Amunak, on 27 June 2012 - 05:12 PM, said:
- when going over blocks and thinking "this under me is sapling" while going through the cycle, check if the block where the sapling should be really is a sapling - sometimes I run out of saplings and it then plants dirt or wood, so it would be great to have it cycle again and repair those mistakes from previous loops.
I have actualy tryed doing that with the compare function but I ran into consistency errors so I decided to just keep the current system.
Amunak, on 27 June 2012 - 05:12 PM, said:
- add an option to always recreate the dirt blocks under saplings - when I make an automatic farm, some of the saplings stays on the one dirt block. That's a problem in tekkit where I use it to farm rubber trees. They drop only a few saplings and every waste is a disaster
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This could be implimented as an option, i'm working on a few minor changes but at the moment im waiting for the computer craft update before releasing the next upgrade.
soloian, on 20 July 2012 - 05:42 AM, said:
I'm having some problems with this on SMP it doesn't seem to want to break the trunk when it moves up to the side of it nor dose it replace sand with dirt like in the video :S
I downloaded the file from paste bin so I know im not missing something out of the code can some one help me out thanks
ok i got it working all i needed todo was face the turtle to the south.
but i do have one question how can i make it so on a redstone pulse it starts up? :S so i can make it so its hiden out of the way.
I have no idea why it would require you to face the south it sounds like a mod glitch, and for the redstone pulse you just need to add this line to the event handler
if event == "redstone" and p1 == "<side of="" redstone="">" then harvest() end