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[MC 1.4.7][CC1.481][Version: 1.4.1] CCLights! Bug fix!

peripheral java utility

144 replies to this topic

#1 ds84182

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Posted 15 November 2012 - 12:28 PM

Hey you, I'm Arial 48, anyways: CCLights is dead, gone, out the door!
This mod is not developed ANYMORE! I'd advise you do not use it!
If you do:
Wow. Much bugs. Such crash. Many corruption.

Welcome users! This is a peripheral called CCLights! CCLights features colorful light that can be changed with a computer! It uses RGB to give off pretty colors!
The Mod Includes:
Spoiler
Photoshoot (AKA Screenies AKA Screenshots)
Spoiler
Download Link (Universal for CC1.481 latest forge): https://www.dropbox....Lights1.481.zip
Changelog (READ IT!!!):
Spoiler
Join my IRC channel! #CCLights on esper.net

Edited by ds84182, 23 January 2014 - 09:19 PM.


#2 Orwell

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Posted 15 November 2012 - 12:34 PM

Very nice. : ) It looks very practical and clean to me.

#3 ds84182

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Posted 15 November 2012 - 12:39 PM

I just changed the photos from thumbnails to full size!

#4 sirdabalot

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Posted 15 November 2012 - 11:10 PM

Brilliant! Very practical.

#5 Kilobyte

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Posted 16 November 2012 - 02:42 AM

looks neat. really gotta check it out soon

#6 kaj

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Posted 16 November 2012 - 08:07 AM

I really like the look of this.
works lovely in ssp, and on server (1.4.2).
I'm gutted that it dosen't seem to connect to CCcables however -

One thing i can think of is maybe make the pixels start at 1 instead of zero - so as to be more consistent with the CCterminal.

Will definitely be playing with this one.. thanks

#7 Mandrake Fernflower

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Posted 16 November 2012 - 10:45 AM

Fantastic! Now I can have the blinkenlights I wanted in my computer room!

Spoiler


#8 ds84182

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Posted 16 November 2012 - 11:18 AM

View Postkaj, on 16 November 2012 - 08:07 AM, said:

One thing i can think of is maybe make the pixels start at 1 instead of zero - so as to be more consistent with the CCterminal.
I could make a config option to make pixels start at 1 :P/>

#9 Tiin57

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Posted 16 November 2012 - 11:27 AM

View Postds84182, on 16 November 2012 - 11:18 AM, said:

View Postkaj, on 16 November 2012 - 08:07 AM, said:

One thing i can think of is maybe make the pixels start at 1 instead of zero - so as to be more consistent with the CCterminal.
I could make a config option to make pixels start at 1 :P/>
You ought to do that by default; starting at 0 is a Java thing, not Lua. Lua starts at 1.

#10 kaj

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Posted 16 November 2012 - 01:09 PM

View Postds84182, on 16 November 2012 - 11:18 AM, said:

I could make a config option to make pixels start at 1 :P/>

That would be very cool of you.

Thank you for this silliness : http://puu.sh/1qBYM ,
but when the chunk / world reloads this happens : http://puu.sh/1qC8M

Another idea - It would be very nice if we could turn them off.

Either emitting less or no light when at (0,0,0) or maybe just have it require a redstone signal to be 'lit' (even both) would be great.

(please excuse the links. Apparently I can't use those as images here.)

cheers.
kaj.

#11 ElvishJerricco

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Posted 17 November 2012 - 11:37 AM

View Posttiin57, on 16 November 2012 - 11:27 AM, said:

View Postds84182, on 16 November 2012 - 11:18 AM, said:

View Postkaj, on 16 November 2012 - 08:07 AM, said:

One thing i can think of is maybe make the pixels start at 1 instead of zero - so as to be more consistent with the CCterminal.
I could make a config option to make pixels start at 1 :)/>
You ought to do that by default; starting at 0 is a Java thing, not Lua. Lua starts at 1.

Just pointing out that it's not so much a Java thing as a computer thing. Computer hardware is designed to work with 0 as a starting point instead of 1. So C set the trend of keeping consistent with hardware and Lua is one of the few languages that break that trend.

#12 ds84182

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Posted 19 November 2012 - 03:15 AM

View Postkaj, on 16 November 2012 - 01:09 PM, said:

View Postds84182, on 16 November 2012 - 11:18 AM, said:

I could make a config option to make pixels start at 1 :)/>

That would be very cool of you.

Thank you for this silliness : http://puu.sh/1qBYM ,
but when the chunk / world reloads this happens : http://puu.sh/1qC8M

Another idea - It would be very nice if we could turn them off.

Either emitting less or no light when at (0,0,0) or maybe just have it require a redstone signal to be 'lit' (even both) would be great.

(please excuse the links. Apparently I can't use those as images here.)

cheers.
kaj.
Thank you for reporting the error. Apparently, I deleted the NBT write function for the single pixels. Should be fixed in the next version.

#13 ds84182

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Posted 20 November 2012 - 10:32 AM

I am working on a rednet program/api to write to an array of screens from a computer. I don't know when I will release it, but it would be a way to chain monitors together.

#14 cant_delete_account

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Posted 21 November 2012 - 03:11 PM

Please, please use metadata. 5 block IDs?

#15 ds84182

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Posted 21 November 2012 - 03:24 PM

View Postthesbros, on 21 November 2012 - 03:11 PM, said:

Please, please use metadata. 5 block IDs?
The problem with that is:
I would love to use metadata, but I already released without metadata. So, what am I supposed to do, corrupt everybody's world just because you (a tiny speck) wants change. That is plain selfish. And I have configs for a reason :/.
Edit: Sorry for being so cruel. Think about other people next time you want change :(/>

#16 Orwell

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Posted 21 November 2012 - 03:34 PM

View Postds84182, on 21 November 2012 - 03:24 PM, said:

View Postthesbros, on 21 November 2012 - 03:11 PM, said:

Please, please use metadata. 5 block IDs?
The problem with that is:
I would love to use metadata, but I already released without metadata. So, what am I supposed to do, corrupt everybody's world just because you (a tiny speck) wants change. That is plain selfish. And I have configs for a reason :/.
Edit: Sorry for being so cruel. Think about other people next time you want change :(/>
I agree with thebros. Despite other peoples world, occupying that many block ids when you can do it with one, will cause many conflicts with other mods. And that can cause irritation and can just be plain problematic. So there are two people now. :)/> (I'm mostly responding on this because your playing this personal against thebros, you can also just sum your arguments without calling someone selfish. He was even saying please :(/>.) In the end, it's your choice and it's nice that your worried about corrupting other people's world. :)/>

#17 immibis

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Posted 21 November 2012 - 06:03 PM

View PostOrwell, on 21 November 2012 - 03:34 PM, said:

View Postds84182, on 21 November 2012 - 03:24 PM, said:

View Postthesbros, on 21 November 2012 - 03:11 PM, said:

Please, please use metadata. 5 block IDs?
The problem with that is:
I would love to use metadata, but I already released without metadata. So, what am I supposed to do, corrupt everybody's world just because you (a tiny speck) wants change. That is plain selfish. And I have configs for a reason :/.
Edit: Sorry for being so cruel. Think about other people next time you want change :(/>/>/>
I agree with thebros. Despite other peoples world, occupying that many block ids when you can do it with one, will cause many conflicts with other mods. And that can cause irritation and can just be plain problematic. So there are two people now. :)/>/>/> (I'm mostly responding on this because your playing this personal against thebros, you can also just sum your arguments without calling someone selfish. He was even saying please :(/>/>/>.) In the end, it's your choice and it's nice that your worried about corrupting other people's world. :)/>/>/>

Forge has included the 4096 fix, 5 unnecessary block IDs is no longer a big deal. Even 500 would not cause people to run out of IDs (unless they had 6-7 mods doing that).

If you want to convert it to metadata, you could make it still use 5 block IDs, but make 4 of them convert themselves into metadata versions when they're loaded. Then in a later release, you can remove the (now unused) 4 extra IDs.

#18 Cruor

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Posted 21 November 2012 - 10:35 PM

Yeah, i agree with immibis, using 5 ids isnt a big problem with 4096 in forge.
OT: Looks so epic and clean :3 cant wait to play with it

Uhm... and how do i install this? XD
nvm, missleading install guide made it sounds much harder than it acualy was :(/>

Edited by Cruor, 22 November 2012 - 01:03 AM.


#19 Tiin57

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Posted 22 November 2012 - 12:57 AM

View PostCruor, on 21 November 2012 - 10:35 PM, said:

Yeah, i agree with immibis, using 5 ids isnt a big problem with 4096 in forge.
OT: Looks so epic and clean :3 cant wait to play with it

Uhm... and how do i install this? XD
Like any other peripheral, just put it in /mods along with CC.

#20 overfritz

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Posted 22 November 2012 - 12:46 PM

1.4.7 download link doesn't work? Nnoooo!!!

This honestly kinda reminds me of the "hue", a new app-controlled light that works with iDevices. Now to figure out how to "wirelessly" hook up a computer with a bunch of lights in a house.

This would be perfect for something like a stage, where lights must be changed occasionally. Instead of using some weirdo mod to do it, this easily can by writing a simple program.





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