#901
Posted 07 May 2013 - 09:48 AM
#902
Posted 07 May 2013 - 01:50 PM
Lyqyd, on 07 May 2013 - 09:27 AM, said:
Ender Tanks
Xycraft multi-tanks
GregTech? Quantum Tanks
I promise I'll get up to speed on java one of these days.
#903
Posted 07 May 2013 - 02:03 PM
Mikeemoo, on 07 May 2013 - 09:48 AM, said:
It doesn't appear that there is, unfortunately. I'm sure there will be one within the next couple of weeks, though.
#904
Posted 07 May 2013 - 06:40 PM
Lyqyd, on 07 May 2013 - 02:03 PM, said:
Mikeemoo, on 07 May 2013 - 09:48 AM, said:
It doesn't appear that there is, unfortunately. I'm sure there will be one within the next couple of weeks, though.
that will be so nice for some things...especially an obsidian gen using lava from the nether...and refueling turtles...LOL, I just got a crazy image of a turtle "inflight refueling" maneuver.
#905
Posted 08 May 2013 - 09:25 AM
#906
Posted 08 May 2013 - 02:48 PM
#907
Posted 08 May 2013 - 03:11 PM
#908
Posted 09 May 2013 - 12:26 AM
It still feels a little plain to me, but I think it's in the spirit of the rest of the blocks and such that we have so far. If there's something you hate about it, feel free to fix it or let me know and I'll take another whack at it.
Let me know what you think!
#909
Posted 09 May 2013 - 11:17 AM
I like it. I think our blocks are starting to look too... plain.. though, like you said.
Hrmmmmm
#910
Posted 09 May 2013 - 11:30 AM
Mikeemoo, on 09 May 2013 - 11:17 AM, said:
I like it. I think our blocks are starting to look too... plain.. though, like you said.
Hrmmmmm
It will be nice to use this again on my server once computercraft 1.5.2 is done. I'm still using the BETA since there is no official CC version out yet. I look forward to using my nuclear control sensors once more. lol
#911
Posted 09 May 2013 - 11:40 AM
#912
Posted 10 May 2013 - 11:37 AM
#915
#917
Posted 10 May 2013 - 12:37 PM
Positions of targets are being returned as absolute coordinates instead of relative coordinates. As handy as that may be, this was never intended, so I'll be fixing that ready for next release.
#918
Posted 10 May 2013 - 12:38 PM
Mikeemoo, on 10 May 2013 - 12:37 PM, said:
Positions of targets are being returned as absolute coordinates instead of relative coordinates. As handy as that may be, this was never intended, so I'll be fixing that ready for next release.
Why not make two functions for it.. one relative.. one not ?
#919
Posted 10 May 2013 - 12:51 PM
TorakTu, on 10 May 2013 - 12:38 PM, said:
Mikeemoo, on 10 May 2013 - 12:37 PM, said:
Positions of targets are being returned as absolute coordinates instead of relative coordinates. As handy as that may be, this was never intended, so I'll be fixing that ready for next release.
Why not make two functions for it.. one relative.. one not ?
I don't want any absolute coordinates. The sensor shouldn't know where in the world it is, unless it has GPS.
#920
Posted 10 May 2013 - 03:19 PM
This will be 0.1.5f if all goes to plan, please consider this a beta version of 0.1.5f.
There's 2 things in here that I could do with feedback about:
1) The new proximity sensor block. Right click to change its mode
2) The crop sensor card. Should work with vanilla crops and ic2 crops. Some feedback about the data that gets returned about the ic2 crops would be really handy
https://dl.dropboxus....5f-devonly.jar
Please don't distribute this or use this on a live server - this is purely a beta/test build.
Requirements:
IC2 from here: http://ic2api.player...080/job/IC2_lf/
Minecraft 1.5.1
ComputerCraft 1.52
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