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Boxer Tournament

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#21 TheOddByte

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Posted 02 April 2013 - 05:07 AM

View Posttheoriginalbit, on 02 April 2013 - 04:42 AM, said:

View PostHellkid98, on 28 March 2013 - 09:06 AM, said:

We would need some translators later for
-snip-
But before that I'll have to cleanup the code alot so it will
be easier for you who help out to translate.
Using ccConfig could help with this... you could use it as a a language file maybe 'lang-EN' that has all the predefined strings that are translated. :)

EDIT: Also the screenshot links seem to be broken
Yes it is.. Since I uploaded those on the site uploadscreenshot that is down.. :(
@Engineer
Sure you can do dutch translation! :D

#22 theoriginalbit

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Posted 02 April 2013 - 05:09 AM

View PostHellkid98, on 02 April 2013 - 05:07 AM, said:

Yes it is.. Since I uploaded those on the site uploadscreenshot that is down.. :(
Ahh damn :/

#23 HerĂ»

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Posted 02 April 2013 - 06:11 AM

View Posttheoriginalbit, on 02 April 2013 - 04:42 AM, said:

Using ccConfig could help with this... you could use it as a a language file maybe 'lang-EN' that has all the predefined strings that are translated. :)/>/>
We have thinken on something like that, but I will make an web-translator (GUI) for the translators, the files this translator makes will automatically be ready to download from the server (if http-api is enabled, the files will be downloaded by the game next time the update function is used, and manually download if not).

#24 NOTUSEDPLEASEDELETE

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Posted 19 July 2013 - 11:54 PM

Mouse clicks:

View PostFlick, on 08 July 2013 - 12:11 AM, said:

I can't help with the drawing part but I can help with the mouse clicks:
button, x, y = os.pullEvent("mouse_click")
if button == left and x == 1 and y == 1 then --Change my parameters
--Do the action
end
That was the code for mouse click detection but in no function.


#25 Tjakka5

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Posted 20 July 2013 - 01:50 AM

If you are still having problems with the java out of boundrys thing, here is a simple solution...


Instead of:
while true do
  --Gym Code
end
do
for i = 1, 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  --Gym Code
end


#26 Engineer

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Posted 20 July 2013 - 04:43 AM

View PostTjakka5, on 20 July 2013 - 01:50 AM, said:

If you are still having problems with the java out of boundrys thing, here is a simple solution...


Instead of:
while true do
  --Gym Code
end
do
for i = 1, 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  --Gym Code
end
You know that that error isnt created by the loop? Learn to code, seriously.
It is probably some sort of recursion.

#27 TheOddByte

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Posted 23 July 2013 - 07:16 AM

View PostEngineer, on 20 July 2013 - 04:43 AM, said:

View PostTjakka5, on 20 July 2013 - 01:50 AM, said:

If you are still having problems with the java out of boundrys thing, here is a simple solution...


Instead of:
while true do
  --Gym Code
end
do
for i = 1, 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  --Gym Code
end
You know that that error isnt created by the loop? Learn to code, seriously.
It is probably some sort of recursion.
Yeah you are right, It's because of recursion..
But I'm too lazy to fix it and I haven't worked on this program for a long time and made this when I was a total noob :/
But I'm thinking of remaking this with OOP and making it ALOT shorter
Idk but this is something at 8000+ lines :/

But anyway.. I'm going to try todo a remake of this with better GUI and functionality.
But I have to finish some other projects first

#28 ATMunn

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Posted 24 October 2013 - 06:18 PM

Cool game, but the screenshots
Spoiler
dosn't work (I already played the game but still)

#29 TheOddByte

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Posted 25 October 2013 - 01:40 PM

View PostATMunn, on 24 October 2013 - 06:18 PM, said:

Cool game, but the screenshots
Spoiler
dosn't work (I already played the game but still)
Yeah that's because the site I hosted them on shut down.
And thanks btw, Even though IMO this game is not so cool anymore :P





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