Rednet Satellites - RedSat?
#21
Posted 02 January 2013 - 05:40 AM
This variant can solve most tasks but will not work in unloaded chunks.
#22
Posted 02 January 2013 - 06:09 AM
CoolisTheName007, on 02 January 2013 - 04:48 AM, said:
http://www.computerc...ic/7442-leosat/
#23
Posted 02 January 2013 - 08:38 AM
D
#25
Posted 07 January 2013 - 04:52 AM
ChunLing, on 02 January 2013 - 08:38 AM, said:
D
Btw, the urban dictionary is really ambiguous on something like TE D.
#26
Posted 07 January 2013 - 06:58 AM
#27
Posted 07 January 2013 - 01:25 PM
CoolisTheName007, on 07 January 2013 - 04:52 AM, said:
ChunLing, on 02 January 2013 - 08:38 AM, said:
D
Btw, the urban dictionary is really ambiguous on something like TE D.
#29
Posted 08 January 2013 - 06:46 AM
I was just being cute, though. Really I favor just upping the altitude bonus range in the config if you want to enable longer range, particularly since the altitude bonus starts at sea level. Putting a relay or GPS node at max altitude is already a substantial requirement.
#30
Posted 08 January 2013 - 10:16 AM
#31
Posted 08 January 2013 - 08:58 PM
#32
Posted 10 January 2013 - 05:14 PM
As a slight addition to the current suggestions, if setting up a mid-range satellite network use MiscPeripherals and use a wireless chunkloading turtle. You should be able to set up a communication grid with a turtle only every 20 chunks or so, and everything in computer craft is cheaper than beer anyway.
#33
Posted 01 February 2013 - 11:24 AM
- You need to craft a satellite and a launcher (this doesn't behave like a peripheral, only Minecraft). Then launch the satellite and it will stay in the sky.
- Then you need to make a parabolic antenna (peripheral) that you can use to send and receive messages. When you send a message it will check if there is a satellite and if it can see the sky from its position.
- It won't work with rednet network and it will be based on chanels.
- It will be slow, it will take time to send messages (a second for example).
- The range will be infinite (since there isn't any block in the world) but it won't work well with rain/snow (maybe slower).
- You will still need a chunk loader for the sender and the reciver, but we can make parabolics to be chunkloaders.
If you want, we can start a github project where anyone can help (like openCCSensors). What do you think?
#34
Posted 01 February 2013 - 12:55 PM
diegodan1893, on 01 February 2013 - 11:24 AM, said:
- You need to craft a satellite and a launcher (this doesn't behave like a peripheral, only Minecraft). Then launch the satellite and it will stay in the sky.
- Then you need to make a parabolic antenna (peripheral) that you can use to send and receive messages. When you send a message it will check if there is a satellite and if it can see the sky from its position.
- It won't work with rednet network and it will be based on chanels.
- It will be slow, it will take time to send messages (a second for example).
- The range will be infinite (since there isn't any block in the world) but it won't work well with rain/snow (maybe slower).
- You will still need a chunk loader for the sender and the reciver, but we can make parabolics to be chunkloaders.
If you want, we can start a github project where anyone can help (like openCCSensors). What do you think?
Go for it! I'd probably use this if it was a peripheral, but I don't see this being added to the main mod.
#35
Posted 01 February 2013 - 01:03 PM
diegodan1893, on 01 February 2013 - 11:24 AM, said:
- You need to craft a satellite and a launcher (this doesn't behave like a peripheral, only Minecraft). Then launch the satellite and it will stay in the sky.
- Then you need to make a parabolic antenna (peripheral) that you can use to send and receive messages. When you send a message it will check if there is a satellite and if it can see the sky from its position.
- It won't work with rednet network and it will be based on chanels.
- It will be slow, it will take time to send messages (a second for example).
- The range will be infinite (since there isn't any block in the world) but it won't work well with rain/snow (maybe slower).
- You will still need a chunk loader for the sender and the reciver, but we can make parabolics to be chunkloaders.
If you want, we can start a github project where anyone can help (like openCCSensors). What do you think?
#36
Posted 01 February 2013 - 01:16 PM
Skullblade, on 01 February 2013 - 01:03 PM, said:
diegodan1893, on 01 February 2013 - 11:24 AM, said:
- You need to craft a satellite and a launcher (this doesn't behave like a peripheral, only Minecraft). Then launch the satellite and it will stay in the sky.
- Then you need to make a parabolic antenna (peripheral) that you can use to send and receive messages. When you send a message it will check if there is a satellite and if it can see the sky from its position.
- It won't work with rednet network and it will be based on chanels.
- It will be slow, it will take time to send messages (a second for example).
- The range will be infinite (since there isn't any block in the world) but it won't work well with rain/snow (maybe slower).
- You will still need a chunk loader for the sender and the reciver, but we can make parabolics to be chunkloaders.
If you want, we can start a github project where anyone can help (like openCCSensors). What do you think?
Have you tried The New Boston? He has tutorials on a ton of programming languages, and even stuff like Physics. He has ~200 videos on Java, which is my favorite language.
#37
Posted 01 February 2013 - 01:58 PM
Okay, a bit more explanation for my sub-idea:
When initally launching your satellite, it's "height" is set to 520 (or so).
Every day, your satellite has a chance of lowering itself on its own.
Every 5 days, the satellite lowers itself on its own if it has not already done so within the last 5 days (this should probably be configurable)
If your satellite's height drops below 500, it re-enters the atmosphere and hits a random spot in the 10 chunks surrounding where it "was" (If you didn't move the satellite at all, this would be the launch site). When it hits the ground, it causes a small explosion (think IC2's ITNT, but slightly bigger and less cubical).
To prevent people from simply moving up and up and up, all altitude change operations take 2-3 fuel (dependent on the time of day) and only take effect the next day. This does not apply to moving left, right, forward, or backwards.
The satellite only starts with 100 or so fuel (again, this should probably be configurable).
Satellites that "collide" (get within 5 or so blocks from each other) tumble out of orbit. Yes, both the collider and the collidee. Alternatively, they could just explode in orbit, showering the ground with small fragments. (Think what happens when a whole satellite tumbles out of orbit, but with smaller explosions, and there are more of them.)
This explanation was (partially) based on Kerbal Space Program orbits.
#38
Posted 01 February 2013 - 04:17 PM
CoolisTheName007, on 02 January 2013 - 04:48 AM, said:
Oooh peripheral is a good idea! Have satellites and then satellite antenna peripherals to read the satellite signals. And then a satellite manager peripheral to manage it. This way any messages sent to the satellite are sent to a central computer, and that computer determines what to do with it, such as sending it to another computer with a satellite antenna.
#39
Posted 01 February 2013 - 05:03 PM
Dlcruz129, on 01 February 2013 - 01:16 PM, said:
Skullblade, on 01 February 2013 - 01:03 PM, said:
diegodan1893, on 01 February 2013 - 11:24 AM, said:
- You need to craft a satellite and a launcher (this doesn't behave like a peripheral, only Minecraft). Then launch the satellite and it will stay in the sky.
- Then you need to make a parabolic antenna (peripheral) that you can use to send and receive messages. When you send a message it will check if there is a satellite and if it can see the sky from its position.
- It won't work with rednet network and it will be based on chanels.
- It will be slow, it will take time to send messages (a second for example).
- The range will be infinite (since there isn't any block in the world) but it won't work well with rain/snow (maybe slower).
- You will still need a chunk loader for the sender and the reciver, but we can make parabolics to be chunkloaders.
If you want, we can start a github project where anyone can help (like openCCSensors). What do you think?
Have you tried The New Boston? He has tutorials on a ton of programming languages, and even stuff like Physics. He has ~200 videos on Java, which is my favorite language.
#40
Posted 01 February 2013 - 05:17 PM
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