lot of robots don't have it.
#9
Posted 23 October 2012 - 03:09 PM
#10
Posted 23 October 2012 - 03:13 PM
For example front and top peripherals allowed.
#11
Posted 23 October 2012 - 04:50 PM
#12
Posted 24 October 2012 - 08:48 AM
#13
Posted 06 January 2013 - 06:15 AM
turtle.getItemId(slot)
turtle.getBlockId(direction)
these commands should return the Itemid like 1 in case of stone.
#14
Posted 06 January 2013 - 06:18 AM
what about advanced turtles could use a command like:
a, b, c, d = turtle.getPos()
a = x Position
b = y Position
c = z Position
d = look-direktion (north, south, west, east)
#15
Posted 06 January 2013 - 06:55 AM
Color and mouse support: Sure, why not.
Extra Peripherals: YES! That would be so useful to have a wireless crafty mining farming turtle!
Also making it more fuel efficient would be nice.
#16
Posted 06 January 2013 - 07:31 AM
IPIPP, on 06 January 2013 - 06:15 AM, said:
turtle.getItemId(slot)
turtle.getBlockId(direction)
these commands should return the Itemid like 1 in case of stone.
man are you trying to get the thread locked. it is a dead thread, leave it that way
Cloudy, on 22 October 2012 - 09:18 PM, said:
#18
#19
Posted 07 January 2013 - 08:47 PM
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