Mikeemoo, on 13 January 2013 - 05:29 AM, said:
Idea:
Each card currently has the same format of recipe, where the main item is relevant-ish to that particular card.
redstone [item] redstone
redstone redstone redstone
paper paper paper
So, we could have different tiers of card. You craft a card which gives you a tier 1, but if you wrap the card in redstone you then get a tier 2, and do the same for a tier 3..etc..
So for a tier 2, you'd do:
redstone redstone redstone
redstone [tier 1 card] redstone
redstone redstone redstone
for a tier 3, you'd do
redstone redstone redstone
redstone [tier 2 card] redstone
redstone redstone redstone
This would be really easy to implement (i think), and would mean can give people a bit more control over what range they have. It also acts as a nice redstone sink because you *always* end up with card too much redstone in the game.
I guess for the block-related cards you could have:
tier 1 = adjacent blocks
tier 2 = 3x3x3 cube
tier 3 = 5x5x5 cube
tier 4 = 7x7x7 cube
tier 5 = 9x9x9 cube
tier 6 = 11x11x11 cube
For proximity/dropped item cards:
tier 1 = 10 block radius
tier 2 = 12 block radius
tier 3 = 14 block radius
tier 4 = 16 block radius
tier 5 = 18 block radius
tier 6 = 20 block radius
What about leaving a few holes in there?
Adjacent, 5^3, 9^3, 11^3.
Volumes are then:
6, 125, 729, 1331.
That's a fairly even progression in volume between the three volumetric scanning cards (gain of 604 between mk 2 and 3; gain of 602 between mk 3 and 4), as well as not requiring five different upgrades to get there. To balance the reduced upgrade count, we could use some new recipes to upgrade them, which would make upgrades slightly more expensive.
OTO
SRS
SIS
O open
T redstone torch
S stone
R redstone dust
I iron ingot
Makes one range extension antenna.
Then craft one antenna with a sensor card to upgrade it to a mk 2.
Another recipe makes a signal amplifier:
SGS
RRR
SGS
S stone
G gold ingot
R redstone dust
Craft an amplifier and a couple antennas onto a mk 2 to get a mk 3:
OOO
ACA
OMO
O open
C sensor card mk 2
A antenna
M amplifier
One last recipe, for an advanced amplifier:
IGI
RDR
IGI
I iron ingot
G gold ingot
R redstone dust (redstone block instead?)
D diamond
Craft this to upgrade to mk 4:
OAO
ACA
MPM
O open
C sensor card mk 3
A range extending antenna
M amplifier
P advanced amplifier
Let's see, that brings the total cost of a mk4 sensor card to:
3 sugarcane
28 redstone dust
6 sticks
36 stone blocks
10 iron ingots
8 gold ingots
1 diamond
If I counted correctly! What do you all think?