[MC 1.7.10] Gopher's Peripherals V2.2.pr1 - Biolock, Keypad, & Redstone Peripherals
#161
Posted 17 October 2014 - 02:41 PM
#162
Posted 19 October 2014 - 10:44 AM
#163
Posted 21 October 2014 - 12:27 AM
I just love this mod, i tried to update it but... without the original code, i had some problems.
#164
Posted 21 October 2014 - 12:40 AM
Lyqyd, on 17 October 2014 - 02:41 PM, said:
#165
Posted 30 October 2014 - 08:52 PM
#167
Posted 31 October 2014 - 10:06 AM
#168
Posted 11 November 2014 - 10:38 PM
Given the following setup:
1. A piston/drawbridge door (something that requires redstone signal to stay closed)
2. Biolocks on both sides of the door - one for each facing of the door.
3. Biolocks programmed with (<side>, 1, 60, true) - so they emit redstone constantly unless activated, then turn off for 3 seconds to 'open' the door
The problem is that since both Biolocks are emitting redstone, there is no way to open the door without activating both biolocks.
My request is for a two-faced Biolock so both sides of a door can be accessed with one biolock (thus resolving the two redstone input problem and allowing for more compact builds). Although I haven't played with the keypads, I'm guessing a 2-faced keypad would also offer the same benefits.
My apologies if there's an easy solution that I'm missing.
Thanks for the fun mod
Edited by Dog, 12 November 2014 - 07:24 AM.
#169
Posted 26 November 2014 - 02:44 PM
Dog, on 11 November 2014 - 10:38 PM, said:
Given the following setup:
1. A piston/drawbridge door (something that requires redstone signal to stay closed)
2. Biolocks on both sides of the door - one for each facing of the door.
3. Biolocks programmed with (<side>, 1, 60, true) - so they emit redstone constantly unless activated, then turn off for 3 seconds to 'open' the door
The problem is that since both Biolocks are emitting redstone, there is no way to open the door without activating both biolocks.
My request is for a two-faced Biolock so both sides of a door can be accessed with one biolock (thus resolving the two redstone input problem and allowing for more compact builds). Although I haven't played with the keypads, I'm guessing a 2-faced keypad would also offer the same benefits.
My apologies if there's an easy solution that I'm missing.
Thanks for the fun mod
#170
Posted 26 November 2014 - 04:27 PM
Edited by Dog, 26 November 2014 - 10:27 PM.
#171
Posted 02 January 2015 - 08:08 AM
#172
Posted 28 February 2015 - 02:44 AM
#173
Posted 04 March 2015 - 08:52 PM
#174
Posted 04 March 2015 - 10:12 PM
#175
Posted 06 March 2015 - 11:38 AM
Anyway, re: the repo, I ended up changing the repo settings again because, on investigation, I found that the repo was in a basically unusable state, missing essential code that wasn't included in the repo, and containing code that was even more outdated than the last official release. This has been fixed now, though, and I just didn't think to make it public again. It is now accessible, url hasn't changed.
A secondary reason I had made it non-public is that I was considering not just updating, but doing a near-complete rewrite for 1.8; I'm not sure if that's actually going to happen, though, it's just an idea I've been kicking around. Even if it does happen, it would be months, at least, before I have a release of that overhauled version ready, and beyond setting up a 1.8 dev environment, I haven't even started such a project yet, because there's just other things I'd rather be working on right now. If that changes, I'll let everyone know here.
#176
Posted 06 March 2015 - 03:53 PM
Edit: the progress I've been making has been toward a 1.7.10/gradle changeover, which could then be an easier starting point for updating to 1.8.
#177
Posted 06 March 2015 - 04:02 PM
#178
Posted 06 March 2015 - 05:22 PM
#180
Posted 06 March 2015 - 05:37 PM
Lyqyd, on 06 March 2015 - 05:33 PM, said:
wat? I put it up in gopheratl/biolock2, gave you access, you the one who merged it and committed it back to the Biolock repo. Guess you didn't even notice at the time, but I thoguht that was half the point of me making the biolock2 repo XD
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