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[MC 1.7.10 | CC 1.65] OpenCCSensors

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#681 Mikeemoo

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Posted 11 February 2013 - 02:17 AM

Barrels dont implement Inventory method like all other inventories so, so unfortunately they dont work properly yet. I'm looking to get this working for todays release, but I cant promise.

#682 eisensheng

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Posted 11 February 2013 - 03:03 AM

Nice mod, thanks for your work.

#683 Mikeemoo

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Posted 11 February 2013 - 05:01 AM

OpenCCSensors 0.1.4 released!

Download here:

https://dl.dropbox.c...nsors-0.1.4.zip

Changelog:

Sonic Sensor added - detect any solid/liquid blocks visible to the sensor
Bee info added to the inventory sensor
Gauge speed issues fixed (hopefully)
Added a little bit of additional buildcraft engine info (mainly energy stage and heat)
Bug/crash fix

Please report any bugs asap with full error logs.

#684 tabs

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Posted 11 February 2013 - 06:33 AM

We are not worthy!

Server no longer crashes. Thanks a ton.

#685 redeye83

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Posted 11 February 2013 - 08:15 AM

Hmm it seems that this conflicts with mystcraft. I will gladly get rid of this pointless mod if someone tells me how but you might want to make it so that it doesnt conflict incase someone wants to keep it.
Spoiler


#686 TheGeek

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Posted 11 February 2013 - 08:27 AM

I wish to report a problem:
It appears that OCS 0.1.4 fails to check if Forestry is added, and crashes upon loading if you don't have Forestry. Will get error logs shortly.

EDIT: Error Log attached.

Attached Files



#687 Mikeemoo

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Posted 11 February 2013 - 09:26 AM

redeye83 - mods conflict, just by their nature! To fix it, simply open the config files for each of the two mods and give them IDs that don't conflict.

The OpenCCSensors config file is /config/ocs.cfg

#688 Mikeemoo

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Posted 11 February 2013 - 09:34 AM

View PostTheGeek, on 11 February 2013 - 08:27 AM, said:

I wish to report a problem:
It appears that OCS 0.1.4 fails to check if Forestry is added, and crashes upon loading if you don't have Forestry. Will get error logs shortly.

EDIT: Error Log attached.

Thanks a lot for the error report. This is fixed - I threw it in as a stealth update, so just download a new copy.

#689 TheGeek

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Posted 11 February 2013 - 02:59 PM

View PostMikeemoo, on 11 February 2013 - 09:34 AM, said:

View PostTheGeek, on 11 February 2013 - 08:27 AM, said:

I wish to report a problem: It appears that OCS 0.1.4 fails to check if Forestry is added, and crashes upon loading if you don't have Forestry. Will get error logs shortly. EDIT: Error Log attached.
Thanks a lot for the error report. This is fixed - I threw it in as a stealth update, so just download a new copy.

Confirmed! Problem fixed! Great work as always.

#690 redeye83

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Posted 14 February 2013 - 03:39 AM

View PostMikeemoo, on 11 February 2013 - 09:26 AM, said:

redeye83 - mods conflict, just by their nature! To fix it, simply open the config files for each of the two mods and give them IDs that don't conflict.

The OpenCCSensors config file is /config/ocs.cfg
Don't suppose you know of any ID's? lol
Is there an upper limit to the ID system?

#691 Regelneef

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Posted 14 February 2013 - 07:54 AM

View Postredeye83, on 14 February 2013 - 03:39 AM, said:

Don't suppose you know of any ID's? lol
Is there an upper limit to the ID system?

The most easy way to figure out id´s is to install NEI (and unhide block id's in the config) and check a free block number between 0 and 4095 for placeable blocks and up till 31999 for items :)

#692 thiele

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Posted 15 February 2013 - 03:30 AM

does a sensor need to be directly connected to a computer or is there some sort of wire or sth. to place the sensor away from the computer ?

#693 abihoooo

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Posted 15 February 2013 - 04:07 AM

View Postthiele, on 15 February 2013 - 03:30 AM, said:

does a sensor need to be directly connected to a computer or is there some sort of wire or sth. to place the sensor away from the computer ?

You can use peripheral cable from Xfel, it makes the sensors so much easier to use, and you can add up to 96 peripherals onto one computer.

#694 thiele

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Posted 15 February 2013 - 09:59 AM

perfect, thanks ! its working fine

#695 Mikeemoo

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Posted 15 February 2013 - 11:12 PM

remote sensors could be coming soon :)

#696 tabs

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Posted 16 February 2013 - 12:05 AM

A new type of sensor with wifi would be the bees knees!

#697 AliasXNeo

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Posted 16 February 2013 - 01:58 PM

Suggestions: Possible integration with RS485 release of Logistics Pipes. https://github.com/RS485

They have an active channel on Espernet, #RS485.

#698 Mikeemoo

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Posted 17 February 2013 - 03:15 AM

http://www.reddit.co...nsors_in_ftb_i/

post support if you agree

#699 Lyqyd

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Posted 17 February 2013 - 03:59 AM

Posted and upvoted. We'll see how it goes!

Edit: We should probably confirm that we have support for Gregtech and Thermal Expansion, etc., at least as far as we are able to.

#700 CubeCat

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Posted 17 February 2013 - 06:59 AM

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