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Boxer Tournament

game

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#1 TheOddByte

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Posted 09 December 2012 - 01:18 PM

Boxer Tournament [0.9]

Developing Team:


Hellkid98

Herû



INFO:

Spoiler

DOWNLOAD:
Spoiler


Basic Commands:

Punch: You Punch the enemy/other player and deal damage ofcourse!
Block: You have a chance to evade an attack and the enemy/other player loses stamina
Leave: You Leave the match and return home!
Punch Myself: You Deal damage to yourself..?

SCREENSHOTS:

Spoiler


#2 Kingdaro

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Posted 09 December 2012 - 02:01 PM

Okay. But I'm confused. What kind of game is it?

Is it command line, or GUI based? Is it an RPG, an action game, a simulator? What does it look like? How do you play it?

You sort of just told us it's a boxing game and left us in the dark with other important details. At the very least, screenshots should be provided.

#3 Cranium

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Posted 09 December 2012 - 02:11 PM

This forum is also for released code only.

#4 jag

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Posted 11 December 2012 - 10:36 PM

How are you creating it? If you are using github or similar you can simply just add people to help. A lot of groups use this, for example the new creators of CommuteOS.

#5 GeniusName3

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Posted 23 December 2012 - 06:24 AM

So,it's like a boxing game where you can buy and upgrade equipment?Sounds cool!

#6 nutcase84

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Posted 30 January 2013 - 06:34 AM

Awesome game.

#7 CastleMan2000

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Posted 31 January 2013 - 04:56 AM

Neat idea, please spell-check :P

"--Difficulity--"?

Also, either live fight-controls, or a list of actions in-game plz.

#8 TheOddByte

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Posted 04 February 2013 - 05:06 AM

View PostCastleMan2000, on 31 January 2013 - 04:56 AM, said:

Neat idea, please spell-check :P

"--Difficulity--"?

Also, either live fight-controls, or a list of actions in-game plz.
Oh sorry About that,,
Changed it in the 0.3 Ver and by the way here i thought of a little minigame I thought of having in the gym
DOWNLOAD:
Spoiler


#9 TheOddByte

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Posted 06 February 2013 - 12:05 PM

I just gotta ask.. Are someone else getting an error sometime in the gym minigame if you press the buttons too fast.
ERROR:
204
I have no idea what the error means since it's the first time I've seen it..
And sometimes I get:
java.lang.ArrayIndexOutOfBoundsException: 256

And by the way in the new version I'll release soon there will be:
Spoiler


#10 TheOddByte

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Posted 10 February 2013 - 05:59 AM

Finally released A new Version Of this!
Download is at the top, So check it out if you want.

#11 Boss Nomad

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Posted 10 February 2013 - 09:40 AM

For me that java.lang.ArrayIndexOutOfBoundsException comes when i use too many functions. My first menu that had button control used alot functions. When i spammed buttons alot then that error came. So i think u use too many functions.

#12 ssandiss

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Posted 10 March 2013 - 01:09 AM

Would be good to add mouse click buttons in the fights instead of having to type "Punch" or "Block" all the time :)

#13 TheOddByte

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Posted 10 March 2013 - 10:41 AM

View Postssandiss, on 10 March 2013 - 01:09 AM, said:

Would be good to add mouse click buttons in the fights instead of having to type "Punch" or "Block" all the time :)
Will add this later maybe.. Will come and update hopefully soon as it seems we're almost done, Will
also try to add some different language support so you can select in settings..(Will be long before I add this!)

EDIT: 300th post. Yay!

#14 GeniusName3

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Posted 14 March 2013 - 12:28 PM

when multiplayer is implemented,will there be login w/ passwords or just usernames?


#15 Herû

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Posted 15 March 2013 - 07:05 AM

View PostGeniusName3, on 14 March 2013 - 12:28 PM, said:

when multiplayer is implemented,will there be login w/ passwords or just usernames?

In the rednet and local multiplayer it is the normally player-usernames, but in the online multiplayer that we shall add, it is both username and password.

#16 Azhf

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Posted 27 March 2013 - 11:34 AM

Can I use this for my OS? Thanks :P

#17 TheOddByte

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Posted 28 March 2013 - 09:06 AM

View PostAzhf, on 27 March 2013 - 11:34 AM, said:

Can I use this for my OS? Thanks :P
Sure, But you should try to wait until we have released the newest version with an updater if you want to save yourself the trouble to update it manually later..
+ That the new version will contain
Online multiplayer(Not sure)
Rednet multiplayer(100%)
Local Multiplayer(100%)


And we are also adding different languages so these
languages will be included
English(Hellkid98)
Swedish(Hellkid98)
Norwegian(Herû)

We would need some translators later for

*Spanish
*French
*Deutch

And more..
But before that I'll have to cleanup the code alot so it will
be easier for you who help out to translate.

#18 Azhf

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Posted 28 March 2013 - 09:26 AM

View PostHellkid98, on 28 March 2013 - 09:06 AM, said:

View PostAzhf, on 27 March 2013 - 11:34 AM, said:

Can I use this for my OS? Thanks :P
Sure, But you should try to wait until we have released the newest version with an updater if you want to save yourself the trouble to update it manually later..
+ That the new version will contain
Online multiplayer(Not sure)
Rednet multiplayer(100%)
Local Multiplayer(100%)


And we are also adding different languages so these
languages will be included
English(Hellkid98)
Swedish(Hellkid98)
Norwegian(Herû)

We would need some translators later for

*Spanish
*French
*Deutch

And more..
But before that I'll have to cleanup the code alot so it will
be easier for you who help out to translate.
Thanks, I'll be sure to link you to next pre-release. :)

#19 Engineer

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Posted 30 March 2013 - 03:11 PM

View PostHellkid98, on 28 March 2013 - 09:06 AM, said:

View PostAzhf, on 27 March 2013 - 11:34 AM, said:

Can I use this for my OS? Thanks :P/>
Sure, But you should try to wait until we have released the newest version with an updater if you want to save yourself the trouble to update it manually later..
+ That the new version will contain
Online multiplayer(Not sure)
Rednet multiplayer(100%)
Local Multiplayer(100%)


And we are also adding different languages so these
languages will be included
English(Hellkid98)
Swedish(Hellkid98)
Norwegian(Herû)

We would need some translators later for

*Spanish
*French
*Deutch

And more..
But before that I'll have to cleanup the code alot so it will
be easier for you who help out to translate.
Since I see a lot of people from the Netherlands on the forums, I'd like to Dutch ;)

#20 theoriginalbit

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Posted 02 April 2013 - 04:42 AM

View PostHellkid98, on 28 March 2013 - 09:06 AM, said:

We would need some translators later for
-snip-
But before that I'll have to cleanup the code alot so it will
be easier for you who help out to translate.
Using ccConfig could help with this... you could use it as a a language file maybe 'lang-EN' that has all the predefined strings that are translated. :)

EDIT: Also the screenshot links seem to be broken

Edited by theoriginalbit, 02 April 2013 - 04:42 AM.






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