#1
Posted 05 November 2012 - 06:14 PM
It got me to thinking, how many people actually do have their turtles require fuel?
Since the day it was introduced, I did not like the idea very much and instantly switched the config to turn the fuel requirement off.
I've never really been a fan of the fuel idea, particularly not the fact turtles run on coal, however I can respect that some people like the fuel idea and as such I would never suggest the removal of fuel.
All this does make me wonder though, how many people do actually use fuel for their turtles and how many people do like or dislike the idea of turtles using fuel. Hence, I created this poll to find out exactly that.
If you are not currently running a version that uses fuel, I have added options for that, however please post on the forum the reason why you are not using that version as it is relevant and of interest.
I hope you all take the time to vote, even if you don't comment as I'm sure a lot of other people have also wondered this at some point or another and it would be a good thing to find out.
#2
Posted 05 November 2012 - 06:18 PM
im running tekkit so i dont have to disable it, but i also cant use the new CC stuff 3:
#3
Posted 05 November 2012 - 07:32 PM
#4
Posted 05 November 2012 - 08:26 PM
#5
Posted 05 November 2012 - 08:39 PM
#6
Posted 05 November 2012 - 09:24 PM
I think the real problem with fuel is in the implementation. If there was an easy visual indicator of low fuel, either on the interface or on the outside, it would be a lot easier to deal with. Also, trying to figure out a way to plug into power systems would be great... if the turtles run off buildcraft, IC2, or Universal Electricity, then it is far less of a hassle.
#7
Posted 05 November 2012 - 10:46 PM
I think the way it is now is fine people that want free can have that and people that want to use coal to power can everybody is happy. ether option is fine and I don't really think about switching form default.
#8
Posted 05 November 2012 - 10:48 PM
kazagistar, on 05 November 2012 - 09:24 PM, said:
I think the real problem with fuel is in the implementation. If there was an easy visual indicator of low fuel, either on the interface or on the outside, it would be a lot easier to deal with. Also, trying to figure out a way to plug into power systems would be great... if the turtles run off buildcraft, IC2, or Universal Electricity, then it is far less of a hassle.
RichardG got a charging station to use IC power for turtle fuel @ his misc peripherals thread :3
#9
Posted 06 November 2012 - 07:48 AM
I think those who want a visual indicator are missing the point. You can take fuel requirements into account (and display a fuel indicator) in your own program.
#10
Posted 06 November 2012 - 08:41 AM
In my opinion fuel is very important and more turtle peripherals should use it.
Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.
#11
Posted 06 November 2012 - 08:52 AM
Leo Verto, on 06 November 2012 - 08:41 AM, said:
In my opinion fuel is very important and more turtle peripherals should use it.
Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.
Until we add durability on tools
#12
Posted 06 November 2012 - 08:57 AM
Cloudy, on 06 November 2012 - 08:52 AM, said:
Leo Verto, on 06 November 2012 - 08:41 AM, said:
In my opinion fuel is very important and more turtle peripherals should use it.
Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.
Until we add durability on tools
with that it can just detect that it needs a new pick and goes up to my house :3
#13
Posted 07 November 2012 - 01:07 AM
#15
#16
Posted 07 November 2012 - 09:56 AM
#17
Posted 07 November 2012 - 10:49 AM
Leo Verto, on 06 November 2012 - 08:41 AM, said:
In my opinion fuel is very important and more turtle peripherals should use it.
Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.
I don't know how much power you give your BC quarry's but with what I give mine they are much much faster then a turtle. Due to this I don't use turtles to mine with.
#19
Posted 07 November 2012 - 10:54 AM
luanub, on 07 November 2012 - 10:49 AM, said:
Cloudy, on 07 November 2012 - 10:51 AM, said:
Edited by Leo Verto, 07 November 2012 - 10:56 AM.
#20
Posted 07 November 2012 - 10:58 AM
Leo Verto, on 07 November 2012 - 10:54 AM, said:
luanub, on 07 November 2012 - 10:49 AM, said:
Cloudy, on 07 November 2012 - 10:51 AM, said:
Yep, just like we were strict about not adding fuel.
Point is, the system is how it is by design - it works, and we want your choices while making a turtle to matter. People complain CC is OP - imagine how they'd feel if you could swap tools out at will?
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