Jump to content




Peripheral Suggestions


  • You cannot reply to this topic
7 replies to this topic

#1 Tiin57

    Java Lunatic

  • Members
  • 1,412 posts
  • LocationIndiana, United States

Posted 26 December 2012 - 12:02 PM

I am a peripheral developer; however, I need ideas. Anyone have a peripheral they want?

#2 Pinkishu

  • Members
  • 484 posts

Posted 26 December 2012 - 12:21 PM

holographic renderer :P
so basically that lets it render anything in a given radius around it, though the rendered stuff would appear "ghostly"
using proxy functions for open gl rendering i suppose

#3 CoolisTheName007

  • Members
  • 304 posts

Posted 26 December 2012 - 12:23 PM

A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
A practical one for OpenCCsensors ( I talked a lot about doing it myself, but I got sidetracked with networks and ect): a radar sensor (basic version tells if block at relative coordinates x,y,z is air or not). Better, faster, and more realistic pathfinding.
A very practical one for networks: satellite dish peripheral. Allows communication over unloaded chunks at extreme distances, not at short ones.
Another practical one for dynamic networks: emits a pre-set rednet message when the computer/turtle chunk is about to be unloaded.

#4 immibis

    Lua God

  • Members
  • 1,033 posts
  • LocationWellington, New Zealand

Posted 26 December 2012 - 05:31 PM

View PostCoolisTheName007, on 26 December 2012 - 12:23 PM, said:

A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
parallel.waitForAny(function()
  while true do
    turtle.down()
    sleep(1)
  end,
  function()
    -- your code here
  end
)


#5 Tiin57

    Java Lunatic

  • Members
  • 1,412 posts
  • LocationIndiana, United States

Posted 27 December 2012 - 12:33 AM

View Postimmibis, on 26 December 2012 - 05:31 PM, said:

View PostCoolisTheName007, on 26 December 2012 - 12:23 PM, said:

A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
parallel.waitForAny(function()
  while true do
	turtle.down()
	sleep(1)
  end,
  function()
	-- your code here
  end
)
Heh, quite true. Also can't think of a legit reason to do that.
Holographs I have been toying with, but I want to have support for projecting mod blocks as well. Can't quite figure out how to create a dynamic system for that.

#6 CoolisTheName007

  • Members
  • 304 posts

Posted 27 December 2012 - 01:01 AM

View Posttiin57, on 27 December 2012 - 12:33 AM, said:

View Postimmibis, on 26 December 2012 - 05:31 PM, said:

View PostCoolisTheName007, on 26 December 2012 - 12:23 PM, said:

A possibly insane to do but extravagant as hell: a gravity activator for turtles -> makes turtles fall.
parallel.waitForAny(function()
  while true do
	turtle.down()
	sleep(1)
  end,
  function()
	-- your code here
  end
)
Heh, quite true. Also can't think of a legit reason to do that.
Holographs I have been toying with, but I want to have support for projecting mod blocks as well. Can't quite figure out how to create a dynamic system for that.
Well, I did say it was extravagant, and I think you know that I meant falling like an anvil does. Oh well.

#7 Tiin57

    Java Lunatic

  • Members
  • 1,412 posts
  • LocationIndiana, United States

Posted 27 December 2012 - 01:28 AM

I'm not for extravagant stuff; if it has a use, I'll be happy to code it (holograms) but not the useless stuff.

#8 Sammich Lord

    IRC Addict

  • Members
  • 1,212 posts
  • LocationThe Sammich Kingdom

Posted 27 December 2012 - 03:35 AM

Stoner turtles! They will sit around sleeping 90% of the time the other 10% of the time they will be smoking a bong.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users