Features:
- Manage all droids from a centralised location
- Droids report their status and progress so you know what's going on and when to intervene
- When the cargo hold is full, droids will automatically drop off and then return to where they stopped
- Distress call when obstructed by mobs or players (will resume working as soon as obstruction is removed, no need for further orders)
- Easy to use GUI with all information visible at all times
- Works with 1.3 and 1.31 (read notes)
Turtles
To install, go to .minecraftsaves{worldname}computer and extract the contents of the appropriate archive into the folder of the computer/turtle you want to use (you can check which folder you need by entering 'id' on a console or turtle in Minecraft). I have not made an installer cause it's been just me maintianing the computers on our server and if the foreman had a problem I went there and fixed it. I do consider it for a future release though.
NOTE: This software does not work as an API, because there are several files that chain-load. If you place the files in the API folder you will get errors. Remove calls to os.loadAPI() if you want ot use it this way (make sure you know what you're doing first).
How to use:
- Turtles
- Server
- To set up a mine
- To set up a dock
How I may improve it:
- Sync all coordinate operations with the new GPS API
- Add screen support so droid status can be displayed and visible from a larger distance
- Recall droid function
- Store fleet data permanently on the server
- Various automations like detecting all droids in range, surveying the land, assigning large lots that are automatically split in smaller chunks and sending the droids to those chunks without manual entering of coordinates (now easier with screens)
- Sanity check for entered coordinates. You cannot imagine how much it sucks to accidentally omit a minus and have the droid fly off into the sunset. So if distance is larger than say 100 blocks, confirmation should be required
http://www.failreactor.com/set/88
It took a single foreman about 3 real-time days to excavate the entire volume with 3 droids (we had 4, but one was lost to creepers, and we didn't really need any more to be efficient). The mineral resources we acquired are among the tens of thousands (hundreds of each RedPower gem type and thousands of each common metal ore, including iron). You can see the drop off points (RedPower filters), one for every droid, so they don't dump around if two are unloading at the same time. Sorting machines filter out cobblestone, which is sent to be incinerated in a small lava pool and the rest is split between three silos.













