#761
Posted 12 March 2013 - 01:22 AM
#762
Posted 12 March 2013 - 05:34 AM
WR-CBE transmitters and receivers, Xfel's CCcable, advanced monitors, advanced computer, wireless sensor turtle, railcraft reinforced rails, reinforced booster rails, reinforced switch, switch lever, holddown track, elevator track, Construction foam, reinforced stone, iron note block, other sensors, RP2 bundled cable and colored redwire, teleporters (IC2's), I also have several Mo'creatures pets,
I think that is everything in range of the sensor we are using to test the sonic card...
whoops, almost forgot the lapotronic charge pad, and there are HV solar arrays on the roof
edit: DOH...i'm forever giving the Chicken bones enderstorage to immibis....
#763
Posted 12 March 2013 - 12:59 PM
#764
Posted 12 March 2013 - 01:03 PM
#765
Posted 13 March 2013 - 04:34 AM
Kye_Duo, on 12 March 2013 - 05:34 AM, said:
WR-CBE transmitters and receivers, Xfel's CCcable, advanced monitors, advanced computer, wireless sensor turtle, railcraft reinforced rails, reinforced booster rails, reinforced switch, switch lever, holddown track, elevator track, Construction foam, reinforced stone, iron note block, other sensors, RP2 bundled cable and colored redwire, teleporters (IC2's), I also have several Mo'creatures pets,
I think that is everything in range of the sensor we are using to test the sonic card...
whoops, almost forgot the lapotronic charge pad, and there are HV solar arrays on the roof
edit: DOH...i'm forever giving the Chicken bones enderstorage to immibis....
Hmm...
Perhaps we should go out into the wilderness somewhere and see if we can't narrow down WHICH mod item throws the silent error. Alas, we use too many mods to keep up with them all.
#766
Posted 13 March 2013 - 04:40 AM
prox=peripheral.wrap("right")
for name,basic in pairs(prox.getTargets()) do
print("NAME: "..name)
for i,v in pairs(basic) do
print(i..": "..v)
end
extra=prox.getTargetDetails(name)
for i,v in pairs(extra) do
print(i..": "..v)
end
end
Am I doing something wrong or is the sensor messed up? I'm just scanning a single MFSU.
#767
Posted 13 March 2013 - 05:34 AM
#768
Posted 13 March 2013 - 05:57 AM
Lyqyd, on 13 March 2013 - 05:34 AM, said:
OHhhhhhhh.... I feel like idiot.
#769
Posted 14 March 2013 - 09:52 AM
Thanks to thraaawn for that pull request! really nicely done.
I'm also looking into trying to fix the sonic sensor, and hopefully I can get one last 1.4.7 release in soon, before I start looking at 1.5 support.
#770
Posted 14 March 2013 - 09:56 AM
I'm planning to focus more on OCS in the near future.
I'd really like some ideas for some new kinds of blocks that can be added into OCS. There's been a few, but nothing that's really stood out yet.
If anyone can think of any, please let me know!
I don't really want to spend time adding little token blocks which are limited to what situations they can be used in, I'd really like something on-par with the main sensor peripheral, something that'll look awesome and bring some really interesting extra functionality into the game.
#771
Posted 14 March 2013 - 10:47 AM
a sensor jammer maybe...
a laser gun maybe?
I'd love a CCTV block...but that's prob asking way too much
a wireless sensor relay block! though it's prob already been asked for.
A holographic display block! one that could be used to remotely view an area, that would rock! of course it would rely on a sensor interface for details.
#772
Posted 14 March 2013 - 05:22 PM
Kye_Duo, on 14 March 2013 - 10:47 AM, said:
a sensor jammer maybe...
a laser gun maybe?
I'd love a CCTV block...but that's prob asking way too much
a wireless sensor relay block! though it's prob already been asked for.
A holographic display block! one that could be used to remotely view an area, that would rock! of course it would rely on a sensor interface for details.
Could use the sonic sensor to project a holographic scan of the sensors range!!
#773
Posted 15 March 2013 - 09:25 PM
I'm doing a mini-release, OpenCCSensors 0.1.4b, which is for minecraft 1.4.7.
Update notes:
- Applied Energistics Sensor Card added thanks to thraaawn.
- Hopefully fixed some issues with the sonic sensor
- A few bug fixes in there
Next release will be 0.1.5, which'll be aimed at minecraft 1.5.
https://dl.dropbox.c...sors-0.1.4b.zip
#774
Posted 16 March 2013 - 01:13 AM
#775
Posted 16 March 2013 - 06:42 AM
#776
Posted 16 March 2013 - 10:22 AM
Mikeemoo, on 14 March 2013 - 09:56 AM, said:
If anyone can think of any, please let me know!
One thing I would really like is a range finder. It just finds the distance to the nearest block in a given direction, to some reasonable maximum of course. For my purposes it would be most useful as a peripheral block that a turtle could place, check the range on, and break. Having it as a sensor card would work as well.
Mikeemoo, on 12 March 2013 - 01:22 AM, said:
Instead of a world save, an idea of which machines you have around the sensor would be really helpful.
#778
Posted 17 March 2013 - 08:11 AM
eg...
2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.transport.tileentity.TileConduitEnergy 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.energy.tileentity.TileEnergyCell 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.energy.tileentity.TileEnergyCell 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = forestry.core.gadgets.TileMachine 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.energy.tileentity.TileEnergyCell 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = railcraft.common.blocks.machine.beta.TileEngineSteamHigh 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.transport.tileentity.TileConduitEnergy
#779
Posted 17 March 2013 - 08:45 AM
ramdor72, on 17 March 2013 - 08:11 AM, said:
eg...
2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.transport.tileentity.TileConduitEnergy 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.energy.tileentity.TileEnergyCell 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.energy.tileentity.TileEnergyCell 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = forestry.core.gadgets.TileMachine 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.energy.tileentity.TileEnergyCell 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = railcraft.common.blocks.machine.beta.TileEngineSteamHigh 2013-03-16 20:13:41 [INFO] [STDOUT] tileClass = thermalexpansion.transport.tileentity.TileConduitEnergy
Upgrade to the latest version.
#780
Posted 17 March 2013 - 08:47 AM
I'll probably be doing quite a few mini-releases, because I'll still be waiting on other mods to upgrade for some time.
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