#861
Posted 12 April 2013 - 09:53 AM
I'm thinking about not using this mod anymore, even though it would make things a lot easier.
#862
Posted 12 April 2013 - 10:12 AM
#865
#866
Posted 15 April 2013 - 06:01 PM
#867
Posted 15 April 2013 - 09:03 PM
Twinki, on 15 April 2013 - 06:01 PM, said:
1.4.7 has an IC2 sensor card and a buildcraft sensor card.
#868
#869
Posted 16 April 2013 - 04:47 AM
acdcrocks593, on 16 April 2013 - 04:23 AM, said:
Tested this using OpenCCSensors 0.1.4c with minecraft 1.4.7 and forge 6.6.2.534, and it worked 100% as expected.
If you're having issues, please post full details of what version of forge and computercraft you're using, as well as a full server log and a list of the mods you've got installed.
it sounds to me like you've just not installed the mod correctly and have an ID conflict somewhere that you didn't notice, therefore the items aren't working.
#870
Posted 16 April 2013 - 04:50 AM
acdcrocks593, on 16 April 2013 - 04:23 AM, said:
#871
Posted 17 April 2013 - 04:21 AM
Mikeemoo, on 16 April 2013 - 04:47 AM, said:
acdcrocks593, on 16 April 2013 - 04:23 AM, said:
Tested this using OpenCCSensors 0.1.4c with minecraft 1.4.7 and forge 6.6.2.534, and it worked 100% as expected.
If you're having issues, please post full details of what version of forge and computercraft you're using, as well as a full server log and a list of the mods you've got installed.
it sounds to me like you've just not installed the mod correctly and have an ID conflict somewhere that you didn't notice, therefore the items aren't working.
Well, first time I installed the mod, I got some ID conflicts indeed, but changing the IDS didn't work. I also followed the instructions correctly. If the sensor peripheral recipe works, and Minecraft didn't crash, then I assume it's installed correctly. I'm going to make a list of what I have and post it next.
#872
Posted 17 April 2013 - 04:57 AM
Kye_Duo, on 16 April 2013 - 04:50 AM, said:
acdcrocks593, on 16 April 2013 - 04:23 AM, said:
Doing that made everything appear in the tab, however the crafting recipes are still not working. I think I'm gonna take these items from creative, and delete the items that are necessary to craft them. Thanks for solving the problem.
#873
Posted 17 April 2013 - 11:47 PM
#874
Posted 18 April 2013 - 02:29 AM
#877
Posted 20 April 2013 - 12:32 PM
Range is a bit of a concern. On the one hand, farms are normally large structures; on the other, if they're being harvested as soon as they're ready, they'd be much more efficient than a farm that's left to its own devices and just harvested occasionally. I suppose the usual block sensor radius would make the most sense...
#878
Posted 22 April 2013 - 12:40 AM
Shurhaian, on 20 April 2013 - 12:32 PM, said:
Range is a bit of a concern. On the one hand, farms are normally large structures; on the other, if they're being harvested as soon as they're ready, they'd be much more efficient than a farm that's left to its own devices and just harvested occasionally. I suppose the usual block sensor radius would make the most sense...
Crops is something i've been thinking about doing for quite a while, just haven't gotten round to do it. I'll experiment with it and if it's any good I'll add a crop sensor to the next release.
Oh by the way, some of you might be interested in these really nice looking textures:
http://bdcraft.net/f...0-openccsensors
#879
Posted 22 April 2013 - 12:23 PM
I am getting a client crash when my player enters an area that uses OpenCC Sensors.
1.4.7 world versions:
Forge 6.6.2.534
CC: 1.5
OpenCCSensors: 0.1.4b
1.5.1 world versions:
Forge 7.7.1.652
CC: 1.52
OpenCCSensors: 0.1.5c
The full crash long can be found here: http://pastebin.com/cvpUPyPQ
#880
Posted 22 April 2013 - 01:36 PM
Mikeemoo, on 22 April 2013 - 12:40 AM, said:
Shurhaian, on 20 April 2013 - 12:32 PM, said:
Range is a bit of a concern. On the one hand, farms are normally large structures; on the other, if they're being harvested as soon as they're ready, they'd be much more efficient than a farm that's left to its own devices and just harvested occasionally. I suppose the usual block sensor radius would make the most sense...
Crops is something i've been thinking about doing for quite a while, just haven't gotten round to do it. I'll experiment with it and if it's any good I'll add a crop sensor to the next release.
Oh by the way, some of you might be interested in these really nice looking textures:
http://bdcraft.net/f...0-openccsensors
I am quite impressed with the way they captured the spirit and intention of the upgrade item textures. Looks good!
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