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[CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

peripheral api

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#301 Marval

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Posted 04 August 2012 - 12:35 PM

I found that mod not support item and block from Forestry, for example sturdymachine = db.getItem("Sturdy Machine") or bronze = db.getItem("Bronze Ingot")

its empty space when use in recipe. This is problem with forestry or ARP?

#302 Xfel

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Posted 05 August 2012 - 05:55 AM

@Marval
Most probably forestry. I don't use it, so I don't know more. do these items use metadata higher then 15? (look it up with nei or such)

@xuma202
1. If the peripherals are in different cable networks, they can't be uniquely addressed. Also, I don't see the point of it. Why should anybody seperate the monitor and the touch pen like this? calculating cable intersections over computers would give me a huge overhead.

2. There will be two instances of IComputerAccess, one for each side. You can't tell which is which without this, though.

#303 xuma202

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Posted 05 August 2012 - 09:19 AM

Thanks Xfel

So then I'll force the people to have the Monitor and the Pen Dock in on one side attached no problem. Although I already have an idea of solving this if needed on my own.

#304 Marval

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Posted 05 August 2012 - 09:21 AM

No, I try also block and items without metadata and still not work. Can You please look into this and try find what is wrong so I can write in Forestry forum request to fix this? Forestry is mod related to buildcraft and made by actual buildcraft creator.

#305 Xfel

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Posted 05 August 2012 - 09:51 AM

Please open the forge mod list gui and tell me that arp is the last item in there. If not, that is the reason. Else, I don't know. And as I do most testing on tekkit, forestry as bad chance to get integration code...

#306 Marval

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Posted 05 August 2012 - 10:56 AM

Yes, it's last, ok thanks I try something else :P/>

#307 NuBSMcGee

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Posted 05 August 2012 - 10:56 AM

Crash on load.

Spoiler


#308 Xfel

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Posted 05 August 2012 - 11:03 AM

You didn't follow the installation instructions correctly. Anyway, I'm in the middle of a service update which will fix some bug, but also simplify the installation a lot.

#309 Xfel

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Posted 05 August 2012 - 11:12 AM

And here it is. Now you can use the mod without extracting the zip files. simply put them into your mods folder.

#310 Cloudy

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Posted 05 August 2012 - 11:30 AM

Heh, how did you manage that?

Ah! Just seen your other post. Nice!

I want to expose our jar mounting to other developers for the next release - thanks for reminding me :-)

#311 NuBSMcGee

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Posted 05 August 2012 - 11:38 AM

Thanks for the update! :P/>

Unfortunately, (Tried with buildcraft 3.x and no buildcraft folder in ARP zip, Also tried without buildcraft altogether)
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#312 Xfel

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Posted 05 August 2012 - 11:55 AM

Seems like something went wrong during the upload. The new version should work.

#313 xuma202

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Posted 05 August 2012 - 11:57 AM

I get an error when using with Forge 3.3.8

Spoiler


and when trying with Forge 3.3.7
Spoiler


#314 Xfel

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Posted 05 August 2012 - 01:49 PM

Yes, I saw that one. Please download it again, the new one will be fixed.

#315 NuBSMcGee

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Posted 05 August 2012 - 02:08 PM

Your PNG's seem to be broken, (Maybe it's me?) When I'm in game the texture don't load on the objects, and when I try to open them in photoshop shop I tells me that they can't be parsed.

EDIT: I dug out the png's from a previous download and they seem to work fine when placed in the new zip file.

#316 xuma202

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Posted 05 August 2012 - 04:28 PM

View PostNuBSMcGee, on 05 August 2012 - 02:08 PM, said:

Your PNG's seem to be broken, (Maybe it's me?) When I'm in game the texture don't load on the objects, and when I try to open them in photoshop shop I tells me that they can't be parsed.

EDIT: I dug out the png's from a previous download and they seem to work fine when placed in the new zip file.

I have the same problem. but using the texture from the old version is not a real alternative because of the new Digital Chest.

#317 Xfel

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Posted 05 August 2012 - 06:36 PM

My copy-script does some very strange things... I fixed it manually now.

#318 Marval

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Posted 05 August 2012 - 08:14 PM

I found another problem, db.getItem("Redstone Torch") give redstone torch but with ID 75 witch is not glowing version, and this cannot be use to craft, any idea how to fix this? In mods, I simple changing the name of item but in vanilla item it can be difficult

#319 Xfel

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Posted 06 August 2012 - 05:31 AM

candidate for the special item ids. in the config section "itms.specialids", put the line "76=""Redstone Torch"".

#320 Marval

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Posted 06 August 2012 - 07:51 AM

You mean this?

####################
# entries.special
####################

entries.special {
76="Redstone Torch"
}

I tried also 76 = 'Redstone Torch' and "76=""Redstone Torch"". Nothing works :P/>, It's still give mi item 75





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