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A poll regarding turtles and fuel

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Poll: A poll regarding turtle fuel (46 member(s) have cast votes)

Have you chosen to make your turtles not require fuel?

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Do you like the idea of turtles requiring fuel?

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#1 Pharap

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Posted 05 November 2012 - 06:14 PM

I was recently reading a post regarding someone being unable to operate their turtle, which resulted in the realisation they had forgotten to refuel.

It got me to thinking, how many people actually do have their turtles require fuel?
Since the day it was introduced, I did not like the idea very much and instantly switched the config to turn the fuel requirement off.

I've never really been a fan of the fuel idea, particularly not the fact turtles run on coal, however I can respect that some people like the fuel idea and as such I would never suggest the removal of fuel.

All this does make me wonder though, how many people do actually use fuel for their turtles and how many people do like or dislike the idea of turtles using fuel. Hence, I created this poll to find out exactly that.

If you are not currently running a version that uses fuel, I have added options for that, however please post on the forum the reason why you are not using that version as it is relevant and of interest.

I hope you all take the time to vote, even if you don't comment as I'm sure a lot of other people have also wondered this at some point or another and it would be a good thing to find out.

#2 PixelToast

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Posted 05 November 2012 - 06:18 PM

i dont like my turtle being in a quarry and making me have to refuel it all the time
im running tekkit so i dont have to disable it, but i also cant use the new CC stuff 3:

#3 strideynet

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Posted 05 November 2012 - 07:32 PM

I like it only sometimes. When I want realism. I build turtle swarm factory's. They bring back coal and wood and then it's shared bewtween me all. It works well

#4 Cruor

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Posted 05 November 2012 - 08:26 PM

Turtles are waaaay to powerfull to not have any bad sides. Fuelz ftw

#5 PixelToast

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Posted 05 November 2012 - 08:39 PM

turtles are slow and have a limited amount of upgrades

#6 kazagistar

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Posted 05 November 2012 - 09:24 PM

Computercraft has the fastest replication rate (how quickly you can double your resources given existing resources) of any tech mod except Equivalent Exchange (and we all know EE is just broken). A well programed mining turtle can aquire enough resources to create another mining turtle in around 20 min. That means that in just 3 hours, you can have a good 500 mining turtles (assuming your computer didn't crash). What I am trying to say here is that computercraft is already absurdly powerful for the price. Sure, disable it on creative, but if your mods are too powerful, then survival becomes a joke.

I think the real problem with fuel is in the implementation. If there was an easy visual indicator of low fuel, either on the interface or on the outside, it would be a lot easier to deal with. Also, trying to figure out a way to plug into power systems would be great... if the turtles run off buildcraft, IC2, or Universal Electricity, then it is far less of a hassle.

#7 BigSHinyToys

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Posted 05 November 2012 - 10:46 PM

making programs for CC I assume that people play with default settings and allow warnings for fuel level. problem with making a warning low fuel level is that there is not upper limit and it is job dependent 10 fuel is small for moving 5 blocks but 1000 is too low to complete a full quarry. where exactly would a lower limit be set. from a survival perspective making it require fuel add some challenge to the game and makes mining remorses cost something instead of just free stuff.

I think the way it is now is fine people that want free can have that and people that want to use coal to power can everybody is happy. ether option is fine and I don't really think about switching form default.

#8 Cruor

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Posted 05 November 2012 - 10:48 PM

View Postkazagistar, on 05 November 2012 - 09:24 PM, said:

Computercraft has the fastest replication rate (how quickly you can double your resources given existing resources) of any tech mod except Equivalent Exchange (and we all know EE is just broken). A well programed mining turtle can aquire enough resources to create another mining turtle in around 20 min. That means that in just 3 hours, you can have a good 500 mining turtles (assuming your computer didn't crash). What I am trying to say here is that computercraft is already absurdly powerful for the price. Sure, disable it on creative, but if your mods are too powerful, then survival becomes a joke.

I think the real problem with fuel is in the implementation. If there was an easy visual indicator of low fuel, either on the interface or on the outside, it would be a lot easier to deal with. Also, trying to figure out a way to plug into power systems would be great... if the turtles run off buildcraft, IC2, or Universal Electricity, then it is far less of a hassle.

RichardG got a charging station to use IC power for turtle fuel @ his misc peripherals thread :3

#9 Cloudy

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Posted 06 November 2012 - 07:48 AM

Also integration with at least one of the power mods is on our tomaybe list.

I think those who want a visual indicator are missing the point. You can take fuel requirements into account (and display a fuel indicator) in your own program.

#10 Leo Verto

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Posted 06 November 2012 - 08:41 AM

Turtles are even with fuel way too OP, the only thing you really need a diamonds for turtle upgrades, but once you've got 3 diamonds, you can set up a self-replicating turtle system.
In my opinion fuel is very important and more turtle peripherals should use it.

Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.

#11 Cloudy

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Posted 06 November 2012 - 08:52 AM

View PostLeo Verto, on 06 November 2012 - 08:41 AM, said:

Turtles are even with fuel way too OP, the only thing you really need a diamonds for turtle upgrades, but once you've got 3 diamonds, you can set up a self-replicating turtle system.
In my opinion fuel is very important and more turtle peripherals should use it.

Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.

Until we add durability on tools :P/>

#12 PixelToast

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Posted 06 November 2012 - 08:57 AM

View PostCloudy, on 06 November 2012 - 08:52 AM, said:

View PostLeo Verto, on 06 November 2012 - 08:41 AM, said:

Turtles are even with fuel way too OP, the only thing you really need a diamonds for turtle upgrades, but once you've got 3 diamonds, you can set up a self-replicating turtle system.
In my opinion fuel is very important and more turtle peripherals should use it.

Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.

Until we add durability on tools :P/>
i like that idea more than the fuel because you have to refuel it every single time you want to move
with that it can just detect that it needs a new pick and goes up to my house :3

#13 ChunLing

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Posted 07 November 2012 - 01:07 AM

The turtle holds more than six thousand fuel from a single stack of coal. Yeah, that's less efficient then a powered cart, but the turtle be flying and stuff. For me, I think that fuel is a good idea, and having it be optional is also good. Balance isn't really the point, it's more a matter of style.

#14 Jan

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Posted 07 November 2012 - 03:30 AM

View PostCloudy, on 06 November 2012 - 08:52 AM, said:

Until we add durability on tools :P/>
But what if the tool breaks? Does it become a normal turtle again? Or is there just a slot in the turtle containing the tool?

#15 Cloudy

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Posted 07 November 2012 - 08:17 AM

View PostJan, on 07 November 2012 - 03:30 AM, said:

View PostCloudy, on 06 November 2012 - 08:52 AM, said:

Until we add durability on tools :P/>
But what if the tool breaks? Does it become a normal turtle again? Or is there just a slot in the turtle containing the tool?

Normal turtle again.

#16 Leo Verto

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Posted 07 November 2012 - 09:56 AM

I still like the idea of turtles having a tool slot :P/>

#17 Luanub

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Posted 07 November 2012 - 10:49 AM

View PostLeo Verto, on 06 November 2012 - 08:41 AM, said:

Turtles are even with fuel way too OP, the only thing you really need a diamonds for turtle upgrades, but once you've got 3 diamonds, you can set up a self-replicating turtle system.
In my opinion fuel is very important and more turtle peripherals should use it.

Turtle quarry vs. BC quarry: Turtle is about as fast and much cheaper.

I don't know how much power you give your BC quarry's but with what I give mine they are much much faster then a turtle. Due to this I don't use turtles to mine with.

#18 Cloudy

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Posted 07 November 2012 - 10:51 AM

View PostLeo Verto, on 07 November 2012 - 09:56 AM, said:

I still like the idea of turtles having a tool slot :P/>

Not going to happen. We aren't changing the system now - it was a design decision to use crafting instead of tool slots.

#19 Leo Verto

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Posted 07 November 2012 - 10:54 AM

View Postluanub, on 07 November 2012 - 10:49 AM, said:

I don't know how much power you give your BC quarry's but with what I give mine they are much much faster then a turtle. Due to this I don't use turtles to mine with.
I haven't used BC quarries for ages, but you can make at least two turtles with the resources needed for them and you need less than a stack of coal for digging a quarry using turtles.


View PostCloudy, on 07 November 2012 - 10:51 AM, said:

Not going to happen. We aren't changing the system now - it was a design decision to use crafting instead of tool slots.
Other modders would release a new main version or just change it, I feel like you guys are a little strict about changing stuff afterwards.

Edited by Leo Verto, 07 November 2012 - 10:56 AM.


#20 Cloudy

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Posted 07 November 2012 - 10:58 AM

View PostLeo Verto, on 07 November 2012 - 10:54 AM, said:

View Postluanub, on 07 November 2012 - 10:49 AM, said:

I don't know how much power you give your BC quarry's but with what I give mine they are much much faster then a turtle. Due to this I don't use turtles to mine with.
I haven't used BC quarries for ages, but you can make at least two turtles with the resources needed for them and you need less than a stack of coal for digging a quarry using turtles.


View PostCloudy, on 07 November 2012 - 10:51 AM, said:

Not going to happen. We aren't changing the system now - it was a design decision to use crafting instead of tool slots.
Other modders would release a new main version or just change it, I feel like you guys are a little strict about changing stuff afterwards.

Yep, just like we were strict about not adding fuel.

Point is, the system is how it is by design - it works, and we want your choices while making a turtle to matter. People complain CC is OP - imagine how they'd feel if you could swap tools out at will?





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