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MineCeption - Minecraft in Minecraft (1.02 Crafting (WIP)/Seeds)


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#1 ComputerCraftFan11

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Posted 19 December 2012 - 01:25 PM

Posted Image


Description

Mineception (Minecraft in Minecraft) is a program I started right when computercraft got colors. In October 21st I made a post and a video about it telling everyone (but I didn't release the code), after a bunch of playing around and testing (and bug fixing :C) I managed to make it playable enough to release the first version to the public :D


Download

http://pastebin.com/wmdAN3kN


Known Bugs

  • You can break the sun
  • When generating land, your character turns into chuck norris and swims through it :C

Content

  • Towering
  • Forest Biome
  • Desert Biome
  • Extreme Hills Biome
  • Ingame GUI
  • Full Inventory (press E)
  • Health Bar
  • Block Information (Select a block in inv)
  • Block Breaking (Left Click)
  • Block Placing (Right Click)
  • Inventory Selection
  • Working API
  • Character Movement
  • Collision Detection
  • Main Menu
  • Debug Mode
  • Hills
  • And much more :DD

Videos

Old

Spoiler


New

Spoiler


Screenshots

New

Spoiler



#2 anonimo182

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Posted 19 December 2012 - 02:39 PM

Well, another bug, when changing blocks, the GUI disapears and comes again
Edit: Another bug, when you go up a block, like going in a stair, you can go through blocks

#3 ComputerCraftFan11

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Posted 19 December 2012 - 02:49 PM

View Postanonimo182, on 19 December 2012 - 02:39 PM, said:

Well, another bug, when changing blocks, the GUI disapears and comes again
Edit: Another bug, when you go up a block, like going in a stair, you can go through blocks

I know about the first bug (forgot to add it to the post) and the second bug only happens when loading new chunks (already mentioned that)

#4 anonimo182

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Posted 19 December 2012 - 02:57 PM

View PostComputerCraftFan11, on 19 December 2012 - 02:49 PM, said:

View Postanonimo182, on 19 December 2012 - 02:39 PM, said:

Well, another bug, when changing blocks, the GUI disapears and comes again
Edit: Another bug, when you go up a block, like going in a stair, you can go through blocks

I know about the first bug (forgot to add it to the post) and the second bug only happens when loading new chunks (already mentioned that)
The second bug happened in loaded chunks, not being Chuck Norris in new chunks

#5 ComputerCraftFan11

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Posted 19 December 2012 - 03:51 PM

View Postanonimo182, on 19 December 2012 - 02:57 PM, said:

View PostComputerCraftFan11, on 19 December 2012 - 02:49 PM, said:

View Postanonimo182, on 19 December 2012 - 02:39 PM, said:

Well, another bug, when changing blocks, the GUI disapears and comes again
Edit: Another bug, when you go up a block, like going in a stair, you can go through blocks

I know about the first bug (forgot to add it to the post) and the second bug only happens when loading new chunks (already mentioned that)
The second bug happened in loaded chunks, not being Chuck Norris in new chunks

It doesn't go through blocks for me

#6 anonimo182

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Posted 19 December 2012 - 03:58 PM

View PostComputerCraftFan11, on 19 December 2012 - 03:51 PM, said:

View Postanonimo182, on 19 December 2012 - 02:57 PM, said:

View PostComputerCraftFan11, on 19 December 2012 - 02:49 PM, said:

View Postanonimo182, on 19 December 2012 - 02:39 PM, said:

Well, another bug, when changing blocks, the GUI disapears and comes again
Edit: Another bug, when you go up a block, like going in a stair, you can go through blocks

I know about the first bug (forgot to add it to the post) and the second bug only happens when loading new chunks (already mentioned that)
The second bug happened in loaded chunks, not being Chuck Norris in new chunks

It doesn't go through blocks for me
I was using CC emulator...
Well, if someone else report it, it could be a bug

#7 Zaggy1024

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Posted 19 December 2012 - 05:47 PM

Heh, didn't see this thread till now. I guess we'll have to compete with each other to come up with the best and most playable game or something. :P

I just tried yours, but the character appears to be stuck underground with no way of jumping out (plus collision detection doesn't seem to be working)... What's up with it? :P
Also, why isn't there a range check on breaking blocks?
Edit: Also, the endering is really slow... 0.o

#8 ComputerCraftFan11

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Posted 19 December 2012 - 05:51 PM

View PostZaggy1024, on 19 December 2012 - 05:47 PM, said:

Heh, didn't see this thread till now. I guess we'll have to compete with each other to come up with the best and most playable game or something. :P

I just tried yours, but the character appears to be stuck underground with no way of jumping out (plus collision detection doesn't seem to be working)... What's up with it? :P
Also, why isn't there a range check on breaking blocks?

View PostZaggy1024, on 19 December 2012 - 05:47 PM, said:

Heh, didn't see this thread till now. I guess we'll have to compete with each other to come up with the best and most playable game or something. :P

I just tried yours, but the character appears to be stuck underground with no way of jumping out (plus collision detection doesn't seem to be working)... What's up with it? :P
Also, why isn't there a range check on breaking blocks?

If you're character is underground, then just break everything right next to you and walk through.

I'll add range checks when I have pickaxes
( Pickaxes work like this:
Hand: 1-2 blocks infront
Wood: 1-3
Stone: 1-5
Diamond: 1-12
Diamond Drill: 3-15 (and mouse_drag)
)

#9 ComputerCraftFan11

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Posted 19 December 2012 - 06:08 PM

View PostZaggy1024, on 19 December 2012 - 05:47 PM, said:

Heh, didn't see this thread till now. I guess we'll have to compete with each other to come up with the best and most playable game or something. :P

I just tried yours, but the character appears to be stuck underground with no way of jumping out (plus collision detection doesn't seem to be working)... What's up with it? :P
Also, why isn't there a range check on breaking blocks?
Edit: Also, the endering is really slow... 0.o

Idk how to fix the rendering :C
and I fixed the collision

EDIT:
I found out that the rendering was lagging because of the grass updates/ticks so I had to remove that :C

#10 Zaggy1024

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Posted 20 December 2012 - 06:12 AM

View PostComputerCraftFan11, on 19 December 2012 - 05:51 PM, said:

If you're character is underground, then just break everything right next to you and walk through.

I'll add range checks when I have pickaxes
( Pickaxes work like this:
Hand: 1-2 blocks infront
Wood: 1-3
Stone: 1-5
Diamond: 1-12
Diamond Drill: 3-15 (and mouse_drag)
)

Oh, that's a cool idea... I've been trying to figure out how to implement block breaking properly (with limits that change with diff tools), but I'm still not sure how I'm gonna do it...

#11 nutcase84

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Posted 20 December 2012 - 11:27 AM

Awesome!

#12 ComputerCraftFan11

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Posted 20 December 2012 - 12:48 PM

View Postnutcase84, on 20 December 2012 - 11:27 AM, said:

Awesome!

Thanks :D

I added Crafting and moving items in your inventory (press E and click a item, then click a place to move it to), but I didn't add any recipes yet :C

I also fixed the land generator (Chunks didn't carry the correct information about their position in the world, so sometimes new chunks generated over the last ones)

TLDR:
- Chunk errors gone
- Crafting
- Splashes

#13 AndreWalia

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Posted 20 December 2012 - 07:05 PM

Why not make the controls WASD by defualt?

#14 Sammich Lord

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Posted 20 December 2012 - 09:52 PM

Will there be any Mod API for the game and do you allow modifying and re-distributing the code?

#15 billysback

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Posted 21 December 2012 - 07:53 AM

Here's a little program that lets you mod any program as long as you sort of install it;

To run it on this just put the line:
function run(mods)
in line 582
and the line:
end
function startup() end
after all of the code, then download this program:
http://pastebin.com/3e0Y0ShV

fiddle with the settings so it works then run that program.

I haven't had time to test it, but it should work, to edit any other game to make it compatible with the mod basically just wrap the loop with a run(mods) function and wrap a part of the code in which important variables are set in startup() function

to make mods just make one function named "run" with one parameter "main" which is the program, so for this you could call
main.registerBlock( 333, "Rainbow", colors.pink, 33)


#16 ComputerCraftFan11

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Posted 21 December 2012 - 08:10 AM

View Postbillysback, on 21 December 2012 - 07:53 AM, said:

Here's a little program that lets you mod any program as long as you sort of install it;

To run it on this just put the line:
function run(mods)
in line 582
and the line:
end
function startup() end
after all of the code, then download this program:
http://pastebin.com/3e0Y0ShV

fiddle with the settings so it works then run that program.

I haven't had time to test it, but it should work, to edit any other game to make it compatible with the mod basically just wrap the loop with a run(mods) function and wrap a part of the code in which important variables are set in startup() function

to make mods just make one function named "run" with one parameter "main" which is the program, so for this you could call
main.registerBlock( 333, "Rainbow", colors.pink, 33)

Is 333 the ID? IDs have to be less then 256 :3 (Or the game won't load it/it won't fully be compatible)

#17 billysback

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Posted 21 December 2012 - 08:15 AM

whatever, I picked a random number.
just do 33 then :P

#18 ComputerCraftFan11

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Posted 21 December 2012 - 09:32 AM

Update! I added seeds, to use them run the program likes this:

mineception <seed (can contain spaces :D/>)>


#19 anonimo182

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Posted 21 December 2012 - 10:52 AM

One thing you could also implement custom key bindings

#20 AndreWalia

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Posted 21 December 2012 - 11:27 AM

found a bug:
If your going left and you're holding the left and you have moved at least 2 blocks since you started holding left, you will be able to walk through anything.
But no matter what you do you can not go through blocks on the right side.
(obviously air is counted out)





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