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[MC 1.7.10 | CC 1.65] OpenCCSensors

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#901 Mikeemoo

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Posted 07 May 2013 - 09:48 AM

Any idea if there's a 1.5.1/1.5.2 release for xycraft yet?

#902 Kye_Duo

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Posted 07 May 2013 - 01:50 PM

View PostLyqyd, on 07 May 2013 - 09:27 AM, said:

A few things to add to the tank to-do list:

Ender Tanks
Xycraft multi-tanks
GregTech? Quantum Tanks

I promise I'll get up to speed on java one of these days. :)
ENDERTANKS?!?!?!?! will these be normal tanks or will they actually behave like endertanks and use the liquid stored in the regular endertank of the same color freq?

#903 Lyqyd

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Posted 07 May 2013 - 02:03 PM

I believe the Ender Tanks are from the Ender Storage mod. They use the same three-color system. A couple guys on my server have played around with them a bit, but I'm not too familiar with them.

View PostMikeemoo, on 07 May 2013 - 09:48 AM, said:

Any idea if there's a 1.5.1/1.5.2 release for xycraft yet?

It doesn't appear that there is, unfortunately. I'm sure there will be one within the next couple of weeks, though.

#904 Kye_Duo

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Posted 07 May 2013 - 06:40 PM

View PostLyqyd, on 07 May 2013 - 02:03 PM, said:

I believe the Ender Tanks are from the Ender Storage mod. They use the same three-color system. A couple guys on my server have played around with them a bit, but I'm not too familiar with them.

View PostMikeemoo, on 07 May 2013 - 09:48 AM, said:

Any idea if there's a 1.5.1/1.5.2 release for xycraft yet?

It doesn't appear that there is, unfortunately. I'm sure there will be one within the next couple of weeks, though.

that will be so nice for some things...especially an obsidian gen using lava from the nether...and refueling turtles...LOL, I just got a crazy image of a turtle "inflight refueling" maneuver.

#905 Mikeemoo

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Posted 08 May 2013 - 09:25 AM



#906 Mikeemoo

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Posted 08 May 2013 - 02:48 PM



#907 Lyqyd

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Posted 08 May 2013 - 03:11 PM

Looking better and better!

#908 Lyqyd

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Posted 09 May 2013 - 12:26 AM

Mikee: proximityBox.png

It still feels a little plain to me, but I think it's in the spirit of the rest of the blocks and such that we have so far. If there's something you hate about it, feel free to fix it or let me know and I'll take another whack at it. :)

Let me know what you think!

#909 Mikeemoo

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Posted 09 May 2013 - 11:17 AM



I like it. I think our blocks are starting to look too... plain.. though, like you said.

Hrmmmmm

#910 TorakTu

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Posted 09 May 2013 - 11:30 AM

View PostMikeemoo, on 09 May 2013 - 11:17 AM, said:


I like it. I think our blocks are starting to look too... plain.. though, like you said.

Hrmmmmm

It will be nice to use this again on my server once computercraft 1.5.2 is done. I'm still using the BETA since there is no official CC version out yet. I look forward to using my nuclear control sensors once more. lol

#911 Lyqyd

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Posted 09 May 2013 - 11:40 AM

Agreed. I do like the looks of it in-game. I'll see about playing around with it a bit more. Maybe I can add more to it to break up the plain grey block aspect. I've got an idea or two I'd like to try tonight.

#912 Mikeemoo

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Posted 10 May 2013 - 11:37 AM

Well then, who wanted this?



:)

#913 Kye_Duo

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Posted 10 May 2013 - 11:49 AM

View PostMikeemoo, on 10 May 2013 - 11:37 AM, said:

Well then, who wanted this?



:)
NICE!
Are you going to expand it to work with IC2 crops?

#914 Mikeemoo

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Posted 10 May 2013 - 11:53 AM

View PostKye_Duo, on 10 May 2013 - 11:49 AM, said:

View PostMikeemoo, on 10 May 2013 - 11:37 AM, said:

Well then, who wanted this?



:)
NICE!
Are you going to expand it to work with IC2 crops?

Yup

#915 Kye_Duo

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Posted 10 May 2013 - 12:12 PM

View PostMikeemoo, on 10 May 2013 - 11:53 AM, said:

View PostKye_Duo, on 10 May 2013 - 11:49 AM, said:

View PostMikeemoo, on 10 May 2013 - 11:37 AM, said:

Well then, who wanted this?


:)
NICE!
Are you going to expand it to work with IC2 crops?

Yup
MUWHAHAHAHAHAHAHAHAHA!!!!!!!! *cough*cough* *clears throat*
now I can make an automated weeding turtle, no more having to worry about weeds destroying my hard work! At the very least I'll be able to make a weed alarm.

#916 TorakTu

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Posted 10 May 2013 - 12:37 PM

View PostMikeemoo, on 10 May 2013 - 11:37 AM, said:

Well then, who wanted this?

:)

DUDE.. that rocks !!

#917 Mikeemoo

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Posted 10 May 2013 - 12:37 PM

Hmm, just found a pretty major issue in the code.

Positions of targets are being returned as absolute coordinates instead of relative coordinates. As handy as that may be, this was never intended, so I'll be fixing that ready for next release.

#918 TorakTu

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Posted 10 May 2013 - 12:38 PM

View PostMikeemoo, on 10 May 2013 - 12:37 PM, said:

Hmm, just found a pretty major issue in the code.

Positions of targets are being returned as absolute coordinates instead of relative coordinates. As handy as that may be, this was never intended, so I'll be fixing that ready for next release.

Why not make two functions for it.. one relative.. one not ?

#919 Mikeemoo

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Posted 10 May 2013 - 12:51 PM

View PostTorakTu, on 10 May 2013 - 12:38 PM, said:

View PostMikeemoo, on 10 May 2013 - 12:37 PM, said:

Hmm, just found a pretty major issue in the code.

Positions of targets are being returned as absolute coordinates instead of relative coordinates. As handy as that may be, this was never intended, so I'll be fixing that ready for next release.

Why not make two functions for it.. one relative.. one not ?

I don't want any absolute coordinates. The sensor shouldn't know where in the world it is, unless it has GPS.

#920 Mikeemoo

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Posted 10 May 2013 - 03:19 PM

Would someone mind giving this a test for me?

This will be 0.1.5f if all goes to plan, please consider this a beta version of 0.1.5f.

There's 2 things in here that I could do with feedback about:

1) The new proximity sensor block. Right click to change its mode
2) The crop sensor card. Should work with vanilla crops and ic2 crops. Some feedback about the data that gets returned about the ic2 crops would be really handy

https://dl.dropboxus....5f-devonly.jar

Please don't distribute this or use this on a live server - this is purely a beta/test build.

Requirements:

IC2 from here: http://ic2api.player...080/job/IC2_lf/
Minecraft 1.5.1
ComputerCraft 1.52





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