[CC 1.5] [MC 1.4.6/1.4.7] [SMP] Xfel's peripherals - New cable appearance!
#21
Posted 21 March 2012 - 12:36 AM
#22
Posted 21 March 2012 - 08:05 AM
Sorry, but I don't think I have the duty to answer all posts directly. You know, I have other occupations. I'm doing this in my free time. OK?
When I saw your last post, I thought about delaying the user guide for another month or so, simply because I don't like like people who are always shouting. You should try to be a bit more polite.
@6677:
You're right, the help files aren't that useful, but the help files for the default apis anren't that detailed either. But as i don't plan to change anything in that part of the api, I took the time to rewrite the help files and updated the download.
#23
Posted 21 March 2012 - 11:55 AM
Buttmuncher, on 21 March 2012 - 12:36 AM, said:
As for updated help files. Thankyou. Much appreciated.
#24
Posted 21 March 2012 - 08:23 PM
#25
Posted 21 March 2012 - 08:24 PM
#26
Posted 21 March 2012 - 08:42 PM
#27
Posted 21 March 2012 - 08:48 PM
#28
Posted 21 March 2012 - 09:17 PM
#29
Posted 21 March 2012 - 09:20 PM
#30
Posted 21 March 2012 - 09:50 PM
Great idea, can't wait to play around with it. But i"m having trouble too. The api isn't loading properly, and I can't reboot the computer.
I have ccSensors working fine, but when I try AIP I can't find the api or the help files.
I've installed it ok, as far as I can tell anyway.
Can you look into it?
thanks
Bobster
#31
Posted 22 March 2012 - 12:10 PM
#32
Posted 22 March 2012 - 05:40 PM
Xfel, on 20 March 2012 - 08:36 AM, said:
Unfortunately, RedPower lacks a public API or mod developement instructions.To use it, I would have to decompile and deobfuscate it manually.
Quote
Quote
#33
Posted 22 March 2012 - 07:20 PM
I also don't want to create another item transport system, there are enough existing solutions. I'd prefer to provide integration with as many as possible.
#34
Posted 22 March 2012 - 08:50 PM
Xfel, on 22 March 2012 - 07:20 PM, said:
Quote
#35
Posted 23 March 2012 - 03:07 AM
Xfel, on 22 March 2012 - 07:20 PM, said:
I also don't want to create another item transport system, there are enough existing solutions. I'd prefer to provide integration with as many as possible.
Thats what bc and redpower is for, why overcomplicate things? if foo then rs.setOutput.
#36
Posted 26 March 2012 - 10:33 AM
I now wrote a digital crafting table. I'm still not shure how to manage the power control, so the current version will need buildcraft. Sorry. It doesn't crash if buildcraft isn't installed, but the digital workbench won't operate then. If you only want to use the workbench, but not buildcraft, donwload only BuildCraftCore and set power.framework=buildcraft.energy.RedstonePowerFramework in the config file. The workbench will take it's resources from adjacent inventories. It has a marked output side and will put the results into a chest placed there. It will not take resources from that chest. Note that this is a test version, it doesn't have a lua API yet.
#37
Posted 27 March 2012 - 02:05 PM
Log-file:
27.03.2012 15:59:49 ModLoader addMod FEIN: Failed to load mod from "mod_CCKeyboard.class" 27.03.2012 15:59:49 ModLoader addMod FEINER: THROW java.lang.NoClassDefFoundError: keyboard/BlockKeyboard at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.getDeclaredFields(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1720) at ModLoader.addMod(ModLoader.java:292) at ModLoader.readFromModFolder(ModLoader.java:1299) at ModLoader.init(ModLoader.java:886) at ModLoader.addAllRenderers(ModLoader.java:186) at aho.<init>(aho.java:79) at aho.<clinit>(aho.java:9) at net.minecraft.client.Minecraft.a(Minecraft.java:395) at net.minecraft.client.Minecraft.run(Minecraft.java:732) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: keyboard.BlockKeyboard at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 13 more 27.03.2012 15:59:59 ModLoader readFromModFolder
Other mods are:
BC IC2 RP CC ccSensors 4096Ids IDResolver ModLoader ModLoaderMP MC Forge
#38
Posted 28 March 2012 - 02:30 PM
#39
Posted 28 March 2012 - 03:22 PM
#40
Posted 28 March 2012 - 04:58 PM
Why not to use adjacent standard Crafting table? And any other processor of other mods?
It seems your block will not allow turtle to operate own inventory />
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