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[CC 1.47][MC 1.4.5] XP Turtle


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#1 faubiguy

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Posted 04 November 2012 - 07:18 PM

This is a turtle peripheral that allows turtles to collect and use experience points. To use it, just craft an XP Upgrade and craft it with a turtle.

Recipe
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Peripheral functions
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Screenshots
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Changelog
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Download: Version 1.1 (MC 1.4.5, CC 1.47)

Older versions



If you encounter any bugs, please post them here.
Suggestions and feedback welcome.

#2 Cloudy

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Posted 04 November 2012 - 11:25 PM

Nice!

#3 Leo Verto

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Posted 05 November 2012 - 11:08 AM

Melee Xp Turtle = Automated XP farm!
Does it at least require fuel?

#4 faubiguy

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Posted 05 November 2012 - 11:15 AM

Thanks!
No it doesn't require fuel, but I might add that option in the config.

#5 zekesonxx

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Posted 07 November 2012 - 12:02 PM

XP.enchant(number slot, number level) -- Enchant the item in slot at level, requires enchantment table in front of turtle.

Does the enchantment table require bookshelves? Or does the turtle defy needing bookshelves by being a computer?

#6 faubiguy

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Posted 08 November 2012 - 03:33 AM

Bookshelves have no effect on the level the turtle enchants at. It uses whatever level you specify, up to the level of XP the turtle has.

#7 AgentRenamon

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Posted 08 November 2012 - 04:51 AM

View Postfaubiguy, on 05 November 2012 - 11:15 AM, said:

Thanks!
No it doesn't require fuel, but I might add that option in the config.

ComputerCraft itself has an option that turns on and off the fuel requirement for Turtles; Just switch "turtlesNeedFuel" in the CCTurtle.cfg file to false, and your little drones go on a diet ... :P/> Later .... Peace ....

#8 Orwell

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Posted 08 November 2012 - 08:58 PM

View PostAgentRenamon, on 08 November 2012 - 04:51 AM, said:

View Postfaubiguy, on 05 November 2012 - 11:15 AM, said:

Thanks!
No it doesn't require fuel, but I might add that option in the config.

ComputerCraft itself has an option that turns on and off the fuel requirement for Turtles; Just switch "turtlesNeedFuel" in the CCTurtle.cfg file to false, and your little drones go on a diet ... :P/> Later .... Peace ....

He's talking about requiring fuel for the xp collecting/enchanting. I personally think it's best to keep this one and the 'turtlesNeedFuel' parameter separarated.

#9 cant_delete_account

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Posted 10 November 2012 - 07:38 PM

With forestry installed I'm getting an error, it's like:
faubiguy.xpupgrade.XPUpgradeItem cannot be cast to forestry.core.items.ItemCrated
Full crash report:
Spoiler


#10 someone9999

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Posted 10 November 2012 - 09:14 PM

This is pretty awesome. No more grinding at mob farms in order to get a level 30 enchant on a pick. Very cool.
/me looks for the diamond chest full of coal to give to melee XP turtles.

It would be nice to have a way to transfer experience between one turtle to another without having to drop the experience on the ground. Perhaps turning empty bottles into bottles o' enchanting?

#11 Leo Verto

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Posted 11 November 2012 - 01:23 AM

View Postthesbros, on 10 November 2012 - 07:38 PM, said:

With forestry installed I'm getting an error, it's like:
faubiguy.xpupgrade.XPUpgradeItem cannot be cast to forestry.core.items.ItemCrated
It's a Forestry bug, it seems to attempt to crate the Upgrade Item.

#12 faubiguy

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Posted 13 November 2012 - 05:53 PM

I'm having no problems using this with forestry 1.6.0.0pre6. I'm not sure what's causing your crash,

#13 Cloudy

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Posted 14 November 2012 - 02:49 AM

Generally that's an Item ID conflict.

#14 RichardG867

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Posted 25 November 2012 - 08:21 AM

Will this be updated to 1.4.5, if no can I add it to MiscPeripherals?

#15 faubiguy

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Posted 26 November 2012 - 07:59 PM

Yes, this will be updated to 1.4.5 shortly, within a few days. I've just been busy lately.

EDIT: I'll update this when I have time, but I've been quite busy with school lately, I can't say when I'll be able to.

Edited by faubiguy, 03 December 2012 - 04:02 PM.


#16 faubiguy

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Posted 06 December 2012 - 10:13 AM

Updated to MC 1.4.5/CC 1.47

#17 liamste

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Posted 04 January 2013 - 10:06 AM

Is this going to be updated to MC 1.4.6/1.4.7?

#18 faubiguy

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Posted 06 January 2013 - 10:32 AM

I don't think I'll be able to keep this updated. If someone else wants to take it over, the source code for 1.1 (MC 1.4.5) is at https://github.com/f...-Turtle-Upgrade.

#19 Mikeemoo

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Posted 07 January 2013 - 11:38 PM

View Postfaubiguy, on 06 January 2013 - 10:32 AM, said:

I don't think I'll be able to keep this updated. If someone else wants to take it over, the source code for 1.1 (MC 1.4.5) is at https://github.com/f...-Turtle-Upgrade.

I think I'll look into this - before RichardG gets in!

Am I alright to fully take over (change namespaces.etc.?), with credits in there to you for the original.

If I take over, it'll be as part of a bigger parent mod

#20 Mikeemoo

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Posted 08 January 2013 - 12:17 AM

*ahem* cloudy get on irc *ahem* new mod idea *ahem*





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