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MineCeption - Minecraft in Minecraft (1.02 Crafting (WIP)/Seeds)


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#21 anonimo182

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Posted 21 December 2012 - 11:57 AM

View Postwalia6, on 21 December 2012 - 11:27 AM, said:

found a bug:
If your going left and you're holding the left and you have moved at least 2 blocks since you started holding left, you will be able to walk through anything.
But no matter what you do you can not go through blocks on the right side.
(obviously air is counted out)
Arleady found that bug, is when loading chunks

#22 FireKave

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Posted 22 December 2012 - 09:37 AM

this is pretty awesome in my eyes since i am just starting to code stuff this is something that i would have tought been impossible

#23 Bubba

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Posted 22 December 2012 - 11:09 AM

View PostFireKave, on 22 December 2012 - 09:37 AM, said:

this is pretty awesome in my eyes since i am just starting to code stuff this is something that i would have tought been impossible

Nothing is impossible. Some things are just really difficult.

#24 Shnupbups

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Posted 22 December 2012 - 11:42 AM

I like the mind = blown bit. Also, it'd be cool if you could save your worlds into a folder (a hidden folder called .minecraft) so you can load them up again...

#25 ComputerCraftFan11

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Posted 22 December 2012 - 12:38 PM

View PostShnupbups100, on 22 December 2012 - 11:42 AM, said:

I like the mind = blown bit. Also, it'd be cool if you could save your worlds into a folder (a hidden folder called .minecraft) so you can load them up again...

View PostShnupbups100, on 22 December 2012 - 11:42 AM, said:

I like the mind = blown bit. Also, it'd be cool if you could save your worlds into a folder (a hidden folder called .minecraft) so you can load them up again...

There already is a .minecraft folder with a 'mods' and 'saves' folder inside (it ws the first thing I added :3)

I'll add saves when I add multiplayer (not too far)

#26 pielover88888

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Posted 10 January 2013 - 12:16 PM

I wonder how hard it would be to make sand fall.. lol I'd love to see creepers, and tnt go off and make lag by having alot of sand fall xD

#27 ComputerCraftFan11

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Posted 10 January 2013 - 02:22 PM

View Postpielover88888, on 10 January 2013 - 12:16 PM, said:

I wonder how hard it would be to make sand fall.. lol I'd love to see creepers, and tnt go off and make lag by having alot of sand fall xD

Fancy mode is coming soon :D (Toggled in settings)

Good part:
Everything is more HD and not just 1 pixel
The GUI is identical to the current minecraft

Bad parts:
Everything is zoomed in and a little slower :C

#28 anonimo182

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Posted 10 January 2013 - 02:27 PM

Well, hoping to see crafting(working) and multiplayer

#29 Zaggy1024

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Posted 10 January 2013 - 04:58 PM

View PostComputerCraftFan11, on 10 January 2013 - 02:22 PM, said:

Fancy mode is coming soon :D (Toggled in settings)

Good part:
Everything is more HD and not just 1 pixel
The GUI is identical to the current minecraft

Bad parts:
Everything is zoomed in and a little slower :C

Care to post screenies? :D

Also, does this mean a yes to falling sand? I wanted to beat you to block updates. My implementation (which was working at one point) is far from completed now, because I've been convinced by multiple people to use a more events-based approach to them.

#30 GeniusName3

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Posted 10 January 2013 - 05:08 PM

I can't believe I am the only one asking for controls :l how do you craft?

#31 BustedEarLobes

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Posted 10 January 2013 - 05:26 PM

Haha, I remember when you started out making a mario type game... Did you actually use some of the code from that?

#32 ComputerCraftFan11

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Posted 10 January 2013 - 06:51 PM

View PostBustedEarLobes, on 10 January 2013 - 05:26 PM, said:

Haha, I remember when you started out making a mario type game... Did you actually use some of the code from that?

I use the same character moving method in every game I create ;D

View PostGeniusName3, on 10 January 2013 - 05:08 PM, said:

I can't believe I am the only one asking for controls :l how do you craft?

The controls aren't finished (sadly) you can only move items by left in inventory and no recipes are here yet

View PostZaggy1024, on 10 January 2013 - 04:58 PM, said:

View PostComputerCraftFan11, on 10 January 2013 - 02:22 PM, said:

Fancy mode is coming soon :D (Toggled in settings)

Good part:
Everything is more HD and not just 1 pixel
The GUI is identical to the current minecraft

Bad parts:
Everything is zoomed in and a little slower :C

Care to post screenies? :D

Also, does this mean a yes to falling sand? I wanted to beat you to block updates. My implementation (which was working at one point) is far from completed now, because I've been convinced by multiple people to use a more events-based approach to them.

My idea was to store everything in a table with information about the next event for the blocks

A little off topic:
What happened to your post? It got a little buried over the days :P

#33 Zaggy1024

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Posted 11 January 2013 - 04:54 PM

View PostComputerCraftFan11, on 10 January 2013 - 06:51 PM, said:

A little off topic:
What happened to your post? It got a little buried over the days :P

Well, block updates are supposed to be the next feature (crafting should come afterwards because I can't have trees without block updates), and I haven't really been able to figure out how to make block updates work in a good events-based manner.

#34 ComputerCraftFan11

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Posted 11 January 2013 - 05:45 PM

View PostZaggy1024, on 11 January 2013 - 04:54 PM, said:

View PostComputerCraftFan11, on 10 January 2013 - 06:51 PM, said:

A little off topic:
What happened to your post? It got a little buried over the days :P

Well, block updates are supposed to be the next feature (crafting should come afterwards because I can't have trees without block updates), and I haven't really been able to figure out how to make block updates work in a good events-based manner.

Since I use a API for everything, i'll add a function that runs os.startTimer and stores the variable data in a table and the block data inside that table, kinda like this:
local blockUpdate = {
  [ os.startTimer( 0 ) ] = {
	   ["Func"] = blockFall, --Runs with this parameter: blockUpdate[ stuff ]["Func"]( posX, posY )
	   ["next"] = 0, --seconds until next update
  },
}


#35 FuuuAInfiniteLoop(F.A.I.L)

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Posted 11 February 2013 - 03:43 PM

Make minecraft in computercraft in minecraft in computercraft in minecraft (make a computer block that can open a gui with the program)

#36 Dlcruz129

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Posted 11 February 2013 - 04:03 PM

View Posturielsalis, on 11 February 2013 - 03:43 PM, said:

Make minecraft in computercraft in minecraft in computercraft in minecraft (make a computer block that can open a gui with the program)

Good job bumping a month old post.

#37 LWSrocks

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Posted 17 February 2013 - 05:17 PM

This is gonna sound really dumb, but how do I exit MineCeption when I am done playing

#38 ComputerCraftFan11

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Posted 18 February 2013 - 09:25 AM

View PostLWSrocks, on 17 February 2013 - 05:17 PM, said:

This is gonna sound really dumb, but how do I exit MineCeption when I am done playing

Just terminate it.

#39 FuuuAInfiniteLoop(F.A.I.L)

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Posted 20 February 2013 - 03:59 PM

Update it!! with a mod API(maybe you have to modify a source file(make it use a lot of files so easier to mod) to install it and the it load the other things)

#40 Derp_Herpsworth

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Posted 01 March 2013 - 11:29 AM

"When generating land, your character turns into chuck norris and swims through it :C"

I've LOL'd at that part. But, shouldn't you try to make a new version?





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