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[CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!

peripheral api

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#481 Xfel

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Posted 15 December 2012 - 08:39 AM

OK, I have compiled a new version of ARP. It currently only contains the database, the inventory reader and the digital chest. Unfortunetely, I don't have the time to test it, so please report any bugs you find.

Here is the link: arp-1.9.0pr2

#482 Xfel

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Posted 23 December 2012 - 12:15 AM

Next update: The cables are now working with minecraft 1.4.6 and the pre-release version of computercraft. I also fixed some bugs while porting. The cables can also handle the command block as peripheral now.

#483 Luanub

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Posted 23 December 2012 - 05:57 PM

Not sure if this is new or not but when you try to run h.getMountPath() on a disk drive connected with a cable in the latest release it will not return the path.

Connect a disk drive(or multiple drives) via a cable and run this to see the result.
for _,side in pairs (peripheral.getSides()) do
  if peripheral.isPresent(side) and peripheral.getType(side) == "drive" then
    drv = peripheral.wrap(side)
    print(drv.getMountPath())
  end
end


#484 PixelToast

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Posted 24 December 2012 - 02:50 PM

View PostXfel, on 22 November 2012 - 07:56 PM, said:

Well, I'm a programmer, not a designer.
and im both!
you will see textures soon :D

#485 PixelToast

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Posted 24 December 2012 - 03:27 PM

done!
Spoiler
terrain file:
http://puu.sh/1EztO

i can make it look more like the default CC computers
it looks nice with my iron computers c:

#486 Xfel

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Posted 24 December 2012 - 11:20 PM

Well these textures definetely look a lot nicer then mine. Thank you for that. you're right, however, that they don't look quite as well with the default cc textures. but as you said you could change that. Would I have the permission to use the final version later on?

I might change the mapping a bit, however, as I'm going to rewrite the renderer so that the textures map similar to RP cables and tubes.

@luanub:
The reason for that is a mistake that simply idn't show up in earlier versions. It will be fixed in the next release.

#487 jefrbunn

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Posted 03 January 2013 - 10:23 AM

View PostXfel, on 15 December 2012 - 08:39 AM, said:

OK, I have compiled a new version of ARP. It currently only contains the database, the inventory reader and the digital chest. Unfortunetely, I don't have the time to test it, so please report any bugs you find.

Here is the link: arp-1.9.0pr2
any chance of having a new version of ARP for MC 1.4.6? seems the one you linked above gives black screen so i assume it is for 1.4.5?

#488 zeekkay

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Posted 04 January 2013 - 10:04 AM

Anyone have issues crafting the cables? The cables work, but the crafting recipe doesn't. Used iron and redstone, nothing.

#489 Xfel

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Posted 04 January 2013 - 11:09 PM

Oh sorry, seems that I changed the recipe some time ago and forgot to update the image...

#490 PixelToast

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Posted 05 January 2013 - 05:04 AM

View PostXfel, on 24 December 2012 - 11:20 PM, said:

Well these textures definetely look a lot nicer then mine. Thank you for that. you're right, however, that they don't look quite as well with the default cc textures. but as you said you could change that. Would I have the permission to use the final version later on?

I might change the mapping a bit, however, as I'm going to rewrite the renderer so that the textures map similar to RP cables and tubes.

@luanub:
The reason for that is a mistake that simply idn't show up in earlier versions. It will be fixed in the next release.
sorry it took so long to respond
most (if not all) of my stuff is under the dowhateveryouwant and give credit licence, so yea
ill start working on the new textures now

EDIT:
done
terrain:
http://i.imgur.com/uMIg8.png

for when you add better texture connections:
http://i.imgur.com/x76rZ.png
http://i.imgur.com/c354X.png

#491 PixelToast

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Posted 07 January 2013 - 03:53 PM

bug: you cant call getMountPath from a disk drive (it dosent return anything)

#492 Xfel

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Posted 07 January 2013 - 10:52 PM

I thought I fixed that one... Maybe I didn't puplish the fix. Anyway, I'm currently right in the creation of the next version (using the better textures), here is a small preview:
Posted Image
The rendering glitch in the upper right corner is the only thing I have to fix, then it will be ready.

#493 PixelToast

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Posted 08 January 2013 - 04:58 AM

:D cool, i plan oh having full support for peripheral cables for my new BIOS

#494 Xfel

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Posted 10 January 2013 - 11:41 PM

So, here is the update. I also fixed the bug with the disk drives.

#495 Ballistic Buddha

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Posted 20 January 2013 - 07:33 AM

I've been getting a few server crashes intermittently on my server, I don't get a crash report, as the process just freezes, however this is repeated a few times in the server console before the freeze:

Spoiler

Mods I am currently running (CC mods listed first):
Spoiler

And finally some system information:
OS: Debian 6.0.6 x86_64
Java: 64-bit 1.6.0_18

Any idea what could be going on here?
-Thanks

#496 Xfel

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Posted 20 January 2013 - 09:26 AM

The good news: this is not your fault. not at all.
The bad news: I know this one. very good. I thought I fixed it about three or four times now. Could you provide me with the EXACT steps to reproduce this?

#497 Xfel

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Posted 20 January 2013 - 09:52 AM

OK, seems that I called the wrong method at the wrong time. It should be fixed now.

#498 Ballistic Buddha

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Posted 20 January 2013 - 10:50 AM

View PostXfel, on 20 January 2013 - 09:52 AM, said:

OK, seems that I called the wrong method at the wrong time. It should be fixed now.

Excellent, I was about to say that the error is kind of hard to pinpoint, as I wasn't doing anything with my computers or turtles in particular and it's kind of difficult to retrace my steps. I will update soon with this fix and hopefully it will fix these issues.

Thank you.

#499 Cyclonit

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Posted 21 January 2013 - 08:04 AM

Is it planned to allow sorters putting items into tubes? Tubes are a lot more convinient in some crowded environments.

#500 immibis

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Posted 21 January 2013 - 01:01 PM

View PostCyclonit, on 21 January 2013 - 08:04 AM, said:

Is it planned to allow sorters putting items into tubes? Tubes are a lot more convinient in some crowded environments.
Not possible. Blame Eloraam.





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