[CC 1.33] [Beta 1.8.1] CCInput 0.27 (Big update!) - Play games on your giant monitor!
#81
Posted 04 April 2012 - 05:19 PM
#82
Posted 04 April 2012 - 08:00 PM
#83
Posted 05 April 2012 - 02:08 AM
And btw it seems the item id for for keyboard is hardcoded. No matter what i set it to it tries to overwrite ink sac a id 351
Basically with this mod on 1.2.3 im on, there are no ink sacs in the game
#84
Posted 09 April 2012 - 09:53 AM
FuzzyPurp, on 05 April 2012 - 02:08 AM, said:
And btw it seems the item id for for keyboard is hardcoded. No matter what i set it to it tries to overwrite ink sac a id 351
Basically with this mod on 1.2.3 im on, there are no ink sacs in the game
I have the same problem. Can't change the keyboard/remote id#. Its using the same id as all the dye's. Otherwise It works fine with 1.2.3.
#85
Posted 13 April 2012 - 09:11 AM
edit: now it works
#86
Posted 19 April 2012 - 01:50 PM
ChilliConCarnage, on 04 April 2012 - 08:00 PM, said:
It will wait for key inputs but you don't have to have your terminal window open, so you can just walk around and it will still recognize your keypresses
#87
Posted 19 April 2012 - 01:55 PM
Dirkus7, on 19 April 2012 - 01:50 PM, said:
ChilliConCarnage, on 04 April 2012 - 08:00 PM, said:
It will wait for key inputs but you don't have to have your terminal window open, so you can just walk around and it will still recognize your keypresses
And you have the remote on and in your hand. In the update that's coming this weekend you will also have to have the frequenty of the remote and the IBlock the same in order for it to work.
#88
Posted 19 April 2012 - 05:41 PM
roel15, on 19 April 2012 - 01:55 PM, said:
Dirkus7, on 19 April 2012 - 01:50 PM, said:
ChilliConCarnage, on 04 April 2012 - 08:00 PM, said:
It will wait for key inputs but you don't have to have your terminal window open, so you can just walk around and it will still recognize your keypresses
And you have the remote on and in your hand. In the update that's coming this weekend you will also have to have the frequenty of the remote and the IBlock the same in order for it to work.
thanks for the addition
#89
Posted 22 April 2012 - 02:57 PM
#90
Posted 23 April 2012 - 11:07 AM
#91
Posted 25 April 2012 - 11:29 AM
I'm wondering a couple things though. I tried installing it on my minecraft server for SMP, and that didn't seem to work (errors on starting server). Maybe I did it wrong, but if it's not already, would it be possible to make this into a server-side mod as well? I have so many potential uses for it.
As well, would the 1.2.4 version work with MC 1.2.5 and CC 1.3.3? Or is there an update coming soon?
Thanks!
#92
Posted 25 April 2012 - 12:14 PM
#93
Posted 25 April 2012 - 01:50 PM
#94
Posted 25 April 2012 - 08:01 PM
roel15, on 25 April 2012 - 01:50 PM, said:
Awesome, will look forward to that then!
#95
Posted 28 April 2012 - 05:21 AM
roel15, on 25 April 2012 - 01:50 PM, said:
#96
Posted 28 April 2012 - 08:48 PM
EDIT:
I agree with the first part of the new video.
#97
Posted 28 April 2012 - 10:11 PM
#98
Posted 28 April 2012 - 11:25 PM
#99
Posted 10 May 2012 - 07:21 PM
#100
Posted 10 May 2012 - 10:11 PM
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