Freedom2D
I am nearing stage one of the completion of my engine/library named "Freedom2D" because it was the first name that sprung to mind;
It has basic physics support (at the moment it is nothing par a collision detector between custom hit boxes), It has shader support created in my own way and has general drawing mechanics to make processing and drawing the game easier.
What I am most pleased about it is my shader:
Spoiler
The drawing is split up by two, Tiles and Entities.
Tiles are set, they are not abstract but are instead customizable in settings.
Entities are abstract, you must create a new Entity class for each Entity you wish to be in the game.
The engine incorporates these two in to a easy-to-use map class.
The engine also contains a simplified Controls class which is basically a dumbed down version of MouseListener, KeyListener and MouseMotionListener.
I plan to add a AI Path finder but want to test it a bit first, I will add a link to the .jar library:
DOWNLOAD IF YOU WANT IT:
Spoiler
( I realize this is suspicious but as I can't figure out GitHub NOTE:
This engine was created with both me and others in mind, it was created in a way that was user friendly and safe & simple to use but in a style which suited the game I had in mind for it.











