Hi all. Does somebody have the same problem :
Is single player, i can place a "color changing whool" without any problem but once in MP, it disapears immediatly after i place it. (i use a local server for testing so every mods have same version)
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CC 1.48 CCReadImage
Started by coranos, Dec 26 2012 05:54 AM
28 replies to this topic
#21
Posted 08 January 2013 - 02:18 AM
#22
Posted 08 January 2013 - 03:05 AM
Hm, I may not have written it right for MP.
For some reason the tile entity used to render the block isn't the same tile entity used to run the program. (I think one's server side one's client side)
For some reason the tile entity used to render the block isn't the same tile entity used to run the program. (I think one's server side one's client side)
#23
Posted 08 January 2013 - 06:01 PM
Anyone have any sample code for updating the client from the server?
I can get it to save and load, and I added this code to send a message to the client:
Am I even doing it the right way?
I can get it to save and load, and I added this code to send a message to the client:
Side side = FMLCommonHandler.instance().getEffectiveSide(); if (side == Side.SERVER) { FMLServerHandler.instance().sendPacket(getDescriptionPacket()); }I just can't figure out how to get from there to onDataPacket() on the client.
Am I even doing it the right way?
#24
Posted 08 January 2013 - 06:12 PM
nevermind figured it out.
I've added a new version, should work in multiplayer, but it's SUPER laggy as it sends the entire block every time.
Will optimize that.
I've added a new version, should work in multiplayer, but it's SUPER laggy as it sends the entire block every time.
Will optimize that.
#25
Posted 09 January 2013 - 02:47 AM
Yeah. It works :-). Thanks a lot. I'm writing program to transform a computer into multichannel wireless redstone and display the frequency on the top using your mod :-)
#26
Posted 21 January 2013 - 01:53 PM
You know i like this mod and i have downloaded almost every version to date but...
you seem to have stopped updating your mod and I am saddened by that fact...
I liked using your mod and making cool things with it and i wish that it would not fall and become a dead project.
I would love to see what you come up with next and what cool things you have planned for the newer updates so,
I guess I'm kinda cheering you on right now :3
So thank you for your peripheral and i hope to see more
-columna1-
you seem to have stopped updating your mod and I am saddened by that fact...
I liked using your mod and making cool things with it and i wish that it would not fall and become a dead project.
I would love to see what you come up with next and what cool things you have planned for the newer updates so,
I guess I'm kinda cheering you on right now :3
So thank you for your peripheral and i hope to see more
-columna1-
#27
Posted 11 February 2013 - 01:14 PM
Hey, I got your mod to work with cclights on my server finanlly. I have a question, the rgb values it returns represent what? hex? I"m lost.
Is there a way to convert it to a rgb to use to cclights?
I'm not sure what's being return by getValuesRGBXY()...
thanks
Bobster71
Is there a way to convert it to a rgb to use to cclights?
I'm not sure what's being return by getValuesRGBXY()...
thanks
Bobster71
#28
Posted 15 February 2013 - 04:33 AM
The config file creates itself but it is just blank! I don't think that is supposed to happen.
#29
Posted 17 March 2013 - 07:22 AM
I took a hiatus until1.5 came out. I'll be updating the mod presently.
Sorry I dropped off the earth for a few months, I started playing Volts, and now Starcraft.
Btw I wouldn't call it a dead mod, It's just nearly complete.
Sorry I dropped off the earth for a few months, I started playing Volts, and now Starcraft.
Btw I wouldn't call it a dead mod, It's just nearly complete.
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