[1.4] Scout Turtle
#1
Posted 17 March 2012 - 06:39 PM
#2
Posted 17 March 2012 - 11:11 PM
graphics would be needed and arent going to be added to the mod
#3
Posted 17 March 2012 - 11:16 PM
#4
Posted 18 March 2012 - 07:20 AM
#5
Posted 18 March 2012 - 07:47 AM
also, it's not that much f a problem, comparing to, say, speakers idea (about 5 times)
#6
Posted 06 August 2012 - 02:26 AM
#7
Posted 06 August 2012 - 05:08 AM
Though I must admit, being able to render a different camera view onto a texture would be a good step forward for minecraft's inbuilt code as it would mean notch could do one of the objects I've been hoping for: mirrors.
#8
Posted 06 August 2012 - 05:10 AM
tacs96, on 06 August 2012 - 02:26 AM, said:
I'm working on a solution to this: a program for a turtle that tracks its position in 3d coordinates, and builds an ascii map as it moves/digs. Obviously it can only map block, no block and turtle, but this would still be better than flying blind. If only turtles had a way of telling what block was in front of them and which blocks are in its inventory.
#9
Posted 06 August 2012 - 11:06 AM
#10
Posted 06 August 2012 - 07:30 PM
Pharap, on 06 August 2012 - 05:10 AM, said:
I'm working on a solution to this: a program for a turtle that tracks its position in 3d coordinates, and builds an ascii map as it moves/digs. Obviously it can only map block, no block and turtle, but this would still be better than flying blind. If only turtles had a way of telling what block was in front of them and which blocks are in its inventory.
i would like to get my hands on that program, is it 1.4 or 1.3 tho?
#11
Posted 06 August 2012 - 08:28 PM
tacs96, on 06 August 2012 - 07:30 PM, said:
Pharap, on 06 August 2012 - 05:10 AM, said:
i would like to get my hands on that program, is it 1.4 or 1.3 tho?
The map thing is easy, the new gps system is hard since it requires a huge load of mathy stuff, which I am currently getting my experts looking into.
It will port to 1.4 though. If I ever get JVM to work on my (real) computer, I'll turn it into a peripheral, or preferably an API I'd love to be able to make my own set of custom APIs, I have so many ideas for optimising, (or 'overpowering' as a lot of people here would say) the computercraft mod.
I might take you up on that tekkit offer.
At the moment I've only got my wall making program working for turtles, but I'm planning to make some more complex stuff as I go along. It's easier now since I can use Notepad++ to write my codes instead. I still have to load them into minecraft to test them, but it's much easier with the find/replace functions and such.
#12
Posted 08 August 2012 - 03:49 AM
Pharap, on 06 August 2012 - 08:28 PM, said:
tacs96, on 06 August 2012 - 07:30 PM, said:
Pharap, on 06 August 2012 - 05:10 AM, said:
i would like to get my hands on that program, is it 1.4 or 1.3 tho?
The map thing is easy, the new gps system is hard since it requires a huge load of mathy stuff, which I am currently getting my experts looking into.
It will port to 1.4 though. If I ever get JVM to work on my (real) computer, I'll turn it into a peripheral, or preferably an API I'd love to be able to make my own set of custom APIs, I have so many ideas for optimising, (or 'overpowering' as a lot of people here would say) the computercraft mod.
I might take you up on that tekkit offer.
At the moment I've only got my wall making program working for turtles, but I'm planning to make some more complex stuff as I go along. It's easier now since I can use Notepad++ to write my codes instead. I still have to load them into minecraft to test them, but it's much easier with the find/replace functions and such.
if you ever need a program tester i would gladly help also the idea for a maping prefrial is genus
#13
Posted 08 August 2012 - 04:11 AM
tacs96, on 08 August 2012 - 03:49 AM, said:
Pharap, on 06 August 2012 - 08:28 PM, said:
tacs96, on 06 August 2012 - 07:30 PM, said:
Pharap, on 06 August 2012 - 05:10 AM, said:
i would like to get my hands on that program, is it 1.4 or 1.3 tho?
The map thing is easy, the new gps system is hard since it requires a huge load of mathy stuff, which I am currently getting my experts looking into.
It will port to 1.4 though. If I ever get JVM to work on my (real) computer, I'll turn it into a peripheral, or preferably an API I'd love to be able to make my own set of custom APIs, I have so many ideas for optimising, (or 'overpowering' as a lot of people here would say) the computercraft mod.
I might take you up on that tekkit offer.
At the moment I've only got my wall making program working for turtles, but I'm planning to make some more complex stuff as I go along. It's easier now since I can use Notepad++ to write my codes instead. I still have to load them into minecraft to test them, but it's much easier with the find/replace functions and such.
if you ever need a program tester i would gladly help also the idea for a maping prefrial is genus
Genius, but really hard to implement, I've had to call in the geniuses for a bit of help. I know it's possible to do it without mods, but the method is really confusing. Once I've got the method though, the rest is easy since I know what has to be done. The only thing that might scupper my plans is that apparently if a chunk isn't being loaded by someone, the turtles won't travel beyond it, which is really annoying. I have a way to fix the issue but it will absolutely kill my computer.
And the mapping thing isn't technically a peripheral. In CC, peripherals are Java-coded entities that attach to the sides of computers, my system is intended to be coded in lua so that no extra stuff is required. The building a map is relatively easy, it's just annoying that there's no way to tell what the block is. Plus because it's 3D, I'll have to split the map up into layers, but still, what do you expect from a console mode program?
#14
Posted 08 August 2012 - 04:29 AM
Cloudy, on 06 August 2012 - 11:06 AM, said:
(and yes I am running 1.3, 1.4 keeps giving me bugs, and even so it would still limit me to comparing to 9 items, meaning I would still only be using 12 symbols)
#15
Posted 08 August 2012 - 11:08 AM
Pharap, on 08 August 2012 - 04:29 AM, said:
Cloudy, on 06 August 2012 - 11:06 AM, said:
(and yes I am running 1.3, 1.4 keeps giving me bugs, and even so it would still limit me to comparing to 9 items, meaning I would still only be using 12 symbols)
What? Compare can compare against ALL slots, providing it is selected - which is 16. If you're having trouble installing ComputerCraft 1.41 you can pop into IRC where invariable someone will be on who can help you. If I'm there I often help myself.
#16
Posted 08 August 2012 - 04:37 PM
Cloudy, on 08 August 2012 - 11:08 AM, said:
Pharap, on 08 August 2012 - 04:29 AM, said:
Cloudy, on 06 August 2012 - 11:06 AM, said:
(and yes I am running 1.3, 1.4 keeps giving me bugs, and even so it would still limit me to comparing to 9 items, meaning I would still only be using 12 symbols)
What? Compare can compare against ALL slots, providing it is selected - which is 16. If you're having trouble installing ComputerCraft 1.41 you can pop into IRC where invariable someone will be on who can help you. If I'm there I often help myself.
In that case, the wiki needs rewriting, it says first available slot, not the selected slot. Secondly, in 1.3, there are only 9 slots. I did the exact same thing to 1.4 that I did with 1.3, and it didn't work, yet 1.3 did, so my guess is the files have been rearranged. At any rate, comparing to 16 slots is still not as good as being able to detect any block. 16 slots still limits me to only being able to use 18 block indicators.
#18
Posted 08 August 2012 - 05:40 PM
Pharap, on 08 August 2012 - 04:37 PM, said:
Cloudy, on 08 August 2012 - 11:08 AM, said:
Pharap, on 08 August 2012 - 04:29 AM, said:
Cloudy, on 06 August 2012 - 11:06 AM, said:
(and yes I am running 1.3, 1.4 keeps giving me bugs, and even so it would still limit me to comparing to 9 items, meaning I would still only be using 12 symbols)
What? Compare can compare against ALL slots, providing it is selected - which is 16. If you're having trouble installing ComputerCraft 1.41 you can pop into IRC where invariable someone will be on who can help you. If I'm there I often help myself.
In that case, the wiki needs rewriting, it says first available slot, not the selected slot. Secondly, in 1.3, there are only 9 slots. I did the exact same thing to 1.4 that I did with 1.3, and it didn't work, yet 1.3 did, so my guess is the files have been rearranged. At any rate, comparing to 16 slots is still not as good as being able to detect any block. 16 slots still limits me to only being able to use 18 block indicators.
Things have changed a little but not much (main change being you can just put the zip in the folder). If you pop on IRC we can help with any more issues you may have.
#19
Posted 12 August 2012 - 07:59 AM
#20
Posted 12 August 2012 - 08:22 AM
Cloudy, on 08 August 2012 - 05:40 PM, said:
Pharap, on 08 August 2012 - 04:37 PM, said:
Cloudy, on 08 August 2012 - 11:08 AM, said:
Pharap, on 08 August 2012 - 04:29 AM, said:
Cloudy, on 06 August 2012 - 11:06 AM, said:
(and yes I am running 1.3, 1.4 keeps giving me bugs, and even so it would still limit me to comparing to 9 items, meaning I would still only be using 12 symbols)
What? Compare can compare against ALL slots, providing it is selected - which is 16. If you're having trouble installing ComputerCraft 1.41 you can pop into IRC where invariable someone will be on who can help you. If I'm there I often help myself.
In that case, the wiki needs rewriting, it says first available slot, not the selected slot. Secondly, in 1.3, there are only 9 slots. I did the exact same thing to 1.4 that I did with 1.3, and it didn't work, yet 1.3 did, so my guess is the files have been rearranged. At any rate, comparing to 16 slots is still not as good as being able to detect any block. 16 slots still limits me to only being able to use 18 block indicators.
Things have changed a little but not much (main change being you can just put the zip in the folder). If you pop on IRC we can help with any more issues you may have.
I got it working in the end. Turns out that it doesn't work unless you remove the version number from the file, so it only says 'ComputerCraft'. Also the latest version of forge doesn't like MC 1.3.1
16 slots is still an irritating limit and I stand by what I said about testing for items. There are other ways to limit it and make it less 'overpowered'
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